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Thread: Ninja Sniper

  1. #1
    Community Member OldAquarian's Avatar
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    Default Ninja Sniper

    Yes, Ranged is bad, but..
    With sniper shot and earth III stance and multishot and sneak attack its gunna be fun
    Especially with [Bow of Sinew (19-20/x3 crit) x4 on a 19 or 20]
    x5 in Earth Stance III
    x6 with Sniper Shot
    +6d6 Sneak Attack

    Short Swords or fists as backup
    Comments welcome

    (Dex and Wisdom tomes needed)
    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Ninja Sniper 
    Level 20 Lawful Good Half-Elf Male
    (2 Fighter \ 12 Monk \ 6 Ranger) 
    Hit Points: 306
    Spell Points: 80 
    BAB: 17\17\22\27\27
    Fortitude: 19
    Reflex: 19
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            17                    22
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               11                    14
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 6 (Ranger)
    Feat: (Selected) Precise Shot
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 11 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Improved Precise Shot
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 16 (Monk)
    Ability Raise: STR
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Enhancement: Fighter Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Porous Soul
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Master of Bonfires
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Deepwood Sniper I
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Improved Spot I
    Enhancement: Improved Spot II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I

  2. #2
    Community Member kyleann's Avatar
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    Are the Enhancement Hide, Jump, Move Silently, Spot, and Tumble all Prerequisites for other Enhancements you took? That's a lot of Enhancements that seem like they'd be better used elsewhere...

    Someday Range will get some love then you'll be living high on the hog. I've wondered about a build like this myself with the Deepwood getting the extended crit range in U9. Good luck with it!
    Quote Originally Posted by QuarterMasterM View Post
    It is good forever*!

    *forever ends at a time of our choosing

  3. #3
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by kyleann View Post
    Are the Enhancement Hide, Jump, Move Silently, Spot, and Tumble all Prerequisites for other Enhancements you took?
    For Deepwood Sniper and Ninja II - at least its only 1 AP even for tier II

  4. #4
    Community Member wax_on_wax_off's Avatar
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    Better go arcane archer, deepwood sniper doesn't have anything on slayer arrows (and other AA perks).

    Fists are WAY better than shortswords, shortswords are gimp. Use fists and take relevant feats (including stunning fist). Possibly lower starting dex to 16 to put wisdom up to 14, not a big deal but it'll make leveling easier. Requires a level up point to be spent into dexterity though (unless you have access to a +3 tome).

    Few other similar builds floating around. Really nice, I wish I had room for one myself.

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