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  1. #1
    Lamannia Coordinator Thoon's Avatar
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    Default Update 9, Patch 1 available on Lamannia

    Later today, around 2pm (GMT -400) Lamannia will be once again open to the public.

    When Lamannia is opened we will be previewing Update 9, Patch 1. This patch includes a number of changes to Crafting, fixes for the Greensteel issues, and many other fixes, all of which will be listed in the Release Notes when the server is opened.

    For feedback on the crafting changes, please use the Crafting sub-forum and the official feedback thread. For all other Update 9, Patch 1 feedback, please use this sub-forum.

    Enjoy!

  2. #2
    Community Manager
    Cordovan's Avatar
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    The Release Notes and Known Issues have now been updated for Update 9 Patch 1. Have fun!
    Have fun, and don't forget to gather for buffs!
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  3. #3
    Community Member Zion_Halcyon's Avatar
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    FINALLY fixed the ice floors in Ghosts of Perdition! Nice!!!

  4. #4

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    Recipes exist in all three schools of crafting to create “Shards of Potential” of various strengths that can be applied to a crafting blank to increase its maximum enchantment level. Higher plus Shards of Potential are significantly more expensive to create than lower plus Shards of Potential. Click here for our guide to Maximum Enchantment Levels and Shards of Potential.
    The click here does not appear to be working.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  5. #5
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    The click here does not appear to be working.
    Did you bug report it?
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

  6. #6

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    Quote Originally Posted by Hokiewa View Post
    Did you bug report it?
    Of Course

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  7. #7
    Community Manager
    Cordovan's Avatar
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    Quote Originally Posted by GoldyGopher View Post
    The click here does not appear to be working.
    Oops. Sneak peek at what's coming! This was not intended to be published in time for today's Lammania update, I'll remove that from the notes.
    Have fun, and don't forget to gather for buffs!
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  8. #8

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    Quote Originally Posted by Cordovan View Post
    Oops. Sneak peek at what's coming! This was not intended to be published in time for today's Lammania update, I'll remove that from the notes.
    A sneak peek only works if we get to see (even briefly) what's behind Door Number 13.

    The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655

  9. #9
    Community Member Cardtrick's Avatar
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    Thaarak hounds are less prone to dancing and falling down
    Aw, I always liked that. I thought it made them incredibly creepy. By far the creepiest DDO enemies. I hope they still do it sometimes.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  10. #10
    Community Member Chette's Avatar
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    Can you confirm in Mineral II weapons that were previously broken will be retroactively fixed, or fixable in the stone of change?

    *Edit seems to have been confirmed elsewhere
    Last edited by Chette; 05-12-2011 at 03:51 PM.
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  11. #11
    Community Member grodon9999's Avatar
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    Is it safe to craft ALL GS?

  12. #12
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    NEW: Items deconstructed prior to Update 9 Patch 1 no longer state that they are craftable, even though they can be used for crafting.
    ACK! I hope I don't loose track of the craftable item I made once this patch goes live.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  13. #13

  14. #14
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    Quote Originally Posted by Missing_Minds View Post
    *grumbles* they are going to nerf the mabar handwraps.
    Howso? I didn't see anything in the release notes to indicate that.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  15. #15

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    Quote Originally Posted by MrkGrismer View Post
    Howso? I didn't see anything in the release notes to indicate that.
    Look at the known issues. They are apparently doing too much damage.

  16. #16
    Community Member Diyon's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Look at the known issues. They are apparently doing too much damage.
    I hope that to mean that they are doing "more damage than intended" is doing "more damage than their abilities advertise and are supposed to do."
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  17. #17
    Community Member toughguyjoe's Avatar
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    Quote Originally Posted by Diyon View Post
    I hope that to mean that they are doing "more damage than intended" is doing "more damage than their abilities advertise and are supposed to do."
    I'm hoping that it means:

    "On Lammania right now, because of the changes in Update 1, Mabar handwraps are doing too much damage. We're going to fix it in a future patch"

    So it wouldn't be a nerfing but a bringing back down to what we have now.

    Also meaning they'd be buffed for a while.

    /pipedream
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  18. #18
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Diyon View Post
    I hope that to mean that they are doing "more damage than intended" is doing "more damage than their abilities advertise and are supposed to do."
    I am thinking they're probably going to nerf the handwraps outright. :/
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  19. #19
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    Quote Originally Posted by Missing_Minds View Post
    Look at the known issues. They are apparently doing too much damage.
    Hm, not listed as 'new', I must have missed that when it was first put in there.

    Which begs the question, how much is 'too much'?

    I am also hoping it just means that they are doing more than they are supposed to (by the description). If they are, I haven't really noticed. I still wear Frost of Pure Good anytime I am not in an undead heavy area.
    Last edited by MrkGrismer; 05-13-2011 at 09:49 AM.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  20. #20
    Community Member dkyle's Avatar
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    Quote Originally Posted by MrkGrismer View Post
    Hm, not listed as 'new', I must have missed that when it was first put in there.

    Which begs the question, how much is 'too much'?
    They probably aren't supposed to have both Greater Undead Bane and Disruption anymore, since the latter is now basically Superior Undead Bane.

    The current Disruption alone is about equivalent to what Greater Undead Bane and Disruption together used to be. Extra damage plus a Vorpal-like effect.

    I think they should take off Greater Undead Bane, but put on a "Favored Enemy: Undead" enhancement that gives +4 enhancement bonus vs. Undead. If that's too much, then just a +4 attack bonus.

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