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  1. #1
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    Default Warforged Ranger

    Hello, I'm just about to start my 4th life as a ranger and wanted to get a few opinions about my build( since I'm not that familiar with the class), such as what stats need some bumping or lowering, what feats are required or not needed....and the like.
    Thank you for your help !

    Here's what I've worked out my self:


    Level 20 Lawful Good Warforged Male
    (1 Fighter \ 1 Rogue \ 18 Ranger)
    Hit Points: 352
    Spell Points: 205
    BAB: 19\19\24\29\29
    Fortitude: 18
    Reflex: 16
    Will: 6

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (36 Point) (Level 1) (Level 20)

    Strength 18 23
    Dexterity 14 16
    Constitution 18 20
    Intelligence 10 12
    Wisdom 8 10
    Charisma 6 6


    Tomes Used
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)

    Balance 6 24
    Disable Device 4 25
    Jump 8 13
    Open Lock 6 7
    Search 4 28
    Use Magic Device 2 21

    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Toughness


    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead


    Level 3 (Ranger)
    Feat: (Selected) Dodge


    Level 4 (Ranger)


    Level 5 (Ranger)


    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Mobility


    Level 7 (Ranger)


    Level 8 (Ranger)


    Level 9 (Ranger)
    Feat: (Selected) Spring Attack


    Level 10 (Ranger)


    Level 11 (Fighter)
    Feat: (Fighter Bonus) Power Attack


    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
    Feat: (Selected) Improved Critical: Slashing Weapons


    Level 13 (Ranger)


    Level 14 (Ranger)


    Level 15 (Ranger)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh


    Level 16 (Ranger)


    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider


    Level 18 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting


    Level 19 (Ranger)


    Level 20 (Ranger)
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Tempest III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Balance I
    Enhancement: Improved Disable Device I
    Enhancement: Improved Search I
    Enhancement: Improved Search II
    Enhancement: Improved Search III
    Enhancement: Improved Search IV
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Toughness I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Combat Training I
    Enhancement: Warforged Combat Training II
    Enhancement: Warforged Combat Training III
    Enhancement: Warforged Combat Training IV



    I have the fighter, monk and palading past lives.

    Here's some of the loot i plan on wearing.

    Head: GS HP, Conc opp. / Skullfetish :P
    Goggle:GS SP,Cha+6, Lightning Storm Guard
    Neck: GS HP, Earthgrab/ Torc
    Trinket: Head of Good Fortune/Greater Stalwart Trinket
    Cloak: lvl 16 Mabar Cloak/Epic Envenomed Cloak
    Belt: Knost's Belt
    Bracers: Levik's Bracers/ Epic Scorched Bracers
    Gloves:Gloves of the Titan's Grip
    Docent: Docent of Defiance
    Boots: Madstone boots/ Surefooted boots
    Ring1: Tumbleweed
    Ring2: Not sure yet. Hoping for a Tod ring/
    Weapon1: LitII Kopesh
    Weapon2: LitII Kopesh
    Last edited by Mankghoul; 05-09-2011 at 02:45 PM.

  2. #2
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    Default

    Since your going WF why not skip rogue and pick up 1 lvl of barbarian? Unless your dying for the "fun/joy" of disabling traps and opening doors n chests...

    You won't be annoyed by rage exhaustion as the main selling point. But also:
    Full bab (slightly increased attack speed),
    +1dmg in PA,
    a somewhat rage (one extra if you got encrusted),
    +10% movement speed is also nice.
    Camp Naughty Bad Fun
    Jichael Mackson

  3. #3
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    Thanks for the quick reply !
    Yes, the 1 lvl of barbarian would be sweet but Im going to be grouping with a couple of friends and the ability to disable the traps would go a long way to give us more exp and smooter runs. Also being able to safely secure the passage for the party makes me feel less useless hehe :P

  4. #4
    Community Member grodon9999's Avatar
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    How in love are you with WF? Any of the fleshy races can better take advantage of the potential for excellent self-healing. Dorf can have the same HP, human more healing amp, Horc more damage output.

  5. 05-09-2011, 02:34 PM


  6. #5
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    Quote Originally Posted by grodon9999 View Post
    How in love are you with WF? Any of the fleshy races can better take advantage of the potential for excellent self-healing. Dorf can have the same HP, human more healing amp, Horc more damage output.

    I dont really like the other races that much actually- Really would prefer a Warforged.

  7. #6
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    The 18 levels of RNG is pretty pointless on this build. Go 15 RNG, 1 ROG, 4 FTR. This nets you two extra bonus feats, you still get FoM and CSW, and you still get your 4th Favored Enemy. You are gimping yourself by taking RNG to 18. =)

  8. #7
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    Red face

    hm..15 ranger... I was thinking 15ranger/3 rogue/2 paladin, or 15 ranger/3 paladin/2fighter (wont be able to have as high UMD or do traps though :/ ) .

    The paladin lvls are for charisma mod to saves, i love high saves almost as much as I love WF.

    I could start with 16 STR, 14 DEX, 18 CON, 10 INT, 8 WIS, 12 CHA.

    How does that seem?
    Last edited by Mankghoul; 05-10-2011 at 12:13 AM.

  9. #8
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    I ran the 15rgr/3rg/2pal through the char generator...here it is:

    Code:
    Character Plan by DDO Character Planner Version 3.8.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (2 Paladin \ 3 Rogue \ 15 Ranger) 
    Hit Points: 350
    Spell Points: 160 
    BAB: 19\19\24\29\29
    Fortitude: 20
    Reflex: 17
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            14                    16
    Constitution         18                    20
    Intelligence         10                    12
    Wisdom                8                     8
    Charisma             12                    12
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    19
    Bluff                 1                     1
    Concentration         4                     5
    Diplomacy             1                     1
    Disable Device        4                    25
    Haggle                1                     1
    Heal                 -1                    -1
    Hide                  2                     3
    Intimidate            1                     1
    Jump                  7                    17
    Listen               -1                    -1
    Move Silently         2                     3
    Open Lock             6                     7
    Perform               n/a                   n/a
    Repair                0                     1
    Search                4                    24
    Spot                 -1                    -1
    Swim                  7                     9
    Tumble                6                    13
    Use Magic Device      5                    24
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Toughness
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Feat: (Selected) Dodge
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Mobility
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
    
    
    Level 15 (Ranger)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 19 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Swamp Lore II
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Tundra Lore II
    Enhancement: Ranger Desert Lore I
    Enhancement: Ranger Desert Lore II
    Enhancement: Ranger Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Favored Resistance III
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Wrack Construct I
    Enhancement: Improved Disable Device I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Paladin Toughness I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Last edited by Mankghoul; 05-10-2011 at 12:43 AM.

  10. #9
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Faent View Post
    The 18 levels of RNG is pretty pointless on this build. Go 15 RNG, 1 ROG, 4 FTR. This nets you two extra bonus feats, you still get FoM and CSW, and you still get your 4th Favored Enemy. You are gimping yourself by taking RNG to 18. =)
    Tempest 3 is still a viable PrE, imho. Or are there things which make the Double Strike bonus essentially irrelevant?

    Exploiters and Prodigy-like builds (12 Ran, 7 Rog, 1 Monk) have one essential advantage: The option to use Handwraps against mobs which are crit-immune. The Handwrap's higher speed synergize with the Rogue haste boost nicely.
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  11. #10
    Community Member grodon9999's Avatar
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    Quote Originally Posted by karl_k0ch View Post

    Exploiters and Prodigy-like builds (12 Ran, 7 Rog, 1 Monk) have one essential advantage: The option to use Handwraps against mobs which are crit-immune. The Handwrap's higher speed synergize with the Rogue haste boost nicely.
    The ability to use handwraps is as useful as the AC buff from the monk splash.

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