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  1. #1
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    Question A few things. . . .

    Hope I am posting this in the right place

    For one I was thinking that once a guild reaches a certain level that another Tavern Contract could be purchased, one with a Spirit Binder with it. Most Taverns you go to have a Spirit Binder to begin with with. I can understand not giving a Spirit binder with the first Tavern Contract level. But perhaps once a guild reaches a certain level a Spirit Binder attached to a different Tavern Contract. I know of many who would like to be able to bind their Spirit on their guild ship, I for one.

    Two. Is there a way to get all slayer areas put on the navagators available for the guild ships? Even the lower level ones? Believe it or not, it would be nice to have them on there. Especally for the TR's who are trying to get all the XP they can get and are doing those low level slayer areas.


    Now three. Is there anyway to make it so that a cleric does not have to have themselves or nothing targeted in order to use their Radiant Servant Burst? If by chance I am surrounded by monsters or team mates and we suddenly become over run with monsters or missile attacks I am unable to do a quick burst in addition to any other heals unless I have myself or nothing targeted. Very hard to do when no matter where you turn something gets in your view and is considered a target. And by chance why is a team mate not a valid target to begin with for a radiant burst? After all it is mainly meant to heal me and any of those around me who are not foe and some who are (ie undead).

    Thanks for taking the time to read
    Diesel_Smurf aka Breebaby of Ghallanda

  2. #2
    Community Member Calebro's Avatar
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    1. Agreed
    2. Meh
    3. The entire concept is that you channel holy energy from your deity into a burst of healing centered on you. You essentially become a funnel for this deific energy. Your friend, the harvester of souls better known as a Pale Master, is not an acceptable conduit for this energy. As far as your deity is concerned, you are the only acceptable conduit for this energy, which is why you can't target a comrade with this.
    However, it should be recoded so that the burst is centered on you and goes off no matter who or what you have targeted, just like other self-only spells and effects.

  3. #3
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    per #2: if you are a TR trying to farm XP why are you in lower level explorer areas? the XP you get from them is minimal compared to quests if you are looking at XP/min. most TRs try for 1000XP/min as they go and slayers rarely provide that.
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  4. #4
    Community Member somenewnoob's Avatar
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    I like 1 and 2.

    I get sick of running to the fens from the ship......I know its' not that far......but still!!

  5. #5
    Hatchery Founder Glenalth's Avatar
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    #3 is driving me crazy. It's self only, make it go off when I click the button **** it.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
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  6. #6
    Community Member Reverand's Avatar
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    Default Ship Binding

    I tried to find the thread that talked about this but I was unable too.

    As I understand it, ships are not active instances when no one is on them. Turbine couldn't code spirit binders in an inactive instance. They would either have to make EVERY ship with a spirit binder active 24/7 (causing resource lag) or recode how spirit binders work.

    All of my toons are bound in the Twelve. Its literally 3 seconds from the Guild Ship entrance. Binding on a ship would be awesome, but I'd rather have dev resources aimed else where. (Content)

  7. #7
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    RE Number 3: can't you just mash the F1 button to hard target yourself then fire off the radiant servant? Or does it not work that way?
    It occurs to me that the dice are being rolled by the same computer that's trying to kill me. It knows all the moves - it's just toying with me.

  8. #8
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    Quote Originally Posted by Kaldahr View Post
    RE Number 3: can't you just mash the F1 button to hard target yourself then fire off the radiant servant? Or does it not work that way?
    Yes, you can. However, sometimes when you're healing you might want to have someone else targeted.

    Having to switch to self-targeting doesn't make much sense to me, given the equivalent Negative Energy Aura/Burst that Pale Masters use doesn't require self-targeting. I don't mind it so much that I'd want to risk any potential nerfage, but it does lead to mishaps.

  9. #9
    Community Member Eladiun's Avatar
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    Quote Originally Posted by Glenalth View Post
    #3 is driving me crazy. It's self only, make it go off when I click the button **** it.

    Yes
    “If at first you don't succeed, keep on sucking till you do succeed.”

  10. #10
    Community Member PNellesen's Avatar
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    Re: #3 - /SIGNED as many times as I can sign it. It always seems to happen at the WORST possible moment.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  11. #11
    Bwest Fwiends Memnir's Avatar
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    One:
    I think that they cannot add a Spirit Binder to the ships, and that is why we don't have it as an amenity. The ships are temporary instances, while the taverns are not. There is likely some coding or engine limitation that makes putting them on the ships problematic - otherwise I don't think Turbine would pass up the opportunity to make money off of em.


    Two:
    I can see the point, and I'd hardly argue if they added it. But, the zones not included are really not far away from points that are.


    Three:
    I had heard they were working on a fix for this - but whatever it was must not have worked. I agree it's frustrating to hit F1, then aura/burst... but it's a minor inconvenience at worst. I now think of popping a Rad Servant ability to be a two step process. Again, won't complain if/when they actually fix it - but till then it's not overly impacting my game, either.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

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  12. #12
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    Wow got a lot of responses Thanks everyone for your input

  13. #13
    Community Member stainer's Avatar
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    Quote Originally Posted by Memnir View Post
    One:
    I think that they cannot add a Spirit Binder to the ships, and that is why we don't have it as an amenity. The ships are temporary instances, while the taverns are not. There is likely some coding or engine limitation that makes putting them on the ships problematic - otherwise I don't think Turbine would pass up the opportunity to make money off of em.
    Maybe they could make it that when you bind on a ship it defaults your bind location to the marketplace airship portal. That gets around the instance problem and puts you within easy reach of your ship.

  14. #14
    Community Member WeaselKing's Avatar
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    Since the OP has the word Smurf in their forum name, I feel obligated to post in this thread.

    That is all.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  15. #15
    Community Member Calebro's Avatar
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    Quote Originally Posted by stainer View Post
    Maybe they could make it that when you bind on a ship it defaults your bind location to the marketplace airship portal. That gets around the instance problem and puts you within easy reach of your ship.
    Bind in the camp in the Twelve. Same exact situation, but requires zero extra development time.

  16. #16
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    Quote Originally Posted by WeaselKing View Post
    Since the OP has the word Smurf in their forum name, I feel obligated to post in this thread.

    That is all.
    lol

  17. #17
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    I don't see where the ship is not already an instance. Does it not have to remember all the buffs that are on it? and that you have such and such ship to begin with? I think the ships must already be instances... wouldn't you think?

  18. #18
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    Quote Originally Posted by Kaldahr View Post
    RE Number 3: can't you just mash the F1 button to hard target yourself then fire off the radiant servant? Or does it not work that way?
    You can however when you are keeping the one taking all the agro targeted so you can keep them healed and you need to heal yourself in a pinch or someone else quick but still stay focused on the main one taking agro it would be nice to be able to just pop a burst and heal the one who comes running to me for a neg level fix or stat damage fix. Throwing out a mass cure is easy enough to heal those around the main agro as well but when they are not close enough to him or her to catch the circle of the cure my burst can go a lot further. Not to mention i can use a burst and a cure or a heal and not have to wait for cool down between the two because one is a spell one is not. *Smiles*

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