Because, in America, we don't believe in vowels. We sure as hell believe in healers though!

This character is being pushed into being because my server, Orien, has no healers. I know that I could use those finding feats for better stuff, but I can't use those feats in a way to get better loot. Since I love loot, it's a personal preference, I think I'll take the loss of a few feats for it.

I am not making this character with any gear AT ALL in mind. He is there to heal the raid, not to loot the chest at the end, though he ironically will make it better for everyone else. Any tomes/gear that I stumble upon will be worked in by tweaking AP stats.

Code:
Character Plan by DDO Character Planner Version 3.9.1
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Damnitman I'm a doctor
Level 20 Lawful Good Human Male
(20 Cleric) 
Hit Points: 282
Spell Points: 1622 
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 5
Will: 20

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength              9                    11
Dexterity             8                     8
Constitution         14                    16
Intelligence          9                    10
Wisdom               18                    26
Charisma             15                    20

Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Intelligence used at level 4
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               0                    10.5
Bluff                 2                     5
Concentration         6                    26
Diplomacy             2                     5
Disable Device       n/a                    n/a
Haggle                2                     5
Heal                  4                    10
Hide                 -1                    -1
Intimidate            2                     5
Jump                 -1                     7
Listen                4                     8
Move Silently        -1                    -1
Open Lock            n/a                   n/a
Perform               n/a                   n/a
Repair               -1                     0
Search               -1                     0
Spot                  4                     8
Swim                 -1                     0
Tumble                0                     0
Use Magic Device      n/a                   n/a

Level 1 (Cleric)
Feat: (Selected) Least Dragonmark of Finding
Feat: (Human Bonus) Toughness


Level 2 (Cleric)


Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Lesser Dragonmark of Finding


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Greater Dragonmark of Finding


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Maximize Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Quicken Spell


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Mental Toughness


Level 19 (Cleric)


Level 20 (Cleric)
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Human Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Divine Vitality III
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Any comments on stats, AP, feats is appreciated. If you can give me a solid reason to drop those feats of finding, I'll listen. Thank you.