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  1. #1
    Community Member PestWulf's Avatar
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    Sep 2009
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    355

    Default crafting weapons with different ATK/DMG stats

    are there any plans to allow crafting to be able to craft weapons with non-standard attack and damage stats? For instance, a Thief Acrobat with the Nat-Gann staff is incredible. But being tied to a level 4 staff (which is probably closer to a level 10) for the entire game makes the choice dubious.

    It would be great if we could craft weapons like the Nat Gann or the Rapier that uses CHA for attack, etc.

    Just curious if there are any dev plans on this or if it's just outright rejected as overpowered?

    Thanks.

  2. #2
    Community Member Calebro's Avatar
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    Sep 2006
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    3,692

    Default

    Quote Originally Posted by PestWulf View Post
    just outright rejected as overpowered?
    This.
    A few hand picked weapons like that are OK. Heck, they're underpowered in general. But crafting your own to taste would make them seriously OP.
    .

  3. #3
    Community Member Truga's Avatar
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    Jul 2009
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    Default

    Quote Originally Posted by Calebro View Post
    This.
    A few hand picked weapons like that are OK. Heck, they're underpowered in general. But crafting your own to taste would make them seriously OP.
    Yeah, pretty much. Say, INT modified picks pre-patch9. I guess INT modified falchions now?

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