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  1. #1
    Community Member fluffybunnywilson's Avatar
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    Default Turbine, please allow everything in PvP

    If your character can do it to an opponent in a quest, you should be able to do it to a fellow player in the PvP pit.

    Please allow all spells and all abilities in PvP.

    It's the right thing to do.

  2. #2
    Community Member unknownturok's Avatar
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    i can see it now just a big fire pit
    foREVer

  3. #3
    Hero Musouka's Avatar
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    Firepit? I was thinking a small group of wizard/sorcs just filling the PvP pit with discoballs and every single cloud spell possible.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  4. #4
    Community Member kyleann's Avatar
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    /popcorn for the fire pit....
    Quote Originally Posted by QuarterMasterM View Post
    It is good forever*!

    *forever ends at a time of our choosing

  5. #5
    Community Member unknownturok's Avatar
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    Quote Originally Posted by Musouka View Post
    Firepit? I was thinking a small group of wizard/sorcs just filling the PvP pit with discoballs and every single cloud spell possible.
    that too
    foREVer

  6. #6
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    Quote Originally Posted by Musouka View Post
    Firepit? I was thinking a small group of wizard/sorcs just filling the PvP pit with discoballs and every single cloud spell possible.
    Or a thousand invisible rogues bumping into each other and assassinating as fast as their cooldown allows.


    /"Why is the PVP brawl pit empty except for hundreds of soulstones?"

  7. #7
    Community Member fluffybunnywilson's Avatar
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    All of that sounds good to me.

  8. #8
    The Hatchery Syllph's Avatar
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    Default Everything -is- allow

    Everything is allowed. click on the player. Click Challenge player. Select the arena and rules and go. EVERY ability/spell you have is at your disposal.

  9. #9
    Community Member Thorzian's Avatar
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    Quote Originally Posted by Syllph View Post
    Everything is allowed. click on the player. Click Challenge player. Select the arena and rules and go. EVERY ability/spell you have is at your disposal.
    not sneak.. rogues get shafted even in arena's
    Quote Originally Posted by Kinerd View Post
    We should make our feedback as honest as possible so that when it is absolutely ignored by Turbine we will get bonus points on the scoreboard of life.

  10. #10

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    Quote Originally Posted by Thorzian View Post
    not sneak.. rogues get shafted even in arena's
    I am NOT a PVP advocate by any means. And I'm pretty much against devs spending time on it.

    However, I'm more than agreeable for some things.

    1. Fix sneaking.
    2. ANYTHING goes. This means all spells, all abilities.
    3. Remove the scaling that happens.
    4. There should be lvl restricted brawl pits. 1-5, 6-10, 11-15, and any.
    5. And this is a big one. Put in Leadership boards! Turbine, you said you were going to years ago back with Mod 3. DO IT.

  11. #11
    Community Member Chai's Avatar
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    /signed.

    I dont like the cherry picking atmosphere where certain things cant be used. Participating in PVP means people will use whatever ability they have against you, and you can use whatever ability you have against them.

    PVP means anything goes. There are too many nerf requests due to not being built to beat certain tactics.
    Last edited by Chai; 05-11-2011 at 02:24 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  12. #12
    Hero Gkar's Avatar
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    Quote Originally Posted by fluffybunnywilson View Post
    If your character can do it to an opponent in a quest, you should be able to do it to a fellow player in the PvP pit.

    Please allow all spells and all abilities in PvP.

    It's the right thing to do.
    While I don't like devs spending a lot of time on PvP, that most certainly is the the way to go. The way most people use PvP is to test out things, and it makes no sense that you can't use all your spells. What's next, barbs can't rage in a pit?

  13. #13
    Community Member Yajerman01's Avatar
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    I would agree to have all spells included if all classess have the ability via skills, saves and/or gear to counter or mitigate the damage.
    The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9

  14. #14
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Syllph View Post
    Everything is allowed. click on the player. Click Challenge player. Select the arena and rules and go. EVERY ability/spell you have is at your disposal.
    Not only that, every Tavern with a pit has a NPC that you can use to form 12 man PvP battles.

    The challenge system was the latest update to PvP and that was quite a LONG time ago and a update I supported.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  15. #15
    Community Member fluffybunnywilson's Avatar
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    Quote Originally Posted by Yajerman01 View Post
    I would agree to have all spells included if all classess have the ability via skills, saves and/or gear to counter or mitigate the damage.
    Not all characters have the ability via skills, saves and/or gear to counter or mitigate the damage done by enemies in PvE. Why should PvP be any different?

    If you want a character that can do something, then make a character that can do that. Don't complain because your Fighter can't self heal enough to survive or because your 6 Strength Wizard can't do enough damage in melee once his spell points run out.

    Different classes can do different things. That's a Good Thing(tm).

  16. #16
    Community Member Therigar's Avatar
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    Quote Originally Posted by fluffybunnywilson View Post
    If your character can do it to an opponent in a quest, you should be able to do it to a fellow player in the PvP pit.

    Please allow all spells and all abilities in PvP.

    It's the right thing to do.
    In general terms I agree with this sentiment.

    But, in practical terms I have to object.

    A serious issue with DDO is lag. It comes and it goes, but overall it is a continuing issue. And, a lot of the issue relates to resources spent on graphics.

    Many of the spells that cannot be used are graphic intensive. We've all been in quests where two or three high graphics spells get cast and we've seen the lag kick in.

    PvP has a vocal opposition now. If you were to have everything going in instances that are public instead of private you'd see even disinterested, live and let live players like me joining the opposition to PvP in DDO.

  17. #17
    Community Member Yajerman01's Avatar
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    Quote Originally Posted by fluffybunnywilson View Post
    Don't complain (tm).
    Wasnt complaining
    The one and only Aluecian - Congo Bowl I Champions, Team InB4Lock - Survival Builds(NEWEST BUILD IS AT POST #48): http://forums.ddo.com/showthread.php?t=209152 Pic of Me, Post# 332 http://forums.ddo.com/showthread.php?t=163146&page=9

  18. #18
    Community Member MsEricka's Avatar
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    I hate PvP, I wish it were removed. But I must honestly say that I do agree that if PvP remains, all spells and abilities should be able to be used.

    Please spend less than 5 minutes doing this, that's already too much time invested in PvP.

  19. #19
    Community Member fluffybunnywilson's Avatar
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    Quote Originally Posted by Yajerman01 View Post
    Wasnt complaining
    Thank you for the concise summary.

  20. #20
    Community Member protokon's Avatar
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    I would be all for this idea if abilities/spells were scaled appropriately.
    Proud member of Renowned, Thelanis server.

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