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  1. #1
    Lamannia Coordinator Thoon's Avatar
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    Default Feedback - Crafting - Update 9, Patch 1

    For Update 9, Patch 1, a number of changes have been made to the new Crafting system based on your feedback.

    Please take some time over the next few days to log onto Lamannia and check out the changes, then come to this thread and give us your feedback.

    The auction house is stocked up and the changes will be posted in the Release Notes once Lamannia is opened to the public.

  2. #2
    Community Member eris2323's Avatar
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    Bound to account? Excellent. Love it.

    More crafting levels? Excellent, love it.

    Shards of potency? Not too sure how I feel about this, aren't we already paying to make these items? I guess just another way to add more grind. Not liking it.

    Greensteel fixes? Mentioned in your post, but release notes aren't up.

    Make it live. People are crying for their min2s.

    Good deal on making these shards bound to account, though.

    Decontruct experience? Meh, i guess, it's so low whatever... not gonna matter much at high levels.

    Lowering costs of higher level crafting? Love it. But I thought high powered items were going to be worth more essences anyways... doesn't seem like it to me from what I've bought and deconstructed.

  3. #3

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    Took a Character with no crafting experience, purchased approximately 200 of each Greater Essences from the Auction House, 400 of each Lesser Essences from the DDO Store, 2 Major Crafting XP Pots and proceed to get crafting.

    In 25 minutes I had crafted 125 shards, reached level 30, 22, 28 (I think I could have reached level 30 in each but I ran out of room on the character to make shards, between the Large Ingrediant Bag and the 40 backpack slots.
    Then proceeded to deconstruct the 125 shards in to more ingrediants.

    Will run back and later today and work towards reaching level 60.

    First though, wow was that suddenly easy, was it too easy, I guess I will have to answer that question after I work to level 60, because the XP need per level increases more steeply.

    The XP from deconstruction is well almost worthless, please double it (or triple it) or do away with it. There really is no point at level upper levels in getting 5 XP a pop for 2 to 3 items per high level quest you will be able to grind out. On the live I have deconstructed some 2000 items I am guess that would work into 4500 XP in three catagories, which is so close to pointless.

    A few new recipies, I don't quite understand the puprose of the potential shards, nor could I get them to work. I may be overlooking something obvious but...
    Several Shards of Potential have a typo in the description there are a number "ee" in place of spaces.

    It would be nice to know if you are creating a Suffix or a Prefix when making the shard.
    Last edited by GoldyGopher; 05-12-2011 at 02:22 PM.

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  4. #4
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    Quote Originally Posted by GoldyGopher View Post
    It would be nice to know if you are creating a Suffix or a Prefix when making the shard.
    ^^ This, please.
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  5. #5
    2015 DDO Players Council Seikojin's Avatar
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    the potential shards help boost what level of enhancements you can put on an item. Basic items have a max enhancement cap of 5. You can use a potential booster to make it 6. Then another to make it 7. Etc. You have to upgrade in order. So you cannot take a craftable item and add +10 potential to it. You have to take the item and do 6, 7, 8, 9, then 10. The final item will be craftable with +15 enhancement cap.

    Basically, it is to cap what you can put on items, and possibly fixes the min level issue.

    As far as the crafting changes, I like them a lot. It makes the crafting experience more linear and end to end-ish. I like the potential shards. I say this because there can be additions from them to allow otherwise impossible situations. Like double suffix or prefix potential shards.

    Currently the highest potential shard I saw was 12. So max an item can have is 17. With the level changes, it may work out. I havent tried to craft anything like that yet. I do like the reduced shard costs. I also like getting essence back from shard deconning. The exp per decon is small, but I don't mind that since you will be deconning tons of items to get there. There still seems to be a disparity between each levels returns for deonning though, so lvl 5s are still going to be the only things I break down.
    Last edited by Seikojin; 05-12-2011 at 02:58 PM.

  6. #6
    Community Member dkyle's Avatar
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    Quote Originally Posted by Seikojin View Post
    the potential shards help boost what level of enhancements you can put on an item. Basic items have a max enhancement cap of 5. You can use a potential booster to make it 6. Then another to make it 7. Etc. You have to upgrade in order. So you cannot take a craftable item and add +10 potential to it. You have to take the item and do 6, 7, 8, 9, then 10. The final item will be craftable with +15 enhancement cap.
    Enhancement as in Base Price Modifier? So initially an item can be up to ML 9?

    But +15 would mean an ML 29, so I'm confused.

    Or is the cap just the ML, so starts at max ML 5, but you can increase to ML 15?

    Even though I'm not sure on the details, having some kind of price scaling mechanism based on the items' ultimate power level is a good thing.

    It can mean low levels will be able to craft level appropriate things as they go, while the best items won't be trivial to get.

  7. #7
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Seikojin View Post
    the potential shards help boost what level of enhancements you can put on an item. Basic items have a max enhancement cap of 5. You can use a potential booster to make it 6. Then another to make it 7. Etc. You have to upgrade in order. So you cannot take a craftable item and add +10 potential to it. You have to take the item and do 6, 7, 8, 9, then 10. The final item will be craftable with +15 enhancement cap.

    Basically, it is to cap what you can put on items, and possibly fixes the min level issue.

    As far as the crafting changes, I like them a lot. It makes the crafting experience more linear and end to end-ish. I like the potential shards. I say this because there can be additions from them to allow otherwise impossible situations. Like double suffix or prefix potential shards.
    Currently the highest potential shard I saw was 12. So max an item can have is 17. With the level changes, it may work out. I havent tried to craft anything like that yet. I do like the reduced shard costs. I also like getting essence back from shard deconning. The exp per decon is small, but I don't mind that since you will be deconning tons of items to get there. There still seems to be a disparity between each levels returns for deonning though, so lvl 5s are still going to be the only things I break down.
    (About the above in red) Are you saying the stuff currently on lammania allows double suffix and double preffix?

    If no, is there a hint that such are coming?

    If yes, do they replace your prefix slot with a suffix slot to get an item with a double suffix (and vice versa), or does it allow the potential of 4 enhancements on one item?
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  8. #8
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    Quote Originally Posted by Seikojin View Post
    the potential shards help boost what level of enhancements you can put on an item. Basic items have a max enhancement cap of 5. You can use a potential booster to make it 6. Then another to make it 7. Etc. You have to upgrade in order. So you cannot take a craftable item and add +10 potential to it. You have to take the item and do 6, 7, 8, 9, then 10. The final item will be craftable with +15 enhancement cap.

    Basically, it is to cap what you can put on items, and possibly fixes the min level issue.

    As far as the crafting changes, I like them a lot. It makes the crafting experience more linear and end to end-ish. I like the potential shards. I say this because there can be additions from them to allow otherwise impossible situations. Like double suffix or prefix potential shards.

    Currently the highest potential shard I saw was 12. So max an item can have is 17. With the level changes, it may work out. I havent tried to craft anything like that yet. I do like the reduced shard costs. I also like getting essence back from shard deconning. The exp per decon is small, but I don't mind that since you will be deconning tons of items to get there. There still seems to be a disparity between each levels returns for deonning though, so lvl 5s are still going to be the only things I break down.
    Seems like they've decreased the grind to get higher levels, and increased the effort to make a stellar item.

    I approve.

  9. #9
    2015 DDO Players Council Seikojin's Avatar
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    To dkyle: It is all item level related. So when you disjunct an item to be craftable, it has a potential of +5. You can add a +, prefix, and a suffix, totalling a item level of 5 or lower. If you used all the potential increasers, you could use a +, prefix, and suffix, totalling the item level to 17. I didn't check for minimum levels on this, just bringing the info regarding how crafting will be limited by item potential.

    To lithic: No it doesn't. I was just saying so the idea is abound and could make it into the game someday. No hints, just wishing

  10. #10
    Community Member Talon_Moonshadow's Avatar
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    Well, from the release notes, the changes sound great!

    I am concerend about not being able to craft things above +5. But it sounds like thee is a work around.....so we'll just have to see how had that actually is to do.

    Otherwise, great changes! (in theory anyway)

    Thx.
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  11. #11
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    I find it a little odd that they did this with yet another shard, but it should make it so crafting actual items (well, 'end game items') is not 'trivial'. I guess it still means no actual real crafting xp from making anything but shards but I guess I can live with that


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  12. #12
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    Seikojin, I think you misread how the shards of potential work, at least in one regard. The +6 doesn't add 6 to the starting +5, it ups it from 5 to 6. Likewise the +7 ups it from 6 to 7. The highest shard, as you said, is +12. This +12 is not in addition to the +5 an item starts with, it's what you upgrade it to (in increments of 1). +12 is currently the highest enchantment level a crafted item can get to, not +17.

    For those confused, enchantment level is that number in the upper right hand of the item or shard description. Each effect has an associated enchantment level and the total of all effects cannot be more than the potential of the item. A craftable item will start with an enchantment potential of 5 and is upgradable via the shards of potential (to a max of 12 on Lammania currently).

    So, for example, if you put a +5 enhancement bonus shard (which has an enchantment level of 5) on a new craftable item, it'll be at it's potential and will need to be upgraded via shards pf potential before a suffix or prefix can be added to it. I've not actually tested this yet, but I gather that this is the theory behind it.
    Last edited by Edwinge; 05-12-2011 at 04:03 PM.

  13. #13
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    Initial impression - the price reduction is a good thing, breaking down unused shards is a good thing... but I think you went a little too overboard on the reduction - I'll have more to report once I break down a bit more and start regrinding (got around 1000 shards bagged), but it appears as if you can go very far creating, breaking down, and recreating off of the same initial batch of recipes... level 65+ recipes that are only taking 80 lessers.. hmmm.. a little too much 'easy button' I think.

    Anyway, back to the grind, will have more detailed report later - sitting at 65/57/52 from when Lammania was turned off a couple weeks ago, looks like I'll be full 75s in a short while

  14. #14
    Community Member Aganthor's Avatar
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    Newbie question:

    with this patch, will the crafted items be BtA or are they still BtC?

    Thanks in advance.
    -= Proud member of the MAC guild on Khyber =-
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  15. #15
    Community Member TheRealest's Avatar
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    Quote Originally Posted by Aganthor View Post
    Newbie question:

    with this patch, will the crafted items be BtA or are they still BtC?

    Thanks in advance.
    I think crafted items are going to be bound but the shards will not.

  16. #16
    Community Member kyleann's Avatar
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    Quote Originally Posted by TheRealest View Post
    I think crafted items are going to be bound but the shards will not.
    From simslim's pic in this same thread, yes shards are BtA but when crafted onto a blank the crafted item becomes BtC.

    Basically, craft shards with your crafting character, send them to the character you want the item on and then have them combine the shards with the keyed items.
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  17. #17
    Community Member Aganthor's Avatar
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    Quote Originally Posted by kyleann View Post
    From simslim's pic in this same thread, yes shards are BtA but when crafted onto a blank the crafted item becomes BtC.

    Basically, craft shards with your crafting character, send them to the character you want the item on and then have them combine the shards with the keyed items.
    But wouldn't you need some crafting XP on your toon that wants to craft the item???
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  18. #18
    Community Member simsiim's Avatar
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    Quote Originally Posted by Aganthor View Post
    But wouldn't you need some crafting XP on your toon that wants to craft the item???
    well you do need one of your characters to craft shards, the rest can place the shard in the item. Of course that's saying you have a Shared bank
    but you do not need crafting exp to combine into item, you just need school(s)crafting level 1, and we all start with lvl 1

  19. #19
    Community Member TPICKRELL's Avatar
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    Quote Originally Posted by Aganthor View Post
    But wouldn't you need some crafting XP on your toon that wants to craft the item???
    No, you need crafting levels to make the shards, but anyone can deconstruct items or apply shards to blanks.
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  20. #20
    Community Member Asketes's Avatar
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    I'm really bummed you can't make something that has two spell focuses on it

    ex:

    evocation and necromancy focus

    these types already exist in game as random loot
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