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  1. #1
    Bwest Fwiends Memnir's Avatar
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    Arrow Weapon Finesse Improvment Idea.

    This is an idea I posted a while back in a differant thread, but I wanted to post a more refined version of it in it's own thread to see if this idea has legs.


    As the thread I linked to is correct in saying - there is currently a gulf between Dex and Str builds. And, this may be a way to bridge that gulf a bit by making Dex have some options not open to Str builds - and make Weapon Finesse a feat worth taking. It does involve some changes to the feat as it exists, but I think they are compelling without being overpowering and would help give Dex builds some compelling options.

    I would make the following two changes:

    Weapon Finesse would keep the Dex-to-hit, but also give the character an additional stacks-with-everything 5% chance for a double strike.
    Since Dex fighters are lighter on their feet and use more rapid and nimble strikes, I think that this change is keeping with the flavor of Weapon Finesse.

    Secondly, taking the Weapon Finesse feat would open up a line of Enhancements to further the character's mastery of lightning fast and unerringly accurate strikes on their opponent.

    Improved Weapon Finesse I

    prerequisites: Weapon Finesse Feat, x level
    AP cost: 1
    Grants: An additional 2%, stacking, double-strike chance. This brings the double-strike chance to 7%


    Improved Weapon Finesse II

    prerequisites: Weapon Finesse I, x level
    AP Cost: 1
    Grants: An additional 3%, stacking, double-strike chance. This brings the double-strike chance to 10%.

    Improved Weapon Finesse III

    prerequisites: Weapon Finesse II, x level
    AP Cost: 2
    Grants: The character can now bypass one-half of their Dexterity bonus of an opponents' fortification.


    My reasoning is that a character with Weapon Finesse can see the chances to strike where it hurts, and is fast enough to act upon it. It also gives a Dex character alternate avenues to be effective then Str characters possess - and give them a way to flourish. I haven't put in what levels for these only because I know that for most classes 6th, 12th, and 18th levels are already pretty tight for taking PrEs... but it would make the most sense (I think) for the enhancements to go at those levels as well.

    Also, since this option of boosting a feat via enhancements exists for other feats as well (Stunning Blow, for example), this idea could work without bending existing rules too much.

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  2. #2
    Community Member SolarDawning's Avatar
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    Everyone using a finesse weapon would then take Weapon Finesse, even if they dumped dexterity and went with strength.

    That's an awful lot of benefit for one feat and a couple enhancement points.

  3. #3
    Bwest Fwiends Memnir's Avatar
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    I had originally considered suggesting making the benefits go into a separate and new feat Improved Weapon Finesse. Maybe that would be a better way to go, then?
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  4. #4

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    Very interesting ... it's kinda the same way dex/str is balanced in PnP, higher dex gives you the option to open greater TWF feats, so dex gets attack rate where str gets higher base damage.

    You'd want to tweak min dex requirements on the enhancements (and probably the feat), else someone would just take the feat to open the doublestrike enhancements w/o actually doing the whole dex thing (e.g. the whole "15 and go" TWF advice).
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  5. #5
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by SableShadow View Post
    You'd want to tweak min dex requirements on the enhancements (and probably the feat), else a someone would just take the feat to open the doublestrike enhancements w/o actually doing the whole dex thing.
    Agreed, and wish I'd thought of that.
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  6. #6
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Memnir View Post
    I had originally considered suggesting making the benefits go into a separate and new feat Improved Weapon Finesse. Maybe that would be a better way to go, then?
    I agree that any changes should leave Weapon Finesse alone, and instead be a new feat with Weapon Finesse as a pre-req.

    However, while the doublestrike idea is interesting, I'm not so sure it's needed. Finesse would be fine as a weapon style if, say, there was a new feat to also let you use Dex as your damage stat.

    New feat: Weapon Finesse 2 Super Cool Best Ever Amazing Fun Happy Family Time
    Prereq: Weapon Finesse
    Description: You use either your strength or dexterity modifier for damage with finesse weapons, whichever is higher.


    Really, I'd just leave it at that. Though the name could use some work.

  7. #7

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    Quote Originally Posted by Memnir View Post
    Agreed, and wish I'd thought of that.
    A lotta things got weird in translating str vs dex balance over to DDO.

    For instance, it would be interesting to see where the class/racial game balance would move just by bumping GTWF up to min dex 19 (vice 17) and adding in STWF with a min dex of 21.
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  8. #8
    Founder PurdueDave's Avatar
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    Quote Originally Posted by Memnir View Post
    I had originally considered suggesting making the benefits go into a separate and new feat Improved Weapon Finesse. Maybe that would be a better way to go, then?
    Maybe. Some tough DEX reqs might be necessary. Even with two feats to get it I could see every STR based monk taking both. Maybe not so bad either way.

  9. #9
    Hero QuantumFX's Avatar
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    Quote Originally Posted by SolarDawning View Post
    Everyone using a finesse weapon would then take Weapon Finesse, even if they dumped dexterity and went with strength.

    That's an awful lot of benefit for one feat and a couple enhancement points.
    That’s an easy enough fix. Have it only apply when DEX is used for the to hit bonus.
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  10. #10
    Community Member Asketes's Avatar
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    the requirements should be more than 17/18 b/c most twf will have one or the other base dex
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  11. #11
    Founder Aesop's Avatar
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    I'd say this isn't a bad suggestion overall. I kinda wish we had some more Feat Based Enhancements. Thing that are more subject to build than the current class/race system has.


    I would probably change it slightly though.


    Weapon Finesse itself would grant the Dex bonus to attack rolls in place of Strength and the initial 5% Double Strike; only when the Dexterity was higher than the Strength score though.

    The Enhancements however I'd make 5 tiers each costing 1 AP and each only granting an additional +1% at BAB 3,6,9,12, and 15.

    Somehow though I think the issue would end up being with gaining the initial 5% at BAB 1.

    I think was where the Improve Weapon Finesse came in at a higher BAB.


    Say

    Weapon Finesse:
    Requires: BAB +1, Dex 13
    Allows the user to substitute his Dexterity Bonus for his Strength bonus to attack rolls when using a Light or Finesse weapon or fighting unarmed. Addtionally grants a 2% chance to Double Strike.

    Improved Weapon Finesse:
    Requires: BAB +11, Dex 19, Weapon Finesse
    User has learned to strike at the weak points in armor reducing the effective Fortification of a target by 15%. Additonally the chance to Double Strike is improved by 3%.



    Finesse Fighting I
    Cost: 1 AP
    Requires: BAB +3, Weapon Finesse
    Improves Double Strike chance by 1%

    Finesse Fighting II
    Cost: 1 AP
    Requires: BAB +6, Dex 15, Weapon Finesse
    Improves Double Strike chance by 1%

    Finesse Fighting III
    Cost: 1 AP
    Requires: BAB +9, Dex 17, Weapon Finesse
    Improves Double Strike chance by 1%

    Finesse Fighting IV
    Cost: 1 AP
    Requires: BAB +12, Improved Weapon Finesse
    Improves Double Strike chance by 1% and bypasses an addition 5% Fortification (total 20%)

    Finesse Fighting V
    Cost: 1 AP
    Requires BAB +15, Dex 21, Improved Weapon Finesse
    Improves Double Strike chance by 1% and bypasses an addition 5% Fortification (total 25%)


    Of course the problem here is the increase in Feat Cost for low feat classes. Of course if they let rogues replace the Rogue Special Feats with Feats in general then that would help a touch.

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  12. #12
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    Quote Originally Posted by SolarDawning View Post
    Everyone using a finesse weapon would then take Weapon Finesse, even if they dumped dexterity and went with strength.
    What would they give up for it? Power Attack or Improved Crit?
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  13. #13
    Community Member Talias006's Avatar
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    Change Aesop's version of the Improved Weapon Finesse to be an activated stance. It makes sense to me, being that CE is just added AC at the expense of attack bonus, while PA is increased damage at the expense of attack bonus. So IWF could be an increase in double-strike and decreased enemy fort at the cost of not being able to use those and other stances. Plus the negating factor missing from the stance is that it's the 2nd Feat of a chain, whereas PA, CE and other stances are the 1st (and only) Feats in their perspective chains.
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  14. #14
    Community Member Dysmetria's Avatar
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    I thought the balance between STR and DEX builds was that STR builds increased damage and finesse builds increased AC?

  15. #15
    Community Member FuzzyDuck81's Avatar
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    /signed in part

    With the boosts as stated in the OP, you'd likely end up with even str based characters taking it just for the doublestrike chance.

    My approach to boosting weapon finesse would be to keep the feat as it is & have an improved weapon finesse feat (prereqs BAB 4, dex 17 & weapon finesse, also able to select as a fighter, monk or rogue bonus feat) that gives access to enhancements which stack with all other doublestrike sources: 1st tier boosts doublestrike chance by 0.5% per dex modifier (2 AP, level 6), 2nd tier 1% per dex modifier (4 AP, level 12) & 3rd tier 2% per dex modifier (6 AP, level 18)
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  16. #16
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    /signed

    except I don't see the need for an extra feat, if the dex requirements and enhancement costs are high enough. Something like 18, 20, 22 would be enough of a sacrifice for a str build imo. Also the percentages could be 3, 6, 9 for double strike n the last giving some stacking percentage for fort bypassing e.g. 15-25%. It's a good idea and would be very much of an improvement. Really not sure if it would be worth taking if it would require 2 feats n 12 AP total..

  17. #17
    Community Member DrNuegebauer's Avatar
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    /not signed

    I don't think you want to "fix" a feat in this fashion.


    Clearly the main point of finesse is to offer something for toons who have a (?much*) higher dex than strength.

    The way to FIX it is to give added benefits to a higher dex score. I suppose this might involve making AC more viable at end game? It might involve making dex based skills more useful? It might even involve something crazy like basing run speed on dex modifier?
    I'm not making suggestions on HOW to fix the benefits of a high dex score, but rather pointing out that the sole incentive to take the feat 'weapon finesse' is a high dex. So make the feat more useful by making a very high dex more useful!


    *(since anyone can get +2 str from the rage spell, and madstone boots are not impossible, it makes sense to suggest that finesse is almost worthless unless dex score is 6 points higher than str)

  18. #18
    Community Member pHo3nix's Avatar
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    Quote Originally Posted by SableShadow View Post
    A lotta things got weird in translating str vs dex balance over to DDO.

    For instance, it would be interesting to see where the class/racial game balance would move just by bumping GTWF up to min dex 19 (vice 17) and adding in STWF with a min dex of 21.
    I think this would be a nice solution: a 21 base dex needs some sacrifice, and probably you need to put more build points in dex or your lvl up in dex. It could actually make sense to make a melee that is not a halforc ( from a powergamer POV, i still love elves and halflings ).
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  19. #19
    Founder Aesop's Avatar
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    Quote Originally Posted by Dysmetria View Post
    I thought the balance between STR and DEX builds was that STR builds increased damage and finesse builds increased AC?
    In PnP that may be nearly balanced though not nearly as much as some think. In DDO it does not balance at all.

    The problem is that a high dexterity is supposed to improve overall damage mitigation and because of inflated ... everything, it does not. In many cases either the requisite AC can be reached without a high Dex or no one can reach a helpful AC. In either case the extra damage removes the threat faster and thus mitigates damage more effectively than a dex based AC character can.

    Additonally the extra Feat cost and limited weapon selection mean they Dex based can't use higher DPS weaponry. Rapier is quite nice for the Dex based but it is still lower than Khopesh.

    Strength Based can aldo reach higher to hit marks than Dex based further increasing the Strength based potential to remove threats faster and with higher mitigation than dex based.

    essentially, for the cost, Finesse based combat is not currently worth it. You arebetter off starting with a 15 Dex and putting the rest in strength skipping the Weapon Finesse feat and grabbing a Khopesh. Your AC won't be significantly different and your to hit and damage will be higher.

    and add to this Grazing Blows that ignore AC in general. (not that I think Grazing Blows are bad in general just that they do effect high AC dex builds more than other builds).


    Aesop
    Last edited by Aesop; 05-12-2011 at 06:23 AM.
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  20. #20
    Founder Aesop's Avatar
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    Quote Originally Posted by DrNuegebauer View Post
    /not signed

    I don't think you want to "fix" a feat in this fashion.


    Clearly the main point of finesse is to offer something for toons who have a (?much*) higher dex than strength.

    The way to FIX it is to give added benefits to a higher dex score. I suppose this might involve making AC more viable at end game? It might involve making dex based skills more useful? It might even involve something crazy like basing run speed on dex modifier?
    I'm not making suggestions on HOW to fix the benefits of a high dex score, but rather pointing out that the sole incentive to take the feat 'weapon finesse' is a high dex. So make the feat more useful by making a very high dex more useful!


    *(since anyone can get +2 str from the rage spell, and madstone boots are not impossible, it makes sense to suggest that finesse is almost worthless unless dex score is 6 points higher than str)
    A dex score would need to be signifiantly higher than that to warrant the feat cost, and that is assuming they don't have some further Strength improvements beyond this.

    For damage mitigation purposes I did at one point propose a % damage mitigation ala Shield Mastery for Dexterity and Dodge bonuses. I believe Dexterity was 1% of Mitigation per 2 Dex Mod, and 1% Mitigation for 1 Dodge AC. This of course would be limited by Max Dex Bonus from Armor and Shields. Monk Wisdom bonus could count the same as Dexterity...

    Of course this may just over complicate the issue here which is that Finesse fighting is too far behind Brute fighting.

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