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  1. #1
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    Default str vs dex rogue

    Are strength based rogues really that much better? What are the pro's and cons of each? I've been trying to find something that has starting stats at lvl 1 but can't seem to find anything that I can match in character creation.
    Thx

  2. #2
    Hero Gkar's Avatar
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    Quote Originally Posted by rapt View Post
    Are strength based rogues really that much better? What are the pro's and cons of each? I've been trying to find something that has starting stats at lvl 1 but can't seem to find anything that I can match in character creation.
    Thx
    Yes, STR rogues win out. They do more DPS and save a feat (or use it for kopesh for even more DPS)

    DEX rogues have a marginally better reflex save and a higher to-hit potential if haven't yet grinded out all the possible str enhancement gear.

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    Quote Originally Posted by Gkar View Post
    Yes, STR rogues win out. They do more DPS and save a feat (or use it for kopesh for even more DPS)

    DEX rogues have a marginally better reflex save and a higher to-hit potential if haven't yet grinded out all the possible str enhancement gear.
    Also, technically, better stealth, though many don't make much use of that feature.

  4. #4
    Community Member Spoprockel's Avatar
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    STR rogues also can use a wider variety of weapons, they are not restricted to finesseable ones.

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    So for a halfling how would you place your stats in the character manager?

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    Community Member Samadhi's Avatar
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    Quote Originally Posted by rapt View Post
    Are strength based rogues really that much better? What are the pro's and cons of each? I've been trying to find something that has starting stats at lvl 1 but can't seem to find anything that I can match in character creation.
    Thx
    Strength - Saves you an extra feat; allows you to do more damage and have greater weapon selection.

    Dex - ..... well if you want to build an AC rogue, you can go dex. AC has very diminishing returns starting once you hit about level 13, though, that are very hard for a non-grinder to keep up with.
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    I think I asked the wrong question about starting stats for a strength build? There is so much to read but I'm guessing that you wouldn't go halfling for a str. build?
    Sorry if I'm asking alot of question but I am reading through past posts but there is a lot of info and of course the dex vs str debate that never seems to be answered... That and I can't find somthing that states starting stats that I can actually match when I go to make a character..
    Last edited by rapt; 05-07-2011 at 06:16 PM.

  8. #8
    Community Member Samadhi's Avatar
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    Quote Originally Posted by rapt View Post
    I think I asked the wrong question about starting stats for a strength build? There is so much to read but I'm guessing that you wouldn't go halfling for a str. build?
    I have multiple halflings that are Str builds. If nothing else, this makes it much easier to hit Dex requirements for TWF in stat allocation. At worst, it is a slightly better dump stat
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  9. #9
    Community Member Thucydides04's Avatar
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    Quote Originally Posted by rapt View Post
    I think I asked the wrong question about starting stats for a strength build?
    Halfling STR build rogue offers 2nd highest dps in the game behind a H-Orc Str build rogue. I posted the dps comparison in this post:

    http://forums.ddo.com/showpost.php?p...5&postcount=39
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  10. #10
    Community Member Ookami007's Avatar
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    Quote Originally Posted by Thucydides04 View Post
    Halfling STR build rogue offers 2nd highest dps in the game behind a H-Orc Str build rogue. I posted the dps comparison in this post:

    http://forums.ddo.com/showpost.php?p...5&postcount=39
    Compare that to human khopesh with either Quick Draw or PL: Rogue, since humans get the extra feat.
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    Community Member uthanak69's Avatar
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    Quote Originally Posted by rapt View Post
    I think I asked the wrong question about starting stats for a strength build? There is so much to read but I'm guessing that you wouldn't go halfling for a str. build?
    Sorry if I'm asking alot of question but I am reading through past posts but there is a lot of info and of course the dex vs str debate that never seems to be answered... That and I can't find somthing that states starting stats that I can actually match when I go to make a character..
    Halflings make awesome STR based Rogues. My Rogue is a Halfling STR based and I love her. She was actually a DEX build, but re-rolled at level 13 'cause I wanted STR based (yes I could have LR but didn't have the TP for a heart). But IMO, STR is far better than DEX builds.
    Last edited by uthanak69; 05-07-2011 at 07:35 PM.

  12. #12
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    Unless Halfling 28pt, I'd go Str-based, where I'd start with a 16 Str/16 Dex split for races with a Dex bonus.
    Otherwise, something like 16+ Str and 15 Dex are fine.

    For a Dex-based build, I'd go with 14 Str and 18 Dex, which would be only on a halfling.
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  13. #13
    Community Member Kinerd's Avatar
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    Your most important marks for stats are 17 Dex for Improved and Greater Two Weapon Fighting and enough Con for Not Being Despised By Healers. If you are a newer player, my advice for you is:

    14 Str
    16 Dex
    14 Con
    12 Int
    10 Wis
    8 Cha

    On a 28 point halfling, and all level-ups into Strength. You will definitely be able to afford a +1 Dex tome before level 15, which is your last chance to start taking ITWF and GTWF.

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    Community Member Samadhi's Avatar
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    Quote Originally Posted by Kinerd View Post
    Your most important marks for stats are 17 Dex for Improved and Greater Two Weapon Fighting and enough Con for Not Being Despised By Healers. If you are a newer player, my advice for you is:

    14 Str
    16 Dex
    14 Con
    12 Int
    10 Wis
    8 Cha

    On a 28 point halfling, and all level-ups into Strength. You will definitely be able to afford a +1 Dex tome before level 15, which is your last chance to start taking ITWF and GTWF.
    Personally I would put the two points of Wisdom literally anywhere else. But overall this quoted is excellent advice I was too lazy to type out OP
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    Great, then I should train like this?
    http://forums.ddo.com/showthread.php?t=266083

  16. #16
    Community Member uthanak69's Avatar
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    Quote Originally Posted by rapt View Post
    Great, then I should train like this?
    http://forums.ddo.com/showthread.php?t=266083
    You can, that's a great build.

  17. #17
    Community Member RJBsComputer's Avatar
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    Draccus has a How to Build a Rogue Thread. It is a good general read.

    Right now, Arcane and Divine buffs favor the Str Build, however Dex Builds also get just as much help from the buffs too. Dex Builds trade one or two swings for a higher AC. However, it is really hard to tell the difference when you are playing with a Str and a Dex build rogue.

    As for weapon selection, a rogue's damage comes from Backstabbing. If you know how to work Backstabbing, the weapon becomes less important when compared to the damage you can do Backstabbing.

  18. #18
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    I'm following this guide for my halfling rogue but am wondering what should I get when I have the listed enhancements? I was thinking like spot, hide maybe some trap stuff when I have points? Kinda clueless here.

  19. #19
    Community Member Thaxlsillyia's Avatar
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    Quote Originally Posted by rapt View Post
    I'm following this guide for my halfling rogue but am wondering what should I get when I have the listed enhancements? I was thinking like spot, hide maybe some trap stuff when I have points? Kinda clueless here.
    coming back to your question... each time you level up you get points to improve your skills. skills add versatility to a rogue.
    1. Rogue stuff - First things you fill up. Spot, search, disable device, open locks. Many ppl will advocate against maxing spot as the vast majority of traps are in fixed position. But for a new player who has not run through every quest a few dozen times it is very important and useful. Could skip a few ranks in open lock.
    2. Utility skills - UMD. your biggest friend at higher levels. It builds up very slowly. You will see no benefits untill you reach 18 abouts and then it blows you away. This is one thing you want to max out in blind faith for now.
    3. Game play - Jump and balance. You do not have max these. 10-15 ranks in each is enough. (Balance only helps you get back on your feet faster if knocked down). Tumble - 1 rank is enough
    4. Aggro management/Survival skills - Bluff/diplomacy. Pick one. Diplomacy will not work if soloing but is very nice if in a party.
    5. Sneak skills - Hide, move silently. You don't have to be sneaky to sneak attack. The game does not require a stealth approach 99% of the times. Pick if you have the points for it.
    6. Haggle - always nice to have a few more coins but never the first line to max.

    So skills to keep maxed are spot, search, disable device, UMD. Open lock can be as high as possible. Max one of the aggro management skills.
    Rogues get plenty of skill points and you will have no problem flavoring your rogue in terms of skill points.

  20. #20
    Community Member Therigar's Avatar
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    Quote Originally Posted by Thaxlsillyia View Post
    coming back to your question... each time you level up you get points to improve your skills. skills add versatility to a rogue.
    1. Rogue stuff - First things you fill up. Spot, search, disable device, open locks. Many ppl will advocate against maxing spot as the vast majority of traps are in fixed position. But for a new player who has not run through every quest a few dozen times it is very important and useful. Could skip a few ranks in open lock.
    2. Utility skills - UMD. your biggest friend at higher levels. It builds up very slowly. You will see no benefits untill you reach 18 abouts and then it blows you away. This is one thing you want to max out in blind faith for now.
    3. Game play - Jump and balance. You do not have max these. 10-15 ranks in each is enough. (Balance only helps you get back on your feet faster if knocked down). Tumble - 1 rank is enough
    4. Aggro management/Survival skills - Bluff/diplomacy. Pick one. Diplomacy will not work if soloing but is very nice if in a party.
    5. Sneak skills - Hide, move silently. You don't have to be sneaky to sneak attack. The game does not require a stealth approach 99% of the times. Pick if you have the points for it.
    6. Haggle - always nice to have a few more coins but never the first line to max.

    So skills to keep maxed are spot, search, disable device, UMD. Open lock can be as high as possible. Max one of the aggro management skills.
    Rogues get plenty of skill points and you will have no problem flavoring your rogue in terms of skill points.
    Excellent post.

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