melee passive past life feats (stacked)
barbarian x3 +30 hit points
fighter x3 +3 tactical feats DC, +3 attack rolls
monk x3 +3 damage rolls
paladin x3 +15% healing amplification
ranger x3 +6 ranged damage, +6 elemental resistances
rogue x3 +6 saves vs traps, +3 sneak attack damage
melee active past life feats
barbarian +20 hit points, +2 intimidate, rage 1/rest
fighter +2 intimidate, +1 maximum dexterity bonus, martial prowess 3/rest
monk +2 concentration, increased unarmed damage, evasive trance 1/rest
paladin +2 heal, divine favor 3/rest
ranger +2 spot, barkskin 3/rest
rogue +1 skills, skulk 3/rest