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  1. #1
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    Default Multiclass help please?

    i want to make a rogue/ranger. what lvl do you suggest i use the rogue until i switch to ranger?

  2. #2
    Community Member Phidius's Avatar
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    When creating a build (whether you're multiclassing or not), you need to make sure you've identified the build's goals first.

    If your only goal is to combine ranger and rogue, then it doesn't matter when you switch.

    1 Rogue /19 Ranger fulfills your goal the same as 10 Rogue/10 Ranger.

    Do you have any other goals?
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  3. #3
    Community Member dkyle's Avatar
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    What class split do you want? Just 1 level of Rogue? 2? More?

    If you want to be a Tempest3, your best bet is probably Ranger18/Rogue1/Fighter1, or maybe /Monk1. Take Rogue at level one, the rest Ranger, with that other level of Fighter or Monk whenever makes sense. If Fighter, take it when you want to pick up Improved Crit, or Khopesh, or something.

    That one level of Rogue is enough for full UMD, and full trap skills, with a little INT.

    2 levels of Rogue on a Ranger is kind of pointless (no extra SA, Rangers get Evasion anyway). More than two, and your next break point is probably Rogue7. You get Assassin1, a moderate amount of SA, and you can still take Tempest2, and get your TWF feats without needing 17 Dex. In that case, you'd want to go Ranger12/Rogue7/Fighter1.

    Any more Rogue than that, I'd just go for pure Rogue.

  4. #4
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    if you are going to splash rogue make sure you do it as your 1st lvl to make sure you get the additional skill points. I would suggest you read Hordo's guide on how to be effective with even 1 rogue level at rogue skills (assuming you want to be able to OL and DT) so you take the right min intelligence for example.

    I think you want ot look up the exploiter build as well. Really, need to more about what your goal is. There are many ranger rogue builds.

  5. #5
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    all i really want from the rogue is the UMD, OL, and DT

  6. #6
    Community Member Phidius's Avatar
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    Quote Originally Posted by Blindleader138 View Post
    all i really want from the rogue is the UMD, OL, and DT
    Then take rogue at level 1, and never again. Don't forget to invest in Search too - Spot is nice, but Search is essential.

    Edit: Oh, and don't forget UMD
    Last edited by Phidius; 05-11-2011 at 02:12 PM.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  7. #7
    Community Member eonfreon's Avatar
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    Quote Originally Posted by Blindleader138 View Post
    all i really want from the rogue is the UMD, OL, and DT
    Then take Rogue at level 1 for the max amount of skill points. Ranger from then on. BTW make sure you keep Search max too so that you can find the trap boxes. Also you don't really need to max out OL, that one you can allow to lag quite a bit behind.

    Then you probably want to stay Ranger from then on and consider at some point splashing Fighter or Monk. Mostly because Ranger 19 doesn't really do much for you. If you do decide to splash a level of Fighter down the road do not do it at 20th. Because a Fighter level will generally not have enough skill points to keep UMD, Search, and Disable max.

  8. #8
    Community Member dkyle's Avatar
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    Quote Originally Posted by Blindleader138 View Post
    all i really want from the rogue is the UMD, OL, and DT
    If all you want is UMD, OL, Disable, and Search, you just need 7 points per Ranger level to keep them maxed. Rangers get 6 base, so 12 INT for a non-Human, 10 for a Human. You'll need to lag a little for the Fighter level, but if you eat a +2 INT tome at 7, you'll be able to pick up the slack later on.

    You can add +2 INT for Spot if you want.

    I'd suggest letting Open Lock lag a little, though, in favor of Balance. For the vast majority of locks in the game, half ranks are more than enough. You can't "blow" locks, like you can trap boxes, so you can keep retrying.

    The most important part of doing traps on a splash Rogue is to keep up to date on trap equipment. Use +5 tools (no ML on them, and not expensive on the AH), and try to get the highest bonus Search and Disable gear you can wear (will be about equal to your level, maxing at 15 for non-epic gear).

  9. #9
    Build Constructionist unbongwah's Avatar
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    Two obvious possibilities: my Tempest trapmonkey (see sig) and the Exploiter. The former is aimed at F2P newcomers who don't have any twink gear or account options unlocked; the latter is for someone with more resources (32-pt build, monk, tomes, etc.).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  10. #10
    Community Member Therigar's Avatar
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    Quote Originally Posted by Blindleader138 View Post
    all i really want from the rogue is the UMD, OL, and DT
    Then you start @ L1 with rogue and switch to ranger @ L2. You never again take a rogue level.

    Ranger gives plenty of skill points so you'll keep the three skills maxed w/o issues.

    BTW, you'll also need Search since you can't DT if you don't know where the trap box is. Lucky for you Search is a ranger class skill.

  11. #11
    Community Member Therigar's Avatar
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    Quote Originally Posted by dkyle View Post
    You can add +2 INT for Spot if you want.
    Wrong.

    Spot is WIS based. Search is INT based.

  12. #12
    Community Member dkyle's Avatar
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    Quote Originally Posted by Therigar View Post
    Wrong.

    Spot is WIS based. Search is INT based.
    I would never spend build points on WIS just for a point of spot.

    I would, however, consider spending spending 2 build points on INT to allow for another skill point per level to spend on Spot.

    The latter is what I was referring to, following up on my previous sentence's discussion on INT needed to get UMD, OL, DD, and Search.

  13. #13
    Community Member skwatson's Avatar
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    Quote Originally Posted by Therigar View Post
    Wrong.

    Spot is WIS based. Search is INT based.
    Actually, his intention is correct. +2 Int gives additional skill point at level up - allowing for investment into Spot if desired.
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  14. #14
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    This may be obvious to you already, but I'd realllly recommend maximizing your spot skill as well, unless you've pretty much memorized trap box locations. It's not technically *necessary*, but it can absolutely save your bacon if you're unfamiliar with a dungeon, and you generally need it very high to be effective.

  15. #15
    Community Member Therigar's Avatar
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    Quote Originally Posted by skwatson View Post
    Actually, his intention is correct. +2 Int gives additional skill point at level up - allowing for investment into Spot if desired.
    Ah, well that explains it then.

    I've always thought that was what barbarians were for.

    But, trap locations are well known for all quests with only a very few having varying (but not genuinely random) locations. Spot may be useful if a player has the skill points for it but I'd be hard pressed to justify spending points on INT just for that purpose.

    IMO a better choice is to split the points spent on OL with Spot keeping neither maxed but both functional.

  16. #16
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    spot on a ranger, give you the ability to see hiding mobs, and get the drop on them.


    So if it is high, you don't lose anything.

    1 rogue. first level

    12 levels of ranger for 2nd tir.

    1 level fighter

    6 levels of ranger.

    this allows you to max out everything you want.

    UMD, Spot, Search, DD, Hide, Balance, MS, Tumble 1 point, 10 points in jump, Some in Open locks.

    Thats just me though. But then again i haven't played a ranger in forever.
    I am one of the 1%

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