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  1. #1
    Community Member Phidius's Avatar
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    Default My Precious TR Plan

    Posting this build here because I play on 2 different computers, and want to have access to my official plan as I level him up.

    Hoping to get a +3 Int tome on his 80th Shroud, but I've put the extra skill points in Gold in the plan below, 'cause I don't really expect to get one. Edit: Didn't get it

    This post is not to be interpreted as a guide or recomendation for other players... especially new ones.

    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page

    Precious
    Level 20 True Neutral Warforged Male
    (1 Fighter \ 2 Rogue \ 17 Wizard)
    Hit Points: 407 = 10(Ftr) + 12(Rog) + 68(Wiz) + 10(Heroic) + 10(Draconic) + 160(Con) + 22(Toughness) + 40(Enhancement) + 30(GFL) + 45(Greensteel)
    Spell Points: 1154 (planner - too lazy to calculate actual. ~1600-1700)
    BAB: 10\10\15\20
    Fortitude: 27 = 2(Ftr) + 0(Rog) + 5(Wiz) + 8(Con) + 5(Item) + 4(GH) + 1(alchemical) + 2(HoGF)
    Reflex: 34 = 0(Ftr) + 3(Rog) + 5(Wiz) + 14(Int) + 5(Item) + 4(GH) + 1(alchemical) + 2(HoGF)
    Will: 25 = 0(Ftr) + 0(Rog) + 10(Wiz) + 3(Wis) + 5(Item) + 4(GH) + 1(alchemical) + 2(HoGF)

    Abilities (34-point build)

    Strength 26: 16 + 2(tome) + 6(Siberys) + 2(Exceptional)
    Dexterity 12: 8 + 3(tome) + 1(AP) (situational: 18 w/ +6 Dex Gloves)
    Constitution 26: 16 + 2(tome) + 2(APs) + 6(Belt)
    Intelligence 38: 18 + 5(Levels) + 3(tome) + 3(APs) + 6(Napkin) + 3(Exceptional)
    Wisdom 16: 8 + 2(tome) +6(Concordant Opposition)
    Charisma 14: 6 +3(tome) + 1(Exceptional) + 4(Spell)


    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Intelligence used at level 7
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +3 Tome of Dexterity used at level 11
    +3 Tome of Intelligence used at level 20
    +3 Tome of Charisma used at level 20


    Skills

    Balance 29: 4(ranks) + 4(dex) + 4(GH) + 15(item) + 2(HoGF)
    Concentration 34: 17(ranks) + 7(con) + 4(GH) +6(Excp Con Skills)
    Disable Device 77: 23(ranks) + 14(int) + 4(GH) + 15(Goggles) +1(AP) + 2(HoGF) + 2(Skill Boost) + 7(+5 Tools) + 6(GS Excpt Int) + 3(Bracers)
    Hide 24: 4(ranks) + 4(dex) + 4(GH) + 10(Ring) + 2(HoGF)
    Intimidate 49: 23(ranks) + 2(chr) + 5(Exc Chr Skills) + 4(GH) + 15(Ring) + 2(HoGF) + 1(AP)
    Jump 46: 4(ranks) + 8(str) + 4(GH) + 30(Spell)
    Move Silently 24: 4(ranks) + 4(dex) + 4(GH) + 10(Ring) + 2(HoGF)
    Open Lock 38: 4(ranks) + 4(dex) + 4(GH) + 15(Ring) + 2(Skill Boost) + 7(+5 Tools) + 2(HoGF)
    Search 68: 23(ranks) + 14(int) + 4(GH) + 15(Goggles) +1(AP) + 2(HoGF) + 2(Skill Boost) + 6(GS Exceptional Int) + 1(Find Traps scroll)
    Spot 31: 9(ranks) + 3(wis) + 4(GH) + 15(Goggles)
    Swim 15: 3(ranks) + 8(str) + 4(GH)
    Tumble 1: 1(ranks)
    Use Magic Device 39: 23(ranks) + 2(chr) + 5(Exc Chr Skills) + 4(GH) + 5(7-Finger)


    Gear

    Head: GS Min2 (10HP + 15HP + 20HP)
    Necklace: Torc/GS (Neg/Neg/Neg Int skills)
    Trinket: Shimmering Arrowhead/Head of Good Fortune/Mummified Bat
    Cloak: Stormreaver's Napkin
    Belt: Belt of the Defender of Siberys(Con +6, GFL)
    Ring1: Sanura's Band (Except Int +1, Except Int +2)/Open Lock +15/Ring of Shadows/Intimidate +15
    Ring2: Band of Siberys (Str +6, Defender of Siberys, Exceptional Charisma +1, +2 Excpt Str)
    Gloves: Gloves of the Glacier/7-Finger Gloves/Dex + 6
    Boots: Boots of the Innocent/Hobnail Boots/Spiked Boots
    Bracers: Bracers of the Glacier/GS Concordant Opposition (Wiz VI, Spell Power +50, Spell Power +100)
    Armor: Docent of Defiance
    Goggles: Tharne's Goggles


    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Insightful Reflexes


    Level 2 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Extend Spell


    Level 3 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Toughness


    Level 4 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)


    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)


    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: Past Life: Wizard
    Feat: (Wizard Bonus) Maximize Spell


    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)


    Level 8 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)


    Level 9 (Fighter)
    Skill: Intimidate (+8)
    Feat: (Selected) Spell Penetration
    Feat: (Fighter Bonus) Power Attack


    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)


    Level 11 (Rogue)
    Skill: Disable Device (+2)
    Skill: Intimidate (+2)
    Skill: Search (+2)
    Skill: Spot (+5)
    Skill: Use Magic Device (+3)


    Level 12 (Wizard)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Spell Penetration


    Level 13 (Wizard)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Quicken Spell

    Level 14 (Wizard)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)


    Level 15 (Wizard)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Heighten Spell


    Level 16 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)


    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)


    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Wizard Bonus) Empower Spell


    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)


    Level 20 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Fighter Intimidate I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Search I
    Enhancement: Rogue Dexterity I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Lineage of Deadly Elements III
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Spell Penetration III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Fighter Toughness I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Brute Fighting II
    Enhancement: Warforged Brute Fighting III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Great Weapon Aptitude I
    Last edited by Phidius; 07-09-2010 at 10:35 AM. Reason: Changed out THF and switched lvl1 and lvl3 feats.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  2. #2
    Community Member Quikster's Avatar
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    Gimp.......
    Sarlona's FORMER #1 Piker!!
    QuiknDirty~Quikster~Quikkilla Missquik~
    Member of Roving Guns

  3. #3
    Community Member Phidius's Avatar
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    Default

    You're telling me

    By the way, thanks to you guys for dragging Gemstone through the speed ToD - always a pleasure.

    Those extra trophies are going to Precious
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  4. #4
    Community Member Jakarr's Avatar
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    I know ya didnt say any suggestions but I'm partial to 17wiz/2monk/1rogue, Still have to use Masters Touch to use Martials, but 1 Extra feat and with the new patch you can take TWF with yer monk lvls also didnt see Toughness on the feats so with the other Monk lvl you can get it for a extra 73 Hp( 4 Racial, 1 Monk tough).

    Just my 2 cents
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  5. #5
    Sketchy Adventurer aradelothion's Avatar
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    I know you said it's not for new players, but I was wondering how you'd allocate the stats on a 32pt build? Also, how does it play at end game? How much of this build's capabilities are dependent on the gear? In any case, thanks for sharing this

  6. #6
    Community Member Phidius's Avatar
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    Quote Originally Posted by aradelothion View Post
    I know you said it's not for new players, but I was wondering how you'd allocate the stats on a 32pt build? Also, how does it play at end game? How much of this build's capabilities are dependent on the gear? In any case, thanks for sharing this
    1. I'd drop the wisdom down to 6. It sucks in the low levels, but I'm used to that Besides, I don't plan on hanging around there for long.

    2. It's hard to say how it does in the end game, as the current version of Precious is a Weapon Finesse build (shudder). He does OK now, but I've been uninspired to play him much ever since I leveled up Gemstone.

    3. Most of his capabilities revolve around his gear (Napkin, Torc, Bracers, Docent of Defiance, DT Docent, etc...). However, this is the kind of build I use when I start up a new toon on a new server, as it's much easier to get the good gear with a WF Wiz/Rog. Even without the gear to make them perfect, WF Wiz/Rogs are very powerful (IMHO)
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  7. #7
    Community Member Phidius's Avatar
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    Quote Originally Posted by Jakarr View Post
    I know ya didnt say any suggestions but I'm partial to 17wiz/2monk/1rogue, Still have to use Masters Touch to use Martials, but 1 Extra feat and with the new patch you can take TWF with yer monk lvls also didnt see Toughness on the feats so with the other Monk lvl you can get it for a extra 73 Hp( 4 Racial, 1 Monk tough).

    Just my 2 cents
    I've got a copy of Precious (named Precocious) that is his identical twin. I'm going to change him into a 17 Wiz/2 Monk/1 Rog, and not worry about traps.

    The thing about Master's Touch is that it's bugged, and is prone to being dispelled.

    TWF won't be an option for this version of Precious, as I'm done with Weapon Finesse. I wanna see big numbers, the biggest I can get!

    Toughness is there at the first level... I figured there's not a whole lot of traps to worry about, so left Insightful Reflexes for level 6. I might switch that around with the Past Life feat, though... we'll see how it goes.
    Last edited by Phidius; 02-01-2010 at 08:57 PM. Reason: UMD > 1 Fighter IMHO
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  8. #8
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    Pfft, you can't be Pale Master III

    Quote Originally Posted by aradelothion View Post
    ...I know you said it's not for new players, but I was wondering how you'd allocate the stats on a 32pt build? Also, how does it play at end game? How much of this build's capabilities are dependent on the gear? In any case, thanks for sharing this .
    It is for new players. Just not for those that want quick and instant results with no learning. Many times this type of build is hard-mode. But at the same time it's also much more fun. Hard at start, but with some practice/knowladge it's a very fun and powerfull build.

    32 points: dump Wis from 8 to 6
    28 points: lower Str to 14

    At high levels, many times, mobs are super resistant/immune vs spells. Devs are also nonstop finding ways to nerf casters. So lots of times an arcane caster is just a fency "haste potions". OPs build has Haste. At the same time those same mobs are not resistant/immune vs "sword". OPs build has Sword.

    Build like this has spells and they work. Not as good as if you'd be pure lvl 20 wizard, but they do work Good Enough(tm). There are cases where spells don't work and for those cases this type of build has Sword.

    Gear dependant? As much as any other build.

  9. #9
    Community Member Phidius's Avatar
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    +1

    Quote Originally Posted by Kriogen View Post
    Pfft, you can't be Pale Master III ...
    Thank god...

    Quote Originally Posted by Kriogen View Post
    ...
    It is for new players. Just not for those that want quick and instant results with no learning. Many times this type of build is hard-mode. But at the same time it's also much more fun. Hard at start, but with some practice/knowladge it's a very fun and powerfull build.
    Deep down, I agree with you. A new player can take a build like this, and take some time to grow into it. Just because you can disable traps doesn't mean you have to, and just because you can cast Web/Hold Monster Mass/Waves of Exhaustion while intimidating and scrolling Heals doesn't mean you have to do it on day 1.

    Quote Originally Posted by Kriogen View Post
    ...
    32 points: dump Wis from 8 to 6
    28 points: lower Str to 14
    ...
    Edit: Upon investigation, I found out that Precious on Cannith has a 14 Con and 15 Str. No biggie...

    Quote Originally Posted by Kriogen View Post
    ...
    At high levels, many times, mobs are super resistant/immune vs spells. Devs are also nonstop finding ways to nerf casters. So lots of times an arcane caster is just a fency "haste potions". OPs build has Haste. At the same time those same mobs are not resistant/immune vs "sword". OPs build has Sword.

    Build like this has spells and they work. Not as good as if you'd be pure lvl 20 wizard, but they do work Good Enough(tm). There are cases where spells don't work and for those cases this type of build has Sword.

    Gear dependant? As much as any other build.
    Kinda the reason I wanted to TR Precious... he'll be one point of SR less than a pure non-TR'ed Wiz, and that's it.

    As long as Turbine doesn't start releasing content that presumes everyone has a TR'ed wizard, he should be just fine.
    Last edited by Phidius; 02-09-2010 at 10:38 AM.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  10. #10
    Community Member Phidius's Avatar
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    Gave in to the peer pressure and converted Precious to an enchantment-specced archmage.

    I wanted to TR him to get the extra +2 to spell pen, but the loss of +3 tomes already consumed and the horribly un-fun XP grind convinced me to just LR to get a monk level to fit the necessary Toughness in.

    Thankfully, Master's Touch is much improved...

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Precious Monk
    Level 20 Lawful Neutral Warforged Male
    (1 Monk \ 2 Rogue \ 17 Wizard) 
    Hit Points: 240
    Spell Points: 1414 
    BAB: 9\9\14
    Fortitude: 11
    Reflex: 19
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    18
    Dexterity             8                    11
    Constitution         16                    19
    Intelligence         18                    29
    Wisdom                8                    10
    Charisma              6                     9
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Intelligence used at level 7
    +3 Tome of Intelligence used at level 11
    +2 Tome of Strength used at level 20
    +3 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     4
    Bluff                 2                     3
    Concentration         5                    30
    Diplomacy            -2                    -1
    Disable Device        8                    31
    Haggle               -2                    -1
    Heal                 -1                     0
    Hide                  3                     4
    Intimidate            2                    23
    Jump                  3                     4
    Listen               -1                     0
    Move Silently         3                     4
    Open Lock             3                     4
    Perform              n/a                   n/a
    Repair                4                     9
    Search                8                    32
    Spot                  3                     9
    Swim                  6                     7
    Tumble                0                     1
    Use Magic Device      2                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Intimidate (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Wizard
    
    
    Level 2 (Wizard)
    Skill: Concentration (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 3 (Wizard)
    Skill: Concentration (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Selected) Spell Focus: Enchantment
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Spot (+5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Past Life: Arcane Initiate
    Feat: (Monk Bonus) Toughness
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+2)
    Skill: Intimidate (+10)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spell Penetration
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+0.5)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Heighten Spell
    
    
    Level 16 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Greater Spell Focus: Enchantment
    
    
    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1.5)
    Skill: Intimidate (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Skill Boost I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Improved Intimidate I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Force Manipulation IV
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Arcane Blast
    Enhancement: Arcane Bolt
    Enhancement: Wizard Archmage I
    Enhancement: Wizard Archmage II
    Enhancement: Wizard Archmage III
    Enhancement: Wizard Archmage IV
    Enhancement: Archmage Spell Mastery I: Enchantment
    Enhancement: Archmage Spell Mastery II: Enchantment
    Enhancement: Enchantment I - Hypnotism
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  11. #11
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    I was also thinking to LR my Wiz17/Rog2/Fighter1, but into Wizard17/Monk2/Rogue1. Same feat list as yours, but with Power Attack (monk2).

  12. #12
    Community Member Phidius's Avatar
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    Quote Originally Posted by Kriogen View Post
    I was also thinking to LR my Wiz17/Rog2/Fighter1, but into Wizard17/Monk2/Rogue1. Same feat list as yours, but with Power Attack (monk2).
    I considered 2 monk for power attack, but decided that I enjoyed the full ranks in UMD/Intimidate more.

    Power Attack works very well with a high Enchantment DC for Hold Monster, though.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  13. #13
    Community Member Phidius's Avatar
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    Default Post Update 9 Build plans

    Right before Update 9 came out, I burned a heart to respec Precious as an Enchantment Archmage. I got to have fun with it before they nerfed the Enchantment side, but now I want to learn from my mistakes.

    1. Get on the bandwagon early - if you wait, you won't be able to enjoy it before it gets nerfed.
    2. Flexibility has a power all it's own - specifically, dodging nerfs.

    Pale Masters have been OP for quite a while now, so it's too late to get on the bandwagon early. However, for me early is relative - my apologies in advance if they decide to nerf PM right away. Just in case they do, I've included the ability to switch back to Archmage.

    I thought about TRing for the extra spell penetration, but I'm pretty close to the end of my rope with DDO so I'm just going to use the last of the Hearts I've been hoarding.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Precious Update9
    Level 20 Lawful Neutral Warforged Male
    (2 Rogue \ 18 Wizard) 
    Hit Points: 451 = 12(Rog) + 72(Wiz) + 20(Heroic) + 10(Draconic) + 200(Con) + 22(Toughness) + 40(Enhancement) + 30(GFL) + 45(Greensteel)
    Spell Points: 1738 = 930 (wiz) + 80 (magical training) + 378 (int) + 200 (archmagi) + 50 (spell power) + 100 (greater spell power)
    BAB: 10\10\15\20
    Fortitude: 28 = 0 (rog) + 6 (wiz) + 10 (con) + 5 (resist) + 4 (GH) + 1 (alchemical) + 2 (luck)
    Reflex: 36 = 3 (rog) + 6 (wiz) + 14 (int) + 5 (resist) + 4 (GH) + 1 (alchemical) + 2 (luck) + 1 (haste)
    Will: 27 = 0 (rog) + 11 (wiz) + 3 (wis) + 5 (resist) + 4 (GH) + 1 (alchemical) + 2 (luck) + 1 (rage)
    
    Abilities(34 Point)
    
    Strength             28 = 15 (base) + 3 (tome) + 2 (exceptional) + 6 (item) + 2 (rage)
    Dexterity            12/18 = 8 (base) + 3 (tome) + 1 (class) = 12 + 6 (item) = 18
    Constitution         30 = 18 (base) + 2 (tome) + 2 (race) + 6 (item) + 2 (rage)
    Intelligence         38 = 18 (base) + 5 (levels) + 3 (tome) + 3 (class) + 3 (exceptional) + 6 (item)
    Wisdom               14 = 6 (base) + 2 (tome) + 6 (item)
    Charisma             14 = 6 (base) + 3 (tome) + 1 (exceptional) + 4 (spell)
    
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Intelligence used at level 7
    +3 Tome of Intelligence used at level 11
    
    
    Gear
    
    Head: GS Min2 (10HP + 15HP + 20HP)
    Necklace: Torc, Amrath Sup Pot VI & WizVI, GS (Neg/Neg/Neg Int skills)
    Trinket: Head of Good Fortune, Shimmering Arrowhead, Mummified Bat
    Cloak: Stormreaver's Napkin
    Belt: Belt of the Defender of Siberys(Con +6, GFL), PM Belt (swap after buffing)
    Ring1: Sanura's Band (Except Int +1, Except Int +2), Open Lock +15, Ring of Shadows
    Ring2: Band of Siberys (Str +6, Defender of Siberys, Exceptional Charisma +1, +2 Excpt Str)
    Gloves: 7-Finger Gloves, Dex + 6
    Boots: Boots of the Innocent, Hobnail Boots, Kundarak Delving
    Bracers: GS Concordant Opposition (Wiz VI, Spell Power +50, Spell Power +100)
    Armor: Docent of Defiance, DT Docent w/ Greater Spell Pen VIII
    Goggles: Tharne's Goggles, Disable + 15, Visor of Concentration, multiple Fleshrender, multiple Divine Power clickies
    
    
    Skills
    
    Balance               25/40 = 14 (ranks) + 1 (dex) + 4 (APs) + 4 (GH) + 2 (luck) = 25 + 15 (boots)
    Bluff                 13 = 4 (ranks) + 3 (cha) + 4 (GH) + 2 (luck)
    Concentration         44/54 = 22 (ranks) + 10 (con) + 6 (con skills) + 4 (GH) + 2 (luck) = 43 + 10 (goggles)
    Diplomacy             13 = 4 (ranks) + 3 (cha) + 4 (GH) + 2 (luck)
    Disable Device        76: 23(ranks) + 14(int) + 4(GH) + 15(Goggles) + 2(HoGF) + 2(Skill Boost) + 7(+5 Tools) + 6(GS Excpt Int) + 3(Bracers)
    Hide                  21 = 4 (ranks) + 1 (dex) + 4 (GH) + 2 (luck) + 10 (ring)
    Jump                  45 = 0 (ranks) + 9 (str) + 30 (spell) + 4 (GH) + 2 (luck) + 10 (ring)
    Move Silently         21 = 4 (ranks) + 1 (dex) + 4 (GH) + 2 (luck)
    Open Lock             38 = 4 (ranks) + 4 (dex) + 4 (GH) + 15 (Ring) + 2 (Skill Boost) + 7 (+5 Tools) + 2 (luck)
    Search                67 = 23 (ranks) + 14 (int) + 4 (GH) + 15 (Goggles) + 2 (luck) + 2 (Skill Boost) + 6 (GS Exceptional Int) + 1 (Find Traps scroll)
    Spot                  37 = 14 (ranks) + 2 (wis) + 4 (GH) + 15 (Goggles) + 2 (luck)
    Swim                  18 = 3 (ranks) + 9 (str) + 4 (GH) + 2 (luck)
    Tumble                8 = 1 (ranks) + 1 (dex) + 4 (GH) + 2 (luck)
    Use Magic Device      39 = 23 (ranks) + 2 (chr) + 5 (Exc Chr Skills) + 4 (GH) + 5 (7-Finger)
    
    
    
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Wizard
    
    
    Level 2 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 3 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 9 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+8)
    Feat: (Selected) Spell Penetration
    
    
    Level 10 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Quicken Spell
    Feat: (Selected) Spell Focus: Necromancy
    
    
    Level 13 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 18 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Balance I
    Enhancement: Glacial Spellcasting I
    Enhancement: Combustive Spellcasting I
    Enhancement: Deadly Ice I
    Enhancement: Deadly Flame I
    Enhancement: Acid Manipulation I
    Enhancement: Frost Manipulation I
    Enhancement: Storm Manipulation I
    Enhancement: Flame Manipulation I
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Spell Penetration III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Rogue Dexterity I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Combat Training I
    Enhancement: Warforged Combat Training II
    Enhancement: Warforged Combat Training III
    17 AP remaining for either Archmage or Pale Master

    Code:
    Archmage
    
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Force Manipulation I
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Repair Manipulation IV
    Enhancement: Repair Manipulation V
    Enhancement: Repair Manipulation VI
    Enhancement: Repair Manipulation VII
    Enhancement: Wizard Archmage I
    Enhancement: Wizard Archmage II
    Enhancement: Archmage Spell Mastery I: Necromancy
    Enhancement: Archmage Spell Mastery II: Necromancy
    Code:
    Pale Master
    
    
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Wizard Pale Master III
    Enhancement: Shroud of the Vampire
    Enhancement: Shroud of the Wraith
    Enhancement: Shroud of the Zombie
    
    2 points left over...
    I left my USB cable at home, so I can't log in from a conference room at lunch today... there's time to point out holes in my plans
    Last edited by Phidius; 06-02-2011 at 08:54 AM.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

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