Originally Posted by
stille_nacht
there is a difference between direct and indirect revenue i think, this is why the f2p model is working about a billion times better than the p2p one.
for example, if every quest pack that ever comes out from now on is p2p, this will actually attract less revenue than if it was 20% free/ 80% p2p, because with just that 20% free, the playerbase is increased by a significant enought amount that sales of p2p packs increases more overall.
seeing as PvP is supposed to attract a new section of the playerbase, making it p2p would repel them away, and therefore you would have less people to buy packs. Free PvP, could, theoretically, attract a large amount of players, who would then buy P2P content to level there characters/havefun/etc. etc.