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Thread: Shatter

  1. #1
    Community Member Feithlin's Avatar
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    Oct 2009
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    Default Shatter

    I know no one who ever used that ability. If someone wants to reduce the AC of the ennemy, it's just way easier and more efficient to use an imp. destruction weapon.
    A way to make this ability a bit more appealing would be to make it cumulate with imp. destruction and last for the whole fight. This would make it a nice contribution for other members of the group against high AC ennemies.
    Thelanis: Nassim* (F12/P6/M2) - Talienor** (P18/Ra2) - Feithlin** (F12/Bd7/C1) - Stoneoak* (F12/M6/P2) - Hokusai (M17/F2/C1) - Ardence* (Bd15/F3/Ro2) - Matsushiro* (Ro11/M6/P3) | Argonessen: Luneargent (W18/Ro2) - Talienor (Ro20) - Takshir (Bd16/F2/Ro2) - Hiacynthe (C20) | Ghallanda: A bunch of pre DDO Unlimited characters (field of testing for post U19 )

  2. #2
    Community Member Krag's Avatar
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    Sep 2009
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    Default

    I agree. Stunning is OK for some builds. Vertigo is seriously underwhelming. Shatter is complete irredeemable garbage*.


    *Unless it comes on already potent artifact with no opportunity cost.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  3. #3
    Community Member
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    Sep 2009
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    247

    Default Re: Shatter

    I use it all the time. It doesn't break the flow of my attack sequence, and requires little to no investment on my part, other than having an extra ability to use.

    I don't spec into the improved feat, and I don't use a shatter weapon unless I have a Chimera's Fang equipped. So my success rate is rather low, but that doesn't stop me from trying.

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