Are strength based rogues really that much better? What are the pro's and cons of each? I've been trying to find something that has starting stats at lvl 1 but can't seem to find anything that I can match in character creation.
Thx
Are strength based rogues really that much better? What are the pro's and cons of each? I've been trying to find something that has starting stats at lvl 1 but can't seem to find anything that I can match in character creation.
Thx
STR rogues also can use a wider variety of weapons, they are not restricted to finesseable ones.
So for a halfling how would you place your stats in the character manager?
Strength - Saves you an extra feat; allows you to do more damage and have greater weapon selection.
Dex - ..... well if you want to build an AC rogue, you can go dex. AC has very diminishing returns starting once you hit about level 13, though, that are very hard for a non-grinder to keep up with.
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I think I asked the wrong question about starting stats for a strength build? There is so much to read but I'm guessing that you wouldn't go halfling for a str. build?
Sorry if I'm asking alot of question but I am reading through past posts but there is a lot of info and of course the dex vs str debate that never seems to be answered... That and I can't find somthing that states starting stats that I can actually match when I go to make a character..
Last edited by rapt; 05-07-2011 at 06:16 PM.
Halfling STR build rogue offers 2nd highest dps in the game behind a H-Orc Str build rogue. I posted the dps comparison in this post:
http://forums.ddo.com/showpost.php?p...5&postcount=39
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Unofficial STR-based Rogue Guide
Last edited by uthanak69; 05-07-2011 at 07:35 PM.
Unless Halfling 28pt, I'd go Str-based, where I'd start with a 16 Str/16 Dex split for races with a Dex bonus.
Otherwise, something like 16+ Str and 15 Dex are fine.
For a Dex-based build, I'd go with 14 Str and 18 Dex, which would be only on a halfling.
Your most important marks for stats are 17 Dex for Improved and Greater Two Weapon Fighting and enough Con for Not Being Despised By Healers. If you are a newer player, my advice for you is:
14 Str
16 Dex
14 Con
12 Int
10 Wis
8 Cha
On a 28 point halfling, and all level-ups into Strength. You will definitely be able to afford a +1 Dex tome before level 15, which is your last chance to start taking ITWF and GTWF.
Great, then I should train like this?
http://forums.ddo.com/showthread.php?t=266083
Draccus has a How to Build a Rogue Thread. It is a good general read.
Right now, Arcane and Divine buffs favor the Str Build, however Dex Builds also get just as much help from the buffs too. Dex Builds trade one or two swings for a higher AC. However, it is really hard to tell the difference when you are playing with a Str and a Dex build rogue.
As for weapon selection, a rogue's damage comes from Backstabbing. If you know how to work Backstabbing, the weapon becomes less important when compared to the damage you can do Backstabbing.
I'm following this guide for my halfling rogue but am wondering what should I get when I have the listed enhancements? I was thinking like spot, hide maybe some trap stuff when I have points? Kinda clueless here.
coming back to your question... each time you level up you get points to improve your skills. skills add versatility to a rogue.
1. Rogue stuff - First things you fill up. Spot, search, disable device, open locks. Many ppl will advocate against maxing spot as the vast majority of traps are in fixed position. But for a new player who has not run through every quest a few dozen times it is very important and useful. Could skip a few ranks in open lock.
2. Utility skills - UMD. your biggest friend at higher levels. It builds up very slowly. You will see no benefits untill you reach 18 abouts and then it blows you away. This is one thing you want to max out in blind faith for now.
3. Game play - Jump and balance. You do not have max these. 10-15 ranks in each is enough. (Balance only helps you get back on your feet faster if knocked down). Tumble - 1 rank is enough
4. Aggro management/Survival skills - Bluff/diplomacy. Pick one. Diplomacy will not work if soloing but is very nice if in a party.
5. Sneak skills - Hide, move silently. You don't have to be sneaky to sneak attack. The game does not require a stealth approach 99% of the times. Pick if you have the points for it.
6. Haggle - always nice to have a few more coins but never the first line to max.
So skills to keep maxed are spot, search, disable device, UMD. Open lock can be as high as possible. Max one of the aggro management skills.
Rogues get plenty of skill points and you will have no problem flavoring your rogue in terms of skill points.