Page 1 of 5 12345 LastLast
Results 1 to 20 of 85
  1. #1
    Community Member
    Join Date
    Nov 2008
    Posts
    1,653

    Default System devs and content devs

    We have several devs here on the boards posting about their work on DDO - new classes, feats, PrE's, Reincarnation, Skill changes etc. That is great (not that bringing back the WDA wouldn't have been even better...), and I always click the Dev Tracker after opening the DDO forums.

    But where are the quest devs? Where are the guys and gals making the content in where we actually pilot our new classes, feats, PrE's? Long time ago Eldorudo worked on content and participated in the forums, as did Keeper. Eldorudo has left, and it seems Keeper has as well. But where are all the other content developers hiding? I think The_Rocking_Dead makes quests but I'm not certain.

    I'm sure the community would love to hear what you guys are working on - just as we love discussing and hearing about systems. Discuss quest details and bugs and propose content ideas and improvements (oups I suppose that last comment made any visiting content devs close this thread ). The additions the content devs bring to DDO is as important as the systems Eladrin, Madfloyd and Flimsy and the others develop, yet we seldom hear from you. I would even say that some think quests are even more important than systems! (sorry Eladrin & Co )

    So, anyone in there? If so, I would just like to say that I love all the hilarious quips and small things mobs say - the text that is written above their heads - very funny stuff , and please let us know what you guys are up to!
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
    Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010

  2. #2
    Community Member
    Join Date
    Nov 2009
    Posts
    4,222

    Default

    I don't think they let them out of their cages.

    (dang, that's a lot of third-person plural pronouns...)


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  3. #3
    Lead Developer PurpleFooz's Avatar
    Join Date
    Oct 2008
    Posts
    0

    Default

    Quote Originally Posted by Razcar View Post
    We have several devs here on the boards posting about their work on DDO - new classes, feats, PrE's, Reincarnation, Skill changes etc. That is great (not that bringing back the WDA wouldn't have been even better...), and I always click the Dev Tracker after opening the DDO forums.

    But where are the quest devs? Where are the guys and gals making the content in where we actually pilot our new classes, feats, PrE's? Long time ago Eldorudo worked on content and participated in the forums, as did Keeper. Eldorudo has left, and it seems Keeper has as well. But where are all the other content developers hiding? I think The_Rocking_Dead makes quests but I'm not certain.

    I'm sure the community would love to hear what you guys are working on - just as we love discussing and hearing about systems. Discuss quest details and bugs and propose content ideas and improvements (oups I suppose that last comment made any visiting content devs close this thread ). The additions the content devs bring to DDO is as important as the systems Eladrin, Madfloyd and Flimsy and the others develop, yet we seldom hear from you. I would even say that some think quests are even more important than systems! (sorry Eladrin & Co )

    So, anyone in there? If so, I would just like to say that I love all the hilarious quips and small things mobs say - the text that is written above their heads - very funny stuff , and please let us know what you guys are up to!
    Yes, we're here, thanks for thinking about us. Flimsy is actually a content dev! He's written some of our best dialogue.
    Last edited by PurpleFooz; 05-07-2011 at 11:14 AM.

  4. #4
    Community Member
    Join Date
    Nov 2008
    Posts
    1,653

    Default

    Quote Originally Posted by PurpleFooz View Post
    Yes, we're here, thanks for thinking about us. Flimsy is actually a content dev! He's written some of our best dialogue.
    Ah cool! Thanks for your reply. And my excuses to Flimsy

    I understand that maybe content development may not always be as "concrete" as the +1 contra +2 of system work, but please ask your colleagues if they wouldn't mind discussing their (awesome) work more here on the forums!

    I'm often impressed with how inventively you guys use the existing art assets in dungeon creation. You see a floor pattern, like the one in the Twelve planescaller room and realise it was made up from the torii gates first seen in Ghola-Fan. There are many cool examples like that. Keep up the good work and as said, I'm sure many of us are as interested discussing quest design as classes, feats etc.
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
    Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010

  5. #5
    Community Member Cauthey's Avatar
    Join Date
    Jun 2010
    Posts
    1,976

    Default

    Quote Originally Posted by Razcar View Post
    Ah cool! Thanks for your reply. And my excuses to Flimsy

    I understand that maybe content development may not always be as "concrete" as the +1 contra +2 of system work, but please ask your colleagues if they wouldn't mind discussing their (awesome) work more here on the forums!

    I'm often impressed with how inventively you guys use the existing art assets in dungeon creation. You see a floor pattern, like the one in the Twelve planescaller room and realise it was made up from the torii gates first seen in Ghola-Fan. There are many cool examples like that. Keep up the good work and as said, I'm sure many of us are as interested discussing quest design as classes, feats etc.
    ^^ Absolutely this!!

    Thank you for all of your hard work, and highly entertaining content! And yes - please don't be strangers. The community really gets a charge when you guys come in and discuss the game, your work, and give us puzzling hints about future content.

  6. #6
    Community Member
    Join Date
    Sep 2009
    Posts
    2,495

    Default

    i love seeing the inventive ways the devs find of trying to kill us

    a lot of ddo's soul definitely comes from the traps, along with the combat system and FPS style controls its really adds to the feeling of being in a dungeon as opposed to the open killing fields of a generic MMO.
    www.legendsguild.eu A light RP guild that's moved from Keeper in Europe to Thelanis
    Play DDO in 3D, for fweeeee! how to use coloured 3D glasses with DDO.
    East? West? Which way's that? Putting East and West back on the (mini)map
    Tired of chasing blue dots? Find a speed or striding item, vets are hooked on them and you will be too!

  7. #7
    Community Member Mister_Peace's Avatar
    Join Date
    Oct 2009
    Posts
    567

    Default

    Purplefooz, are you the animator? Can you tell us when we'll be seeing spear animations?
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
    Quote Originally Posted by suitepotato View Post
    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  8. #8
    FlimsyFirewood
    Guest

    Default

    Nah, Purplefooz and I are both content.

    More traps? Ok... check.

    Can't really talk about new content, not until it hits Lammania. Wouldn't want to spoil anything.

    Also, we do our work usually two updates ahead of what's live, so sometimes it's hard to keep track of what we are and aren't allowed to talk about yet.

  9. #9
    Community Member barryman5000's Avatar
    Join Date
    Mar 2010
    Posts
    263

    Default

    Quote Originally Posted by FlimsyFirewood View Post
    . . .More traps? Ok... check. . .
    Whoever suggested that, thanks alot.

  10. #10
    Community Member knightgf's Avatar
    Join Date
    Jun 2008
    Posts
    1,071

    Default

    Quote Originally Posted by FlimsyFirewood View Post
    Nah, Purplefooz and I are both content.

    More traps? Ok... check.

    Can't really talk about new content, not until it hits Lammania. Wouldn't want to spoil anything.

    Also, we do our work usually two updates ahead of what's live, so sometimes it's hard to keep track of what we are and aren't allowed to talk about yet.
    What aren't you allowed to talk about yet?

  11. #11
    Community Member Zadkiele's Avatar
    Join Date
    Jun 2009
    Posts
    0

    Default

    Quote Originally Posted by FlimsyFirewood View Post
    Nah, Purplefooz and I are both content.

    More traps? Ok... check.

    Can't really talk about new content, not until it hits Lammania. Wouldn't want to spoil anything.

    Also, we do our work usually two updates ahead of what's live, so sometimes it's hard to keep track of what we are and aren't allowed to talk about yet.
    What about a more generalised question?

    As a GM, creating adventures and stories for my players, sometimes you get a situation where the players shortcut through the content in a manner you didn't anticipate, and while you don't want to penalise them for thinking smart, and infact actively encourage it, at the same time it's annoying that you wasted time lovingly crafting 'content' that ends up being bypassed or trivialised.

    I've only encountered that GMing for a single group of players. You guys create content for hundreds of thousands of players - how do you feel when your quests are played in a manner you didn't intend?

    Zad.

  12. #12
    Community Member delicious.crab's Avatar
    Join Date
    Jun 2010
    Posts
    96

    Default

    Quote Originally Posted by barryman5000 View Post
    Whoever suggested that, thanks alot.
    Seconded. More traps please. Deadly ones. Cunningly hidden and uncircumventable. With multiple damage components, including untyped. Oh and random ones. Scores of deadly ****ing random, vicious traps, preferably with DCs consistent with 3-5 levels above nominal quest level.

    A rogue has to eat.

  13. #13
    Community Member Kza's Avatar
    Join Date
    Dec 2008
    Posts
    929

    Default

    When i played LOTRO they had some developers talking about the story behind quests/updates sometimes. The thinking about the plotline etc etc. I know that ddo are not story driven to that extreme like lotro. But i liked those talkings. If any of you who have done a questpack wanted to give a more "lengthy" story behind the plot and how your thoughts were when you did it i am sure many really would like to read that kind of stuff. :-)

  14. #14
    Community Member SiliconShadow's Avatar
    Join Date
    Mar 2010
    Posts
    380

    Default

    You guys do an amazing job +1 to you all for your hard work, and I also would lose to hear more from the wonderful and somewhat twisted minds of the content devs!

    "She used int as a dump stat" Love it
    "(Party): [Party] Mislabeled: you were killed by Qrazydirections"

  15. #15
    Founder Tyrande's Avatar
    Join Date
    Jan 2006
    Posts
    3,665

    Default

    I believe creating content is harder than the systems, classes and PREs as it has to deal with story, art, music, dialogues, etc. It is essentially making a movie.

    Like movies, some of them are boring, mindless killing and mindless zombie slaying; like "Friday the 13th". They have limited and no story and not even scary after watching it.

    Some movies, like "The Exorcist", are more interesting, scary and have a moral dilemma.

    Personally, I would prefer content that has a richer story line and can be replayed with different developments on the story.

    In DDO, I like the development of the story, from Waterworks to Seal of the San-To-Kor to Giant Hold to Reaver's Refuge...

    Twilight Forge to Eye of the Titan interwoven with the Reaver's Refuge story.

    or from Vale of the Twilight to Amrath...

    or from Xorian Cipher and Threnal the Discovery of a portal to Xoriat to Delirium to the current U9 Harbinger of Madness.

    Wonder where the next chapter in the story chain lies?
    Last edited by Tyrande; 05-09-2011 at 01:12 PM.

    With Great Power Comes Great Responsibility

  16. #16
    2015 DDO Players Council Seikojin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by FlimsyFirewood View Post
    Nah, Purplefooz and I are both content.

    More traps? Ok... check.

    Can't really talk about new content, not until it hits Lammania. Wouldn't want to spoil anything.

    Also, we do our work usually two updates ahead of what's live, so sometimes it's hard to keep track of what we are and aren't allowed to talk about yet.
    I know how you feel when it comes to what is allowed to be talked about or not. Especially when features and changes that you are working on are somewhat already out there. Doubly so for crafting. LOL

    Thanks for the more traps. Puzzles too please!

  17. #17
    Community Member Dragavon's Avatar
    Join Date
    Sep 2006
    Posts
    2,879

    Default

    Quote Originally Posted by FlimsyFirewood View Post
    Nah, Purplefooz and I are both content.

    More traps? Ok... check.

    Can't really talk about new content, not until it hits Lammania. Wouldn't want to spoil anything.

    Also, we do our work usually two updates ahead of what's live, so sometimes it's hard to keep track of what we are and aren't allowed to talk about yet.
    I would like to see dungeons with more randomized traps.

    Say a dungeon has 50 trap locations, where 5-10 are active in any given run through that dungeon.

    And perhaps dungeons where disabling an especially lethal trap opens up a shorter, easier and faster way to complete.

  18. #18
    2015 DDO Players Council Seikojin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Dragavon View Post
    I would like to see dungeons with more randomized traps.

    Say a dungeon has 50 trap locations, where 5-10 are active in any given run through that dungeon.

    And perhaps dungeons where disabling an especially lethal trap opens up a shorter, easier and faster way to complete.
    I like that idea. All of it.

  19. #19
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Quote Originally Posted by FlimsyFirewood View Post
    Nah, Purplefooz and I are both content.

    More traps? Ok... check.

    Can't really talk about new content, not until it hits Lammania. Wouldn't want to spoil anything.

    Also, we do our work usually two updates ahead of what's live, so sometimes it's hard to keep track of what we are and aren't allowed to talk about yet.
    I still think some of the best traps in the game are in The Cursed Crypt.

    Grease trap (into a mincer blade trap)? Check

    Shiny chest with a massive collapsing floor in front of it? Check

    Traps you really don't want to zerg through, even on Normal? Check (again, collapsing floors).


    All that is missing from that quest is a trap that kills one or more Silver Flame hostages...
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  20. #20
    Community Member
    Join Date
    Nov 2008
    Posts
    1,653

    Default

    Quote Originally Posted by delicious.crab View Post
    Seconded. More traps please. Deadly ones. Cunningly hidden and uncircumventable. With multiple damage components, including untyped. Oh and random ones. Scores of deadly ****ing random, vicious traps, preferably with DCs consistent with 3-5 levels above nominal quest level.

    A rogue has to eat.
    Most traps we have today do damage, but can usually be circumvented by some jumping. I would like to see traps that don't do damage, but have some mildly annoying effect instead, such as an 3-4 minute debuff to some values, a short-time (1 min) undispellable Slow etc - but the other hand cannot be avoided sans disabling. Or why not have an unavoidable and lethal trap guard a short-cut.

    The main point for disabling traps now is xp-bonus, unless they cannot be avoided. Would be nice to have trap disabling actually make running the quest be smoother, and leaving them undisabled would just make the quest take a little more time/be inconvenient.
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
    Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload