If your character can do it to an opponent in a quest, you should be able to do it to a fellow player in the PvP pit.
Please allow all spells and all abilities in PvP.
It's the right thing to do.
If your character can do it to an opponent in a quest, you should be able to do it to a fellow player in the PvP pit.
Please allow all spells and all abilities in PvP.
It's the right thing to do.
Firepit? I was thinking a small group of wizard/sorcs just filling the PvP pit with discoballs and every single cloud spell possible.
Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server
Everything is allowed. click on the player. Click Challenge player. Select the arena and rules and go. EVERY ability/spell you have is at your disposal.
I am NOT a PVP advocate by any means. And I'm pretty much against devs spending time on it.
However, I'm more than agreeable for some things.
1. Fix sneaking.
2. ANYTHING goes. This means all spells, all abilities.
3. Remove the scaling that happens.
4. There should be lvl restricted brawl pits. 1-5, 6-10, 11-15, and any.
5. And this is a big one. Put in Leadership boards! Turbine, you said you were going to years ago back with Mod 3. DO IT.
/signed.
I dont like the cherry picking atmosphere where certain things cant be used. Participating in PVP means people will use whatever ability they have against you, and you can use whatever ability you have against them.
PVP means anything goes. There are too many nerf requests due to not being built to beat certain tactics.
I would agree to have all spells included if all classess have the ability via skills, saves and/or gear to counter or mitigate the damage.
The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9
Not all characters have the ability via skills, saves and/or gear to counter or mitigate the damage done by enemies in PvE. Why should PvP be any different?
If you want a character that can do something, then make a character that can do that. Don't complain because your Fighter can't self heal enough to survive or because your 6 Strength Wizard can't do enough damage in melee once his spell points run out.
Different classes can do different things. That's a Good Thing(tm).
In general terms I agree with this sentiment.
But, in practical terms I have to object.
A serious issue with DDO is lag. It comes and it goes, but overall it is a continuing issue. And, a lot of the issue relates to resources spent on graphics.
Many of the spells that cannot be used are graphic intensive. We've all been in quests where two or three high graphics spells get cast and we've seen the lag kick in.
PvP has a vocal opposition now. If you were to have everything going in instances that are public instead of private you'd see even disinterested, live and let live players like me joining the opposition to PvP in DDO.
The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9
I hate PvP, I wish it were removed. But I must honestly say that I do agree that if PvP remains, all spells and abilities should be able to be used.
Please spend less than 5 minutes doing this, that's already too much time invested in PvP.
I would be all for this idea if abilities/spells were scaled appropriately.
Proud member of Renowned, Thelanis server.