Divine Might is an extremely costly line of enhancements of moderate power. I can deal with the fact that the Paladin must start with extremely high cha in order to qualify for it, I can deal with it being high AP cost at the high ranks (for a class with a tight AP budget), but what is up with its duration ?
If it lasted two, three or even four minutes would it really be over-powered? What is the rational of 1 minute duration? Am I missing something here or is this ability unnecessarily taxed in this way?
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also grinding my gears is the significant benefit it gives to TWF over THF. Could it not offer an increase 50% (in line with strength scaling) while using a Two-Handed weapon? Or maybe add that +8 damage (for rank4) directly on to glancing blows?
I duno, just had to vent. This ability is bugging the heck out of me.