I'm all in favor of your first 5 points as being higher priorities for the DDO development team. I think your 6th point is just being mean and I'd neg rep you for it if I could.
And, for this part of your post I'd neg rep you again if it were possible since you are clearly just being argumentative.
Your premise that PvP was thrown in because people wanted a time waster is highly inflammatory and unsubstatiated opinion. You and I have both been around for a long time and you know that there were requests for PvP from the very start. It didn't have to do with wasting time. It had to do with that was what a segment of the population wanted in an MMO.
DDO's response of limiting PvP to specific, designated areas was a direct response to those of us who reminded Turbine that we came to the game for the PvE and didn't want the PvP aspects that were in other MMOs. We reminded the developers that D&D is primarily a group against the DM game and that was part of the appeal -- the reason why the D&D franchise has been a billion dollar industry over the last 40 years.
What we have in DDO is a reasonable compromise between those that want and those that don't want PvP. And, if developers work the first 5 issues you list -- along with churning out regular, new content -- I'd have a hard time faulting your post.
But the intentional meanness is unwarranted, especially since it is based on mistruths and misrepresentations.