Yes, Ranged is bad, but..
With sniper shot and earth III stance and multishot and sneak attack its gunna be fun
Especially with [Bow of Sinew (19-20/x3 crit) x4 on a 19 or 20]
x5 in Earth Stance III
x6 with Sniper Shot
+6d6 Sneak Attack
Short Swords or fists as backup
Comments welcome
(Dex and Wisdom tomes needed)
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Ninja Sniper
Level 20 Lawful Good Half-Elf Male
(2 Fighter \ 12 Monk \ 6 Ranger)
Hit Points: 306
Spell Points: 80
BAB: 17\17\22\27\27
Fortitude: 19
Reflex: 19
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 17 22
Constitution 14 16
Intelligence 8 10
Wisdom 11 14
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Point Blank Shot
Level 2 (Ranger)
Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Ranger)
Ability Raise: STR
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 6 (Ranger)
Feat: (Selected) Precise Shot
Level 7 (Monk)
Feat: (Monk Bonus) Toughness
Level 8 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Zen Archery
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Fighter Bonus) Quick Draw
Level 10 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 11 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Precise Shot
Level 13 (Monk)
Level 14 (Monk)
Feat: (Monk Bonus) Dodge
Level 15 (Monk)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 16 (Monk)
Ability Raise: STR
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: STR
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Porous Soul
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Deepwood Sniper I
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Improved Spot I
Enhancement: Improved Spot II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I