This is my first attempt at a build. I am sort of fascinated with warforged although have never tried to play one. As I was looking at builds on the forums one sort of intrigued me and that was a mage with a touch of monk to improve reflex saves. As far as spells I have no idea so they may seem all over the place. Again no idea of what enhancements to take. All constructive advice is appreciated. 32 point build.
Code:Character Plan by DDO Character Planner Version 3.8.1 DDO Character Planner Home Page Level 20 Lawful Good Warforged Male (2 Monk \ 18 Wizard) Hit Points: 212 Spell Points: 1145 BAB: 10\10\15\20 Fortitude: 12 Reflex: 14 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 12 12 Dexterity 12 12 Constitution 16 16 Intelligence 16 21 Wisdom 10 10 Charisma 10 10 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 23 Bluff 0 0 Concentration 7 26 Diplomacy 4 12 Disable Device n/a n/a Haggle 0 0 Heal 0 0 Hide 1 1 Intimidate 0 0 Jump 5 14 Listen 0 0 Move Silently 1 1 Open Lock n/a n/a Perform n/a n/a Repair 3 5 Search 5 8 Spot 0 0 Swim 1 1 Tumble 5 6.5 Use Magic Device 2 11.5 Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Diplomacy (+4) Skill: Jump (+4) Skill: Search (+2) Skill: Tumble (+4) Skill: Use Magic Device (+2) Feat: (Selected) Insightful Reflexes Feat: (Monk Bonus) Toughness Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Skill: Search (+0.5) Skill: Tumble (+1) Skill: Use Magic Device (+0.5) Feat: (Monk Bonus) Toughness Level 3 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Spell Focus: Necromancy Feat: (Selected) Spell Focus: Transmutation Spell (1): Detect Secret Doors Spell (1): Hypnotism Spell (1): Mage Armor Spell (1): Magic Missle Spell (1): Shield Spell (1): Sonic Blast Level 4 (Wizard) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Spell (1): Acid Spray Spell (1): Grease Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Spell (2): Melf's Acid Arrow Spell (2): Otto's Resistable Dance Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Feat: (Selected) Greater Spell Focus: Necromancy Spell (2): Web Spell (2): Knock Level 7 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Maximize Spell Spell (3): Lightning Bolt Spell (3): Haste Level 8 (Wizard) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Spell (3): Fireball Spell (3): Displacement Level 9 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Focus: Transmutation Spell (4): Burning Blood Spell (4): Dimension Door Level 10 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Spell (4): Wall of Fire Spell (4): Summon Monster IV Level 11 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Spell (5): Protection From Elements Spell (5): Ball Lightning Level 12 (Wizard) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Empower Spell Feat: (Wizard Bonus) Extend Spell Spell (5): Dominate Person Spell (5): Hold Monster Level 13 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Spell (6): Greater Heroism Spell (6): Mass Bull's Strength Level 14 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Spell (6): Symbol of Persuasion Spell (6): Mass Suggestion Level 15 (Wizard) Feat: (Selected) Spell Penetration Spell (7): Finger of Death Spell (7): Summon Monster VII Level 16 (Wizard) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+2) Skill: Diplomacy (+0.5) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Spell (7): Otto's Sphere of Dancing Spell (7): Mass Hold Person Level 17 (Wizard) Skill: Balance (+2) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Level 18 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+0.5) Skill: Use Magic Device (+1) Feat: (Selected) Greater Spell Penetration Spell (8): Mass Charm Monster Spell (8): Otto's Irresistable Dance Level 19 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+0.5) Skill: Use Magic Device (+1) Spell (8): Sunburst Spell (8): Symbol of Death Level 20 (Wizard) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Spell (9): Power Word: Kill Spell (9): Mass Hold Monster