I decided to pretty much mimic KingOfCheese's 'Sockpuppet' build (http://forums.ddo.com/showthread.php?t=309669), and made a str rogue halfling, who will start out using rapiers and shortswords, and probably progress to khopeshes later (or will wait until 2nd life to do so).
This is (by endgame at least) a max dps, non squishy, do-it-all rogue, and with the right equipment, can truly do so. As such, the skills that I have been putting points into so far (haven't even gotten off of the veteran starting ship yet) are:
Hide and Sneak and search, max at every lvl.
Jump and balance at every lvl so far.
Disable device at every level so far.
open locks, with skipping maybe once.
A rank or two in UMD, just to get it started, and have a score of 0 or 1.
(Side question - Can you take ranks off later and relocate them when leveling? Like if at level 8 I've got 10 ranks in open locks, can I take off two, and use those point on UMD?)
Is there a reason I should put any points into tumble on a rogue? (Can just jump over enemies?) Should I have UMD built up early so that I can use heal wands early, let it sit mid levels, and add to it again later for res scroll use?
What skills did you put into your rogue, in what general progression, and why? And based on the type of rogue I'm trying to run, which would you recommend when, and why?