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  1. #21
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    Without spell changes, this would be a one way massacre in favor of the Casters.

    Quote Originally Posted by WirelessJoe View Post
    Or a thousand invisible rogues bumping into each other and assassinating as fast as their cooldown allows.


    /"Why is the PVP brawl pit empty except for hundreds of soulstones?"
    Rogues, eh?

    *Jumps off of tavern bridge and fires off a chain/ball lightning to clear away stealthed rogues in immediate area, then casts firewall and cloud*

  2. #22
    Community Member Thorzian's Avatar
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    Quote Originally Posted by Thesoulgazer View Post
    Without spell changes, this would be a one way massacre in favor of the Casters.



    Rogues, eh?

    *Jumps off of tavern bridge and fires off a chain/ball lightning to clear away stealthed rogues in immediate area, then casts firewall and cloud*
    stealthed rogues evade puny lightning and assassinate stoopid wizard when he lands
    Quote Originally Posted by Kinerd View Post
    We should make our feedback as honest as possible so that when it is absolutely ignored by Turbine we will get bonus points on the scoreboard of life.

  3. #23
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    Quote Originally Posted by Thorzian View Post
    stealthed rogues evade puny lightning and assassinate stoopid wizard when he lands
    Hmmm.... point taken

    *fires off a cloud and a FW*

  4. #24
    Community Member fluffybunnywilson's Avatar
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    Quote Originally Posted by Therigar View Post
    In general terms I agree with this sentiment.

    But, in practical terms I have to object.

    A serious issue with DDO is lag. It comes and it goes, but overall it is a continuing issue. And, a lot of the issue relates to resources spent on graphics.

    Many of the spells that cannot be used are graphic intensive. We've all been in quests where two or three high graphics spells get cast and we've seen the lag kick in.

    PvP has a vocal opposition now. If you were to have everything going in instances that are public instead of private you'd see even disinterested, live and let live players like me joining the opposition to PvP in DDO.
    This makes sense and I definately do not want to see PvP causing even more problems for PvE than it already does.

    As long as the spells/abilities aren't contributing significantly to lag, however, I do think that they should be allowed.

  5. #25
    Community Member Quarterling's Avatar
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    I'd really like them to make it so that you can stealth in PvP; would be fun for us rogues!

    In fact, here is something from the Official Known Issues.

    During PVP, players with the Invisibility spell cast on them can still be seen by opponent players.
    It doesn't say anything about stealthing, but if you can appear invisible with the invisibility spell, there is no reason why you shouldn't be able to stay hidden while sneaking.
    Have you ever wanted to create your own customized user interface skins for DDO?
    Click this sentence for a tutorial learning how, an easy-to-follow video guide.

  6. #26
    Community Member elraido's Avatar
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    Paladins get screwed still. Smite Evil still won't work at all in PvP.
    Officer - Eternal Wrath
    Burne Level 20 Human Paladin
    Sarlona

  7. #27
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    Quote Originally Posted by elraido View Post
    Paladins get screwed still. Smite Evil still won't work at all in PvP.
    But extra damage with divine sacrifice and with a disruption that fight can actually even out.

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