![Quote](images/misc/quote_icon.png)
Originally Posted by
Rinnaldo
Exactly what I was thinking. How about just, instead of a 100% chance of crafting the shard onto the item, if it's for an atypical slot (like Striding on a glove), give it a chance of failure. Failure could result in loss of either the shard, the blank, or both. Another option would be to just add more ingredients if you wanted the effect on an unusual slot. So, if you wanted Underwater Action on your chainshirt, you might have to put in 10 vials of water and a Wooden Idol, in addition to the shard and blank chainshirt.
I like the chance of failure better than the extra ingredients, personally, but it could also be done with a combo of the two.