since the devs are trying to make magic viable (and perhaps made it overpowered), i hold hope they will turn some attention to tweaks regarding how much xp quests give.
please read the entire post (that means past the "nerf the pretty ridiculous ones" and to teh "buff the ones that are too low (by the way, the quests that are too low do not consist of all the most annoying quests in the game...)
yes yes, i loved shadow crypt xp, but i really dont think that getting 22-26k xp per ~15min run was "balanced" in any way shape or form at level 8 :/, yeah you want to get high level, but step back a second, should a quest like that seriously have that much xp? the type of xp that levels someone from 7-10 in the course of 2 days? no.
conversely, some quests just plain dont give enough xp, muuuuch to little, id point some out, but... there are a lot of them. Increase the xp on these quests so people will actually start running a larger percentage of the game's content.
i suggest that quest xp be based off of: A- the average time it takes to finish them (as generally thought out, or maybe even playtested) and B- the difficulty of the monsters, etc. in it. Rather then a seemingly arbitrary number... (for example, even though a small problem has the same difficulty monsters, its length means it should get more xp than the snitch)
add on- in accordance with the inavailability of so-called "uber xp" quests, lower the TR curve on xp
that way, running some quests wont feel like a waste of time, and people will stop skulking around inside tombs and crypts all of low-mid-possiblyhigh levels :P
To some of the TR arguments- Guys, you have to realize that there are also other quests in the game so instead of running say, delerahs x15, youd run deleras x5, redwillows x5, phiarlan thingies x5, etc. x5. Or just farm the same quest if you really prefer that....
One worry is that TRs wotn actually have enough xp to cap, hopefully, this system will result in a greater total amount of available xp, just more spread out, instead of less, with bits more concentrated in certain quests.
i also realize that there will always be an optimum path, thats fine, i just dont want one quest to be the "omg farm it for an hour to level up" quest.
also, increase optional xp, as of now, that 5 minutes for 97 xp is almost never done :/
BY SIRGOG-
Some quests have extremely hard puzzles in them (well at least for first timers), in the case of these special "puzzle quests" (crucible, shadowcrypt, etc.), first time completions will recieve an XP bonus, while subsequent completions will be back to standard. [though no one runs a puzzle quest without guides nowadays D: )