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Thread: WF Earth Savant

  1. #1
    Uber Completionist
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    Default WF Earth Savant

    I just rolled a WF sorcerer (Earth Savant) two days back and now I am reading on the forums that such is a bad choice. Is it really? I thought being able to self heal later on would be nice. Forums suggest humans to be better. Is that really the case?

  2. #2
    Community Member Therrias's Avatar
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    Warforged get a Charisma penalty, that's all.

  3. #3
    Community Member Jaid314's Avatar
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    not a bad idea, but neither is it without drawbacks. you'll be a lot tougher and survivable, a little less powerful offensively though. it isn't by any means an insurmountable obstacle.

  4. #4
    Community Member kyleann's Avatar
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    I am running my WF Earth Savant to death, and I can tell you it's definitely NOT a bad idea. I know people are all about Water Savant because of Niacs Biting and Polar Ray, but before those things are available I would say Earth is excellent. Honestly, I picked up Niacs Biting and I stack that + Savant Curse + Burning Blood + Regular Melfs + SLA Melfs + Acid Rain and Acid Blast and almost no boss up to level 15 lives long enough for me to finish putting the Dots on.

    WF adds a lot of survivability to a Sorc with only a very small loss in damage and total SP. It's an excellent trade-off. Also, a great plus is that the spiders in Let Sleeping Dust Lie are immune to acid, so I can run through it and never kill a spider without losing any DPS.

    Stick with it. If you're lower level I would suggest an upgraded Blademark's Docent from the house D quests. You'll be miles ahead of those fleshies in no time!
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    Community Member Seventh's Avatar
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    Burst DPS on Earth will not be as uber as on Water, but you'll get more damage per spellpoint and the combo of WF and Earth Savant is just about the toughest caster you can get (with self healing and good HP), which is a big advantage. The WF Charisma penalty means -2 to spell DC's across the board, which means you'll have a harder time landing Crowd Control/instakill spells and enemies will save for half damage on offensive spells more often, but you can overcome that with good gear and if you're up for it TR's. You're also missing out on an extra feat from human. You gain some stuff and you lose some on both the Savant and Race choices.

  6. #6
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    Thanks a lot for the feedback. I stick to him. So far I enjoyed leveling him quite a bit.

    He's level 7 now and got his upgraded blademark docent

  7. #7
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    Quote Originally Posted by kyleann View Post
    I am running my WF Earth Savant to death, and I can tell you it's definitely NOT a bad idea. I know people are all about Water Savant because of Niacs Biting and Polar Ray, but before those things are available I would say Earth is excellent. Honestly, I picked up Niacs Biting and I stack that + Savant Curse + Burning Blood + Regular Melfs + SLA Melfs + Acid Rain and Acid Blast and almost no boss up to level 15 lives long enough for me to finish putting the Dots on.

    WF adds a lot of survivability to a Sorc with only a very small loss in damage and total SP. It's an excellent trade-off. Also, a great plus is that the spiders in Let Sleeping Dust Lie are immune to acid, so I can run through it and never kill a spider without losing any DPS.

    Stick with it. If you're lower level I would suggest an upgraded Blademark's Docent from the house D quests. You'll be miles ahead of those fleshies in no time!
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  8. #8

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    Quote Originally Posted by Seventh View Post
    Burst DPS on Earth will not be as uber as on Water, but you'll get more damage per spellpoint and the combo of WF and Earth Savant is just about the toughest caster you can get (with self healing and good HP), which is a big advantage. The WF Charisma penalty means -2 to spell DC's across the board (compared to human and drow, -1 to other races), which means you'll have a harder time landing Crowd Control/instakill spells and enemies will save for half damage on offensive spells (only those with reflex saves , others will do full damage. And there aren't a lot of acid based spells that have reflex saves - a few, but not a lot) more often, but you can overcome that with good gear and if you're up for it TR's. You're also missing out on an extra feat from human. You gain some stuff and you lose some on both the Savant and Race choices.
    And don't forget +2 DCs over humans and +3 over drow and elf for earth grab savant ability, since it's DC is based off constitution. Oh, and of course let's not forget how un-f***ing-killable just a plain ol wf sorc is.

    OP, you made a good choice. Ignore the silly fleshlings and their silly ramblings. Death to All Fleshlings!!!
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  9. #9
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Ghoste View Post


    OP, you made a good choice. Ignore the silly fleshlings and their silly ramblings. Death to All Fleshlings!!!
    This. All of this and then some.

    Quote Originally Posted by Vargouille View Post
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  10. #10
    Founder Solmage's Avatar
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    Well, clearly...

    - You will benefit from earth grasp with your high CON modifier
    - Most acid spells don't have a reflex save so it's a good idea (prolly choose ice as a second element to use those dots on top of your dots)
    - You'll be nearly unkillable, should be able to tank some raid bosses

    On the negative side...

    - You'll be a warforged.

    Clearly, after careful analysis of the pros and cons, you should delete your character and roll a human.

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  11. #11
    Community Member blackdrowarcanenuts's Avatar
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    Quote Originally Posted by Ghoste View Post
    And don't forget +2 DCs over humans and +3 over drow and elf for earth grab savant ability, since it's DC is based off constitution. Oh, and of course let's not forget how un-f***ing-killable just a plain ol wf sorc is.

    OP, you made a good choice. Ignore the silly fleshlings and their silly ramblings. Death to All Fleshlings!!!
    am having blast till now rolled a wf savant also its con is good as that icy prison is based on con + caster level if am not wrong. wf for the win

  12. #12
    Community Member Kepli_Moonshadow's Avatar
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    posting for reference
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    Quote Originally Posted by Ghoste View Post
    And don't forget +2 DCs over humans and +3 over drow and elf for earth grab savant ability, since it's DC is based off constitution. Oh, and of course let's not forget how un-f***ing-killable just a plain ol wf sorc is.

    OP, you made a good choice. Ignore the silly fleshlings and their silly ramblings. Death to All Fleshlings!!!
    This one speaks the TRUTH. Your WF Earth savant will bio toughness for breakfast. Yeah that's right, self made toughness cakes, Get some!
    Last edited by Gum; 05-09-2011 at 12:30 AM.
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  14. #14
    Community Member Therrias's Avatar
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    I have a WF earth savant Sorc and he is awesomesauce.

    For some reason the other races act funny when I refer to them as meatbags in party chat...

  15. #15
    Community Member Inspire's Avatar
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    I have a WF Earth savant myself, he's pretty amazing at DoT.

    But instead of picking another element to go with I went for Kinetics aswell as Acid so that my Magic Missiles, Force Missiles, Chain Missiles, Disentegrate and Horrid Wilting can burst things down quickly that have any form of resistances.

    If you have room, Id suggest picking up contagion for Slimy Doom aswell since it is also an acid DoT spell.

  16. #16
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Inspire View Post
    I have a WF Earth savant myself, he's pretty amazing at DoT.

    But instead of picking another element to go with I went for Kinetics aswell as Acid so that my Magic Missiles, Force Missiles, Chain Missiles, Disentegrate and Horrid Wilting can burst things down quickly that have any form of resistances.

    If you have room, Id suggest picking up contagion for Slimy Doom aswell since it is also an acid DoT spell.
    contagion doesn't get boosted by anything iirc.

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