Page 2 of 2 FirstFirst 12
Results 21 to 26 of 26
  1. #21
    2015 DDO Players Council Seikojin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Beldain View Post
    Nice try..but incorrect... ML is not tied to the upper right + value... Check the main feedback thread, page 3, for the screenshot - made a ML 20, +3 holy burst greater bane weapon - +11 enchantment level.
    Here, I'll bold it for ya:

    Originally Posted by Seikojin
    Currently the system works like so:
    Items that are disjoined get craftable (+5). This means the item can gave 5 levels of item modifications (enchantments).
    You can boost that limit by combining the item with a shard of potential +6. This raises the max item level by 1; taking it to craftable (+6). You can further up it by adding more potential shards. You currently can boost the craftable limit to +12.

    This is completely different from the items minimum level.

    Currently, if you view an items description, in the upper right it has a + value listed. That is the items level.

    So with the potential limits, you can craft an item that has a +12 in the upper right corner. I think this makes Min lvl 14 items. That doesn't mean there won't be more potential increases or what not. Those are just what we can see now.

  2. #22
    Hopeless Romantic dunklezhan's Avatar
    Join Date
    Sep 2009
    Posts
    4,983

    Default

    OK, so 'item' level is totally seperate from ML. In fact, there appears to be little correlation.

    So.... I find myself asking: what's the point of the 'item' level? Forget crafting, for second. Imagine crafting never existed.

    Now - what does this value mean?

    I know that you want more than +9 to recharge large power cells in the Shroud but that's the only other use I've found for it. What other specific function does it have? What is the specific reasoning/formula behind the 'item' level? At the moment it sounds awfully arbitrary.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  3. #23
    Community Member Synnestar85246's Avatar
    Join Date
    Nov 2010
    Posts
    2

    Default A reminder...

    DDO isn't supposed to be instant success or instant gain... but it shouldn't take ten years to master either....

    I seriously think they are trying to bend the original design to be more adaptive to the clients/players of this game...

    It is new and experimental...

  4. #24
    Community Member Synnestar85246's Avatar
    Join Date
    Nov 2010
    Posts
    2

    Default

    Quote Originally Posted by dunklezhan View Post
    OK, so 'item' level is totally seperate from ML. In fact, there appears to be little correlation.

    So.... I find myself asking: what's the point of the 'item' level?

    Now - what does this value mean?.
    There is an item vendor number upper right corner... VENDOR value...
    Character level & Vendor value are two seperate identifiers....

  5. #25
    Hopeless Romantic dunklezhan's Avatar
    Join Date
    Sep 2009
    Posts
    4,983

    Default

    Quote Originally Posted by Synnestar85246 View Post
    There is an item vendor number upper right corner... VENDOR value...
    Character level & Vendor value are two seperate identifiers....
    Yes. I understand this. But what does this 'vendor' value as you call it (hitherto referered to as 'item' or 'enchantment' level), in practice, mean?

    Edit: (just to make sure we're all talking about the same thing, here's an item:



    ML5, Item level 3 /end edit

    What is the logic behind it? What does this translate to in specific terms of item power, or function, or what have you?

    E.g. The Min Level means the minumum level needed to wield it. The Plat value means what the item is worth in monetary terms. The weight is how much of your maximum encumbrance it will use. The effects are all explained (mostly, discounting such sillinesss as 'often' for proc rate descriptions). Weapon proficiency required is also obvious. Attack mod, critical roll etc etc etc. All are fairly easily explainable.

    So what is the meaning/explanation/impact of the 'item' level in game terms, outside of the new crafting system or power cell charging?

    Without understanding this, I cannot see how you can work out what 'item' level you need on a particular item in order to know whether it is 'powerful enough' for you to place an effect you want on it.
    Last edited by dunklezhan; 05-16-2011 at 04:58 AM.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  6. #26
    Community Member
    Join Date
    Oct 2009
    Posts
    6,035

    Default

    in PnP
    weapons have weapon enhancements +1 to +5 (pre-epic)
    additionally, they have special abilities, such as holy. special abilities are often priced as +x equivalent.

    e.g.:
    holy is priced as a +2 ability
    bane is priced as a +1 ability

    For the purposes of pricing, these weapons have the same price:
    +4 weapon = +4 price
    +2 holy weapon = +4 price
    +1 holy of bane = +4 price

    In DDO, it's similar.
    When crafting, a vanilla blank has (will have) potential for a +5 enhancement. this could be either a +5 weapon or a +2 holy bane weapon. with the shards of potential, you can increase the +5 to +12. Why 12? ML, see below.

    how is ML related?
    Min Level is a DDO concept that should keep things balanced when having high level friends/alts. In PnP, this is rarely the case, there's no such limitation there (there's a wealth-by-level guideline though). Anyway, in DDO:
    a +5 weapon is ML8
    a +6 weapon is ML10
    ...
    a +12 weapon is ML20 (this is the case for randomly generated non-named items; not sure if it's the same for lama/crafting)
    that's why you cannot go beyond +12

    You can look here how special abilities are priced in PnP
    http://www.d20srd.org/srd/magicItems...ecialAbilities
    some DDO specific enhancements are not listed there.
    Last edited by cru121; 05-16-2011 at 07:32 AM.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload