I've never played a wizard, but I'm planning to soon. (Largely for the past life.) I know it's unorthodox, but I'm considering going with a warforged pale master.
Can anyone give me a sense of how bad an idea this is? I like the idea of being extremely tough, and it seems like the warforged CON bonus would help with that. I know there's a lot of overlap between pale master immunities and warforged immunities, but it seems like most pale masters don't stay undead all the time, and I would like to have some immunities at all times. And I like the idea of having two sources of self-healing; repair spells seem better for burst healing when stuff hits the fan than pale master negative energy healing.
Plus there's the fact that most pale master benefits don't kick in until level 12, which will actually be level 14 for a wiz/rogue, so that's a big chunk of a character's life to be doing without self-healing and immunities.
Has anyone gone this route? Did you regret it? Especially interested if anyone has done this for an 18/2 wiz/rogue, post-U9.