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  1. #1
    Lamannia Coordinator Thoon's Avatar
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    Default Feedback - Crafting - Update 9, Patch 1

    For Update 9, Patch 1, a number of changes have been made to the new Crafting system based on your feedback.

    Please take some time over the next few days to log onto Lamannia and check out the changes, then come to this thread and give us your feedback.

    The auction house is stocked up and the changes will be posted in the Release Notes once Lamannia is opened to the public.

  2. #2
    Community Member eris2323's Avatar
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    Bound to account? Excellent. Love it.

    More crafting levels? Excellent, love it.

    Shards of potency? Not too sure how I feel about this, aren't we already paying to make these items? I guess just another way to add more grind. Not liking it.

    Greensteel fixes? Mentioned in your post, but release notes aren't up.

    Make it live. People are crying for their min2s.

    Good deal on making these shards bound to account, though.

    Decontruct experience? Meh, i guess, it's so low whatever... not gonna matter much at high levels.

    Lowering costs of higher level crafting? Love it. But I thought high powered items were going to be worth more essences anyways... doesn't seem like it to me from what I've bought and deconstructed.

  3. #3

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    Took a Character with no crafting experience, purchased approximately 200 of each Greater Essences from the Auction House, 400 of each Lesser Essences from the DDO Store, 2 Major Crafting XP Pots and proceed to get crafting.

    In 25 minutes I had crafted 125 shards, reached level 30, 22, 28 (I think I could have reached level 30 in each but I ran out of room on the character to make shards, between the Large Ingrediant Bag and the 40 backpack slots.
    Then proceeded to deconstruct the 125 shards in to more ingrediants.

    Will run back and later today and work towards reaching level 60.

    First though, wow was that suddenly easy, was it too easy, I guess I will have to answer that question after I work to level 60, because the XP need per level increases more steeply.

    The XP from deconstruction is well almost worthless, please double it (or triple it) or do away with it. There really is no point at level upper levels in getting 5 XP a pop for 2 to 3 items per high level quest you will be able to grind out. On the live I have deconstructed some 2000 items I am guess that would work into 4500 XP in three catagories, which is so close to pointless.

    A few new recipies, I don't quite understand the puprose of the potential shards, nor could I get them to work. I may be overlooking something obvious but...
    Several Shards of Potential have a typo in the description there are a number "ee" in place of spaces.

    It would be nice to know if you are creating a Suffix or a Prefix when making the shard.
    Last edited by GoldyGopher; 05-12-2011 at 02:22 PM.

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  4. #4
    2015 DDO Players Council Seikojin's Avatar
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    the potential shards help boost what level of enhancements you can put on an item. Basic items have a max enhancement cap of 5. You can use a potential booster to make it 6. Then another to make it 7. Etc. You have to upgrade in order. So you cannot take a craftable item and add +10 potential to it. You have to take the item and do 6, 7, 8, 9, then 10. The final item will be craftable with +15 enhancement cap.

    Basically, it is to cap what you can put on items, and possibly fixes the min level issue.

    As far as the crafting changes, I like them a lot. It makes the crafting experience more linear and end to end-ish. I like the potential shards. I say this because there can be additions from them to allow otherwise impossible situations. Like double suffix or prefix potential shards.

    Currently the highest potential shard I saw was 12. So max an item can have is 17. With the level changes, it may work out. I havent tried to craft anything like that yet. I do like the reduced shard costs. I also like getting essence back from shard deconning. The exp per decon is small, but I don't mind that since you will be deconning tons of items to get there. There still seems to be a disparity between each levels returns for deonning though, so lvl 5s are still going to be the only things I break down.
    Last edited by Seikojin; 05-12-2011 at 02:58 PM.

  5. #5
    Community Member dkyle's Avatar
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    Quote Originally Posted by Seikojin View Post
    the potential shards help boost what level of enhancements you can put on an item. Basic items have a max enhancement cap of 5. You can use a potential booster to make it 6. Then another to make it 7. Etc. You have to upgrade in order. So you cannot take a craftable item and add +10 potential to it. You have to take the item and do 6, 7, 8, 9, then 10. The final item will be craftable with +15 enhancement cap.
    Enhancement as in Base Price Modifier? So initially an item can be up to ML 9?

    But +15 would mean an ML 29, so I'm confused.

    Or is the cap just the ML, so starts at max ML 5, but you can increase to ML 15?

    Even though I'm not sure on the details, having some kind of price scaling mechanism based on the items' ultimate power level is a good thing.

    It can mean low levels will be able to craft level appropriate things as they go, while the best items won't be trivial to get.

  6. #6
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Seikojin View Post
    the potential shards help boost what level of enhancements you can put on an item. Basic items have a max enhancement cap of 5. You can use a potential booster to make it 6. Then another to make it 7. Etc. You have to upgrade in order. So you cannot take a craftable item and add +10 potential to it. You have to take the item and do 6, 7, 8, 9, then 10. The final item will be craftable with +15 enhancement cap.

    Basically, it is to cap what you can put on items, and possibly fixes the min level issue.

    As far as the crafting changes, I like them a lot. It makes the crafting experience more linear and end to end-ish. I like the potential shards. I say this because there can be additions from them to allow otherwise impossible situations. Like double suffix or prefix potential shards.
    Currently the highest potential shard I saw was 12. So max an item can have is 17. With the level changes, it may work out. I havent tried to craft anything like that yet. I do like the reduced shard costs. I also like getting essence back from shard deconning. The exp per decon is small, but I don't mind that since you will be deconning tons of items to get there. There still seems to be a disparity between each levels returns for deonning though, so lvl 5s are still going to be the only things I break down.
    (About the above in red) Are you saying the stuff currently on lammania allows double suffix and double preffix?

    If no, is there a hint that such are coming?

    If yes, do they replace your prefix slot with a suffix slot to get an item with a double suffix (and vice versa), or does it allow the potential of 4 enhancements on one item?
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  7. #7
    2015 DDO Players Council Seikojin's Avatar
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    To dkyle: It is all item level related. So when you disjunct an item to be craftable, it has a potential of +5. You can add a +, prefix, and a suffix, totalling a item level of 5 or lower. If you used all the potential increasers, you could use a +, prefix, and suffix, totalling the item level to 17. I didn't check for minimum levels on this, just bringing the info regarding how crafting will be limited by item potential.

    To lithic: No it doesn't. I was just saying so the idea is abound and could make it into the game someday. No hints, just wishing

  8. #8
    Community Member Talon_Moonshadow's Avatar
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    Well, from the release notes, the changes sound great!

    I am concerend about not being able to craft things above +5. But it sounds like thee is a work around.....so we'll just have to see how had that actually is to do.

    Otherwise, great changes! (in theory anyway)

    Thx.
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  9. #9
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    I find it a little odd that they did this with yet another shard, but it should make it so crafting actual items (well, 'end game items') is not 'trivial'. I guess it still means no actual real crafting xp from making anything but shards but I guess I can live with that


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  10. #10
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    Seikojin, I think you misread how the shards of potential work, at least in one regard. The +6 doesn't add 6 to the starting +5, it ups it from 5 to 6. Likewise the +7 ups it from 6 to 7. The highest shard, as you said, is +12. This +12 is not in addition to the +5 an item starts with, it's what you upgrade it to (in increments of 1). +12 is currently the highest enchantment level a crafted item can get to, not +17.

    For those confused, enchantment level is that number in the upper right hand of the item or shard description. Each effect has an associated enchantment level and the total of all effects cannot be more than the potential of the item. A craftable item will start with an enchantment potential of 5 and is upgradable via the shards of potential (to a max of 12 on Lammania currently).

    So, for example, if you put a +5 enhancement bonus shard (which has an enchantment level of 5) on a new craftable item, it'll be at it's potential and will need to be upgraded via shards pf potential before a suffix or prefix can be added to it. I've not actually tested this yet, but I gather that this is the theory behind it.
    Last edited by Edwinge; 05-12-2011 at 04:03 PM.

  11. #11
    The Hatchery
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    Quote Originally Posted by Seikojin View Post
    the potential shards help boost what level of enhancements you can put on an item. Basic items have a max enhancement cap of 5. You can use a potential booster to make it 6. Then another to make it 7. Etc. You have to upgrade in order. So you cannot take a craftable item and add +10 potential to it. You have to take the item and do 6, 7, 8, 9, then 10. The final item will be craftable with +15 enhancement cap.

    Basically, it is to cap what you can put on items, and possibly fixes the min level issue.

    As far as the crafting changes, I like them a lot. It makes the crafting experience more linear and end to end-ish. I like the potential shards. I say this because there can be additions from them to allow otherwise impossible situations. Like double suffix or prefix potential shards.

    Currently the highest potential shard I saw was 12. So max an item can have is 17. With the level changes, it may work out. I havent tried to craft anything like that yet. I do like the reduced shard costs. I also like getting essence back from shard deconning. The exp per decon is small, but I don't mind that since you will be deconning tons of items to get there. There still seems to be a disparity between each levels returns for deonning though, so lvl 5s are still going to be the only things I break down.
    Seems like they've decreased the grind to get higher levels, and increased the effort to make a stellar item.

    I approve.

  12. #12
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    Initial impression - the price reduction is a good thing, breaking down unused shards is a good thing... but I think you went a little too overboard on the reduction - I'll have more to report once I break down a bit more and start regrinding (got around 1000 shards bagged), but it appears as if you can go very far creating, breaking down, and recreating off of the same initial batch of recipes... level 65+ recipes that are only taking 80 lessers.. hmmm.. a little too much 'easy button' I think.

    Anyway, back to the grind, will have more detailed report later - sitting at 65/57/52 from when Lammania was turned off a couple weeks ago, looks like I'll be full 75s in a short while

  13. #13
    Community Member Aganthor's Avatar
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    Newbie question:

    with this patch, will the crafted items be BtA or are they still BtC?

    Thanks in advance.
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  14. #14
    Community Member Asketes's Avatar
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    I'm really bummed you can't make something that has two spell focuses on it

    ex:

    evocation and necromancy focus

    these types already exist in game as random loot
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  15. #15
    Community Member simsiim's Avatar
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    the deconstruction of Shards, . awesome, I seem to get around a 40-45% return, except once, I did get more return then the cost to craft, but that was just in Lesser essence, maybe if I would consider the value of the Greater in there, it would be more like a 60% return, Just the one shard gave me that result. The other great feature about the Shard deconstruct, they are not BtC or BtA. But on Live I cannot afford to buy from the DDO store where they are BtA. So really just noting that they do not become BtA

    Edit: I did now read the Notes and see they added the “Shards of Potential” for increasing the max enchantment level, So what you read next is no longer a problem
    I went and bought a flametouch BreastPlate to craft, after the Disjunction I see something new. wasn't sure what that is about the max enchantment part that is. Guess I should have done some reading before diving in. But anyways I went to craft them to be Twilight of Greater Nimbleness, I added the Twilight, which now makes them ML:9,


    but I was not allowed to add the Greater Nimbleness because it exceeded the Max Enchantment level



    I do hope I'll be able to craft me a Armor with Twilight of Greater Nimbleness, and that it's now, just going to be a search for Armor that will allow a Higher Enchantment
    The now having a Max enchantment level, really did not go well with me, I want less items to carry or hold, so being able to craft what I need was a savor for me in allowing me more storage space, but now crafting up (same item(s)is dead).
    The only thing you had accomplished with this idea was stopping Higher levels buying low level gear to craft into higher level , it was a loss to the crafting system and not a gain, for I poor folk

    Bringing back the BtA Shards, thank you

    I still didn't see the unbound Crafting Devices

    well I still need to wake up, so I can see what I have done ad read what you had done. So I can understand this new craftable Max Enchantment thingy that was added that has me confused

    Oh forgot to include something else, But the reduced cost, hey cool, but now it kinda feels too easy, I'll need to log in my other character there that does not use TP to level up crafting and see if it has become too easy or a "AHHhhh, much better" feeling. I would guess if the Drop rate was not increased then it might be the right adjustment, till I wake up and check it out, Which will be later today, I'll hold a final verdict on the new adjusted crafting cost
    Last edited by simsiim; 05-12-2011 at 07:00 PM.

  16. #16
    Community Member Tydeth's Avatar
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    You have to make Shards of Potential to upgrade the max enchantment level. ALL craftables will start at +5 max.

  17. #17
    Community Member simsiim's Avatar
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    Quote Originally Posted by Tydeth View Post
    You have to make Shards of Potential to upgrade the max enchantment level. ALL craftables will start at +5 max.
    yeah I just read that, was coming here to edit my post saying I now have read the notes and see I need to craft “Shards of Potential”. Yeah that's what I get for not reading and just diving into something. I also forgotten about seeing those and was going to ask about them.
    Well since I'll just be in the crafting hall, it would be safe to log back in, Don't have anything else to do today.

  18. #18
    Community Member simsiim's Avatar
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    okay a lil more awake now.
    went back in, one thing I forgot to mention on the first post, when you arrow over shard, it no longer tells you the ML increase , That was handy for me to make sure don't over craft (craft something I can not use yet). That may just be a "Opps, I forgot to place back in there" from the Devs, would hate it if that was intentional

    I see when you craft the “Shards of Potential” you have to make each level increase to reach the desired level you'll need. In my case I would need a +8 (but I went ahead and took it to +10, to see if that stays after a deconstruct).
    You can not just craft a +10 Shards of Potential and add it to a +5, you have to craft a +6, then a +7, and then a +8 . . . . till you have the +10, then you have to added each, starting with the +6 till you reach +10 (if that was as far you was going)
    was that really necessary ?
    you already need to level up your Schools to craft the higher +# “Shards of Potential”, why do we need to add each one. For someone starting low level and into crafting this may be a good thing, It will be a too repetitive once you have higher levels of crafting, and re-crafting your items with better Suffix and Prefix, Unless I missed something and one can now just upgrade to the a better prefix/suffix (of the same) without 1st deconstructing
    if the latter is the case then all's CL

    Oh must not be awake yet forget this, and yeah because the no longer showing the ML increase it's one level too high
    Last edited by simsiim; 05-12-2011 at 08:09 PM.

  19. #19
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    So far, I've enjoyed the crafting. Couple of suggestions,
    A) Change crafted shards to say in the descriptor what item types it can attach to and whether its pre or suffix.
    B) Allow lesser essences to be transmuted into greater at a sensible ratio (unless they did this and I have yet to notice.)

  20. #20
    Community Member Lucian_Navarro's Avatar
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    Default My two copper...

    I feel this is a step in the right direction.

    Bound to Account allows the player to invest in one character to be the crafting source. This will allow the ability to craft for "Lowbies" when new races/classes/reincarnating.

    The "Regrind" of your education shards back into materials speak for itself. A nice touch to allow mistake shards to be ground back into inventory. The bonus side affect is that the auction house will have cheaper resells for those ingedients are no longer that rare. On top of the cost to craft being reduced, this is a double win in my book.

    Level Cap of 75, not too exciting for me as I would like to craft a +6 CON item so I am still waiting but it looks like the cap should hit 100 soon.

    Not sure about the Shards of Potency... I hope it does not restrict me too much. I will expect we should have the ability to be able to craft what exists in the game such as a +5 Holy Burst Scimitar of Greater Evil Outsider Bane.

    Fingers Crossed... but it looks good to me

    ZEIRA (Sarlona, formerly Adar)

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