Right before Update 9 came out, I burned a heart to respec Precious as an Enchantment Archmage. I got to have fun with it before they nerfed the Enchantment side, but now I want to learn from my mistakes.
1. Get on the bandwagon early - if you wait, you won't be able to enjoy it before it gets nerfed.
2. Flexibility has a power all it's own - specifically, dodging nerfs.
Pale Masters have been OP for quite a while now, so it's too late to get on the bandwagon early. However, for me early is relative - my apologies in advance if they decide to nerf PM right away. Just in case they do, I've included the ability to switch back to Archmage.
I thought about TRing for the extra spell penetration, but I'm pretty close to the end of my rope with DDO so I'm just going to use the last of the Hearts I've been hoarding.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Precious Update9
Level 20 Lawful Neutral Warforged Male
(2 Rogue \ 18 Wizard)
Hit Points: 451 = 12(Rog) + 72(Wiz) + 20(Heroic) + 10(Draconic) + 200(Con) + 22(Toughness) + 40(Enhancement) + 30(GFL) + 45(Greensteel)
Spell Points: 1738 = 930 (wiz) + 80 (magical training) + 378 (int) + 200 (archmagi) + 50 (spell power) + 100 (greater spell power)
BAB: 10\10\15\20
Fortitude: 28 = 0 (rog) + 6 (wiz) + 10 (con) + 5 (resist) + 4 (GH) + 1 (alchemical) + 2 (luck)
Reflex: 36 = 3 (rog) + 6 (wiz) + 14 (int) + 5 (resist) + 4 (GH) + 1 (alchemical) + 2 (luck) + 1 (haste)
Will: 27 = 0 (rog) + 11 (wiz) + 3 (wis) + 5 (resist) + 4 (GH) + 1 (alchemical) + 2 (luck) + 1 (rage)
Abilities(34 Point)
Strength 28 = 15 (base) + 3 (tome) + 2 (exceptional) + 6 (item) + 2 (rage)
Dexterity 12/18 = 8 (base) + 3 (tome) + 1 (class) = 12 + 6 (item) = 18
Constitution 30 = 18 (base) + 2 (tome) + 2 (race) + 6 (item) + 2 (rage)
Intelligence 38 = 18 (base) + 5 (levels) + 3 (tome) + 3 (class) + 3 (exceptional) + 6 (item)
Wisdom 14 = 6 (base) + 2 (tome) + 6 (item)
Charisma 14 = 6 (base) + 3 (tome) + 1 (exceptional) + 4 (spell)
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Intelligence used at level 7
+3 Tome of Intelligence used at level 11
Gear
Head: GS Min2 (10HP + 15HP + 20HP)
Necklace: Torc, Amrath Sup Pot VI & WizVI, GS (Neg/Neg/Neg Int skills)
Trinket: Head of Good Fortune, Shimmering Arrowhead, Mummified Bat
Cloak: Stormreaver's Napkin
Belt: Belt of the Defender of Siberys(Con +6, GFL), PM Belt (swap after buffing)
Ring1: Sanura's Band (Except Int +1, Except Int +2), Open Lock +15, Ring of Shadows
Ring2: Band of Siberys (Str +6, Defender of Siberys, Exceptional Charisma +1, +2 Excpt Str)
Gloves: 7-Finger Gloves, Dex + 6
Boots: Boots of the Innocent, Hobnail Boots, Kundarak Delving
Bracers: GS Concordant Opposition (Wiz VI, Spell Power +50, Spell Power +100)
Armor: Docent of Defiance, DT Docent w/ Greater Spell Pen VIII
Goggles: Tharne's Goggles, Disable + 15, Visor of Concentration, multiple Fleshrender, multiple Divine Power clickies
Skills
Balance 25/40 = 14 (ranks) + 1 (dex) + 4 (APs) + 4 (GH) + 2 (luck) = 25 + 15 (boots)
Bluff 13 = 4 (ranks) + 3 (cha) + 4 (GH) + 2 (luck)
Concentration 44/54 = 22 (ranks) + 10 (con) + 6 (con skills) + 4 (GH) + 2 (luck) = 43 + 10 (goggles)
Diplomacy 13 = 4 (ranks) + 3 (cha) + 4 (GH) + 2 (luck)
Disable Device 76: 23(ranks) + 14(int) + 4(GH) + 15(Goggles) + 2(HoGF) + 2(Skill Boost) + 7(+5 Tools) + 6(GS Excpt Int) + 3(Bracers)
Hide 21 = 4 (ranks) + 1 (dex) + 4 (GH) + 2 (luck) + 10 (ring)
Jump 45 = 0 (ranks) + 9 (str) + 30 (spell) + 4 (GH) + 2 (luck) + 10 (ring)
Move Silently 21 = 4 (ranks) + 1 (dex) + 4 (GH) + 2 (luck)
Open Lock 38 = 4 (ranks) + 4 (dex) + 4 (GH) + 15 (Ring) + 2 (Skill Boost) + 7 (+5 Tools) + 2 (luck)
Search 67 = 23 (ranks) + 14 (int) + 4 (GH) + 15 (Goggles) + 2 (luck) + 2 (Skill Boost) + 6 (GS Exceptional Int) + 1 (Find Traps scroll)
Spot 37 = 14 (ranks) + 2 (wis) + 4 (GH) + 15 (Goggles) + 2 (luck)
Swim 18 = 3 (ranks) + 9 (str) + 4 (GH) + 2 (luck)
Tumble 8 = 1 (ranks) + 1 (dex) + 4 (GH) + 2 (luck)
Use Magic Device 39 = 23 (ranks) + 2 (chr) + 5 (Exc Chr Skills) + 4 (GH) + 5 (7-Finger)
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+3)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Insightful Reflexes
Feat: (Past Life) Past Life: Wizard
Level 2 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Mental Toughness
Level 3 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Toughness
Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Past Life: Arcane Initiate
Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Level 9 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+8)
Feat: (Selected) Spell Penetration
Level 10 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Quicken Spell
Feat: (Selected) Spell Focus: Necromancy
Level 13 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 14 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 15 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 17 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Heighten Spell
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Penetration
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+1)
Level 20 (Wizard)
Ability Raise: INT
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Balance I
Enhancement: Glacial Spellcasting I
Enhancement: Combustive Spellcasting I
Enhancement: Deadly Ice I
Enhancement: Deadly Flame I
Enhancement: Acid Manipulation I
Enhancement: Frost Manipulation I
Enhancement: Storm Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Rogue Dexterity I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Combat Training I
Enhancement: Warforged Combat Training II
Enhancement: Warforged Combat Training III
17 AP remaining for either Archmage or Pale Master
Code:
Archmage
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Force Manipulation I
Enhancement: Repair Manipulation I
Enhancement: Repair Manipulation II
Enhancement: Repair Manipulation III
Enhancement: Repair Manipulation IV
Enhancement: Repair Manipulation V
Enhancement: Repair Manipulation VI
Enhancement: Repair Manipulation VII
Enhancement: Wizard Archmage I
Enhancement: Wizard Archmage II
Enhancement: Archmage Spell Mastery I: Necromancy
Enhancement: Archmage Spell Mastery II: Necromancy
Code:
Pale Master
Enhancement: Wizard Energy of the Scholar III
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III
Enhancement: Shroud of the Vampire
Enhancement: Shroud of the Wraith
Enhancement: Shroud of the Zombie
2 points left over...
I left my USB cable at home, so I can't log in from a conference room at lunch today... there's time to point out holes in my plans