
Originally Posted by
dkyle
And this is one of the many failures of early DnD game design.
A good game is good all the way through, not just in the middle where two vastly different power curves happen to be at a similar level.
Casters should be different than melee, but over all, both should be balanced with each other from level 1 to level 20.
And as far as soloing, early levels are easy to solo no matter what you're playing, once you learn the game a little. Higher levels are definitely easier to solo on self-healing casters than on, say, Barbarians.