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  1. #1
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    Talking Help with ranger 6/rogue 2/fighter 12 TWF

    Hello all,

    I just restarted playing DDO. And I'm plannign on going to tempest + kensai dps warforged.
    I just need help with my build. I cant find any. I got WF, but not too sure if is the appropiate race. any sugestion? I got most of the build done, but no way how to do the enhacements.
    so far I got 18 STR, 16 DEX and CON. and I'm level 3 so.. no big deal to restart if i got it wrong.

    Any build I can follow?

    thanks all!

  2. #2
    Community Member elujin's Avatar
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    your split is close to the helven angel build but thats an aa helf build and with 2 monk no rog (mostly for feats and helf dilitand rog gives sneak attack)

    http://forums.ddo.com/showthread.php...ght=helf+angel

    not exactly what you wanted but i got one like that level 12 and its a blast .
    and if nothing els it could be a good build to look at
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  3. #3
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    For a two man static group I have built the exact same class split. 32pt warforged: here

    * Trap skills.
    * Intimidate (pre-U9, now I mostly do hate tanking with an odd intimi every now and then)
    * Decent DPS
    * Good HP
    * Stunning Blow with Fighter/WF enhancements & Kensai II

    This split is a bit tight on feats, and I'd suggest you go and drop Greater Weapon Focus: Slash for Quick Draw to increase DPS. GWF is not required for Kensai II, and the DPS increase quick draw gives is actually better then the +1 to hit. With the nerf to stunning blow, I even thought of dropping that feat and free the AP for the enhancements and go for more toughness enhancements, and brute fighting for even more hate tanking goodness.

    My starting stats where (afair, its been a while)
    STR: 16 +5 Bumps +2 Tome +3 Fighter +6 Item +2 Rams = 34 (+2 Rage +4 Double Madstone +6 Titan Gloves +2 Yugo +8 Kensai) = 56
    DEX: 15 +2 Tome +1 Rogue +6 Item = 24
    CON: 14 +2 WF +2 Tome +6 Item = 24
    INT: 15 +1 Tome = 16
    WIS: 8 +2 Tome +6 Item = 16
    CHA: 6

    1 Rogue, 6 Level Ranger, 1 Rogue, 12 Fighter

    Why so much INT? Well I wanted to be able to max both UMD, Intimidate and put half points into search for traps. With twink gear I haven't failed any trap so far, but if you wish to go full DPS route I'd look something like this:

    STR: 18
    DEX: 15
    CON: 14
    INT: 8
    WIS: 10
    CHA: 6

    WIS at 10 is nice, because with a +2 Tome you can cast spells (you even could do that with a +1 tome) and don't need a +6 Item for it.

    Generally if you are interested I can post my full built I have at home :P
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  4. #4
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    If you're going melee then the monster build (http://forums.ddo.com/showthread.php?t=172630) closely resembles what you're after. It uses 2 monk for extra feats but they're not necessary and 2 rogue adds more utility imo.

    If you want dps then half orc makes more sense now and has a greater synergy with the build. You will lose AC by going rogue but that's not a big loss; it would be too low in higher content anyway. Even with 6 int you can max out UMD. Warforged might be a better option if you want trap skills due to their higher int and could be better at tanking due to more hp, but you will also suffer lower healing amp. It depends on what you're after.

    I actually have a capped half orc 12 ftr/ 6 ranger/ 2 rogue and it is a lot of fun. I can also post my build if you're interested.

  5. #5
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    Quote Originally Posted by Alex301 View Post
    If you're going melee then the monster build (http://forums.ddo.com/showthread.php?t=172630) closely resembles what you're after. It uses 2 monk for extra feats but they're not necessary and 2 rogue adds more utility imo.

    If you want dps then half orc makes more sense now and has a greater synergy with the build. You will lose AC by going rogue but that's not a big loss; it would be too low in higher content anyway. Even with 6 int you can max out UMD. Warforged might be a better option if you want trap skills due to their higher int and could be better at tanking due to more hp, but you will also suffer lower healing amp. It depends on what you're after.

    I actually have a capped half orc 12 ftr/ 6 ranger/ 2 rogue and it is a lot of fun. I can also post my build if you're interested.
    yes, pls show me your build. So for DPS u think is better half orc than any other race?

  6. #6
    Community Member Cold_Stele's Avatar
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    If you've been away then there's A REALLY, REALLY IMPORTANT THING you've missed.

    Tempest no longer grants +10% melee speed.

    As such, it's not that good of a splash anymore, especially with the 3 feat prerequisite.

    Right now Barbarian 6 is best (but you really need the Barb Past Life feat to make it work). The reason for this is that currently the Barb PL feat is not WAI and augmenting existing Rages. This may get nerfed soon, or never. It certainly didn't get fixed in the recent update even though devs are aware of it.

    And yes HOrc is better than anything else by a good stretch unfortunately.

  7. #7
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    Quote Originally Posted by Cold_Stele View Post
    If you've been away then there's A REALLY, REALLY IMPORTANT THING you've missed.

    Tempest no longer grants +10% melee speed.

    As such, it's not that good of a splash anymore, especially with the 3 feat prerequisite.

    Right now Barbarian 6 is best (but you really need the Barb Past Life feat to make it work). The reason for this is that currently the Barb PL feat is not WAI and augmenting existing Rages. This may get nerfed soon, or never. It certainly didn't get fixed in the recent update even though devs are aware of it.

    And yes HOrc is better than anything else by a good stretch unfortunately.
    ok... so... my idea is **** now... anyways so.. what would you guys recomend me (compleat build) for twf infernal dps ??
    I used to play monk and I quit the game because it wasnt reliable on high level quests and raids, so.. I got bored of the "miss" and the "0" damage thing. pls help!

  8. #8
    Community Member Cold_Stele's Avatar
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    IIRC top 2 TWF DPS builds are -

    Pure Ftr
    Ftr12/Barb6/Rog2 'Blitz' build - needs Barb PL feat.

    HOrc of course (and no I'm not pleased that the other races are so far behind).

    Blitz build will be on page 1 or 2 of 'custom character classes' forum. For pure Ftr just search any of my posts in the numerous 'help with my Ftr, etc' threads.

    *edit* don't forget Rogues are super high TWF DPS of course. Many people aren't keen on them because the damage comes from SA and you can't guarantee it all the time.

  9. #9
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    Quote Originally Posted by Cold_Stele View Post
    IIRC top 2 TWF DPS builds are -

    Pure Ftr
    Ftr12/Barb6/Rog2 'Blitz' build - needs Barb PL feat.

    HOrc of course (and no I'm not pleased that the other races are so far behind).

    Blitz build will be on page 1 or 2 of 'custom character classes' forum. For pure Ftr just search any of my posts in the numerous 'help with my Ftr, etc' threads.

    *edit* don't forget Rogues are super high TWF DPS of course. Many people aren't keen on them because the damage comes from SA and you can't guarantee it all the time.
    Thanks! so.. its worth trying Ftr/rogue? or its better to have just 20 fighter levels?

  10. #10
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    Quote Originally Posted by Cold_Stele View Post
    If you've been away then there's A REALLY, REALLY IMPORTANT THING you've missed.

    Tempest no longer grants +10% melee speed.
    whoa there, when did that happen? I took a break for a while too and never saw that. Came to this thread cause i been playing one of these builds myself (human, currently 6ftr/6rgr/2rog atm) and was unaware of that. Course chuggin haste pots and spammin fighter haste boost mighta made it hard to notice...

  11. #11
    Community Member Cold_Stele's Avatar
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    Quote Originally Posted by Der_Incubo View Post
    whoa there, when did that happen? I took a break for a while too and never saw that. Came to this thread cause i been playing one of these builds myself (human, currently 6ftr/6rgr/2rog atm) and was unaware of that. Course chuggin haste pots and spammin fighter haste boost mighta made it hard to notice...
    U5 I believe. I was away then too. Check the description of Tempest I in-game and on DDO wiki.

    @ Mok-Mok here's a thread comparing DPS - http://forums.ddo.com/showthread.php?t=299620

    I think Aaxeyu (the creater of the 12Ftr/6Rgr/2Monk 'Monster' build) makes a mistake with his build's DPS initially so read down a little.

    Personally I'd say go 20Ftr if you don't have Barb PL. I find the ground speed very slow though. Other options would be 20Barb, maybe Ftr12/Rog7/Barb1?

    The Ftr capstone is good (but better on a THF) and a sound reason to go pure. Kensai III is nice also, just not as good as Kensai II.

  12. #12
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    Tempest 1 no longer offers 10% melee alacrity, but that does not mean it's no longer worth it. You still gain an additional 10% off hand proc chance, roughly equal to the fighter's capstone, as well as 6 extra damage per hit to favoured enemies and ram's might, 2 extra str and 2 extra damage per hit.

    If you're fighting your favoured enemy and getting SA damage only rogue heavy builds can beat it. Even pure fighters, barbarians or the blitz build fall behind in terms of dps. On top of that you gain many bow feats including many shot, UMD, evasion and great saves. One problem with the build is that its dps is more situational and if you're not fighting your favoured enemy or getting SA damage you do lose a significant amount of dps and can fall behind a pure fighter for example.

    It's a matter of preference but considering the lack of variety of enemies end game, especially bosses, your two favoured enemies will cover most important fights. You also gain a ton of versatility and survivability which i value over the more consistent dps of a fighter.


    In terms of damage then half orc is best choice for most classes. The additional SA damage of halflings or half elfs can do more, but this relies on getting sneak attacks. I'd much rather have the raw damage boost of a half orc/warforged over this extra SA damage. Top potential dps is a rogue and i'd really either go 2 rogue or 20 rogue. Having a lot of rogue levels, such as the 12 ftr/ 7 rog/ 1 something else split suggested, means you're very dependent SA for your damage and so you should play like a rogue. If your playing like a rogue anyway why not just play a full rogue for even higher dps? By multi-classing you do miss out on capstones and these are tough to make up for also.

  13. #13
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    Quote Originally Posted by Alex301 View Post
    Tempest 1 no longer offers 10% melee alacrity, but that does not mean it's no longer worth it. You still gain an additional 10% off hand proc chance, roughly equal to the fighter's capstone, as well as 6 extra damage per hit to favoured enemies and ram's might, 2 extra str and 2 extra damage per hit.

    If you're fighting your favoured enemy and getting SA damage only rogue heavy builds can beat it. Even pure fighters, barbarians or the blitz build fall behind in terms of dps. On top of that you gain many bow feats including many shot, UMD, evasion and great saves. One problem with the build is that its dps is more situational and if you're not fighting your favoured enemy or getting SA damage you do lose a significant amount of dps and can fall behind a pure fighter for example.

    It's a matter of preference but considering the lack of variety of enemies end game, especially bosses, your two favoured enemies will cover most important fights. You also gain a ton of versatility and survivability which i value over the more consistent dps of a fighter.


    In terms of damage then half orc is best choice for most classes. The additional SA damage of halflings or half elfs can do more, but this relies on getting sneak attacks. I'd much rather have the raw damage boost of a half orc/warforged over this extra SA damage. Top potential dps is a rogue and i'd really either go 2 rogue or 20 rogue. Having a lot of rogue levels, such as the 12 ftr/ 7 rog/ 1 something else split suggested, means you're very dependent SA for your damage and so you should play like a rogue. If your playing like a rogue anyway why not just play a full rogue for even higher dps? By multi-classing you do miss out on capstones and these are tough to make up for also.
    So working on my build I came up with this. tell me what u thing about it and any improvements that we can do.
    skills: I maximize balance and get tumble just for the record

    Race: Horc
    20 levels fighter.
    +2 tome to DEX at 7th level

    str 20
    dex 15
    const 15
    or somenthing like that, dont remenber and I cant see my log by mail

    any concern I'm not aware of? thanks in advance

    FEATLIST: 18,
    Dodge, 2, 3,
    Exotic Weapon Proficiency: Khopesh, 6, 3,
    Greater Two Weapon Fighting, 12, 3,
    Greater Weapon Focus: Slashing Weapons, 12, 1,
    Greater Weapon Specialization: Slashing Weapons, 14, 3,
    Improved Critical: Slashing Weapons, 15, 1,
    Improved Two Weapon Fighting, 8, 3,
    Mobility, 3, 1,
    Oversized Two Weapon Fighting, 16, 3,
    Power Attack, 1, 3,
    Quick Draw, 20, 3,
    Spring Attack, 4, 3,
    Stunning Blow, 9, 1,
    Superior Weapon Focus: Slashing Weapons, 18, 3,
    Toughness, 18, 1,
    Two Weapon Fighting, 1, 1,
    Weapon Focus: Slashing Weapons, 6, 1,
    Weapon Specialization: Slashing Weapons, 10, 3,
    ;
    ENHANCEMENTLIST: 35,
    Fighter Attack Boost I, 20,
    Fighter Attack Boost II, 20,
    Fighter Attack Boost III, 20,
    Fighter Weapon Alacrity, 20,
    Kensei Khopesh Mastery I, 20,
    Kensei Khopesh Mastery II, 20,
    Kensei Khopesh Mastery III, 20,
    Fighter Critical Accuracy I, 20,
    Fighter Critical Accuracy II, 20,
    Fighter Critical Accuracy III, 20,
    Fighter Kensei I, 20,
    Fighter Kensei II, 20,
    Fighter Kensei III, 20,
    Fighter Strategy (Stunning Blow) I, 20,
    Fighter Strategy (Stunning Blow) II, 20,
    Fighter Strategy (Stunning Blow) III, 20,
    Fighter Strategy (Stunning Blow) IV, 20,
    Fighter Khopesh Specialization I, 20,
    Fighter Khopesh Specialization II, 20,
    Fighter Flanking Mastery I, 20,
    Fighter Flanking Mastery II, 20,
    Fighter Flanking Mastery III, 20,
    Orcish Extra Action Boost I, 20,
    Orcish Extra Action Boost II, 20,
    Orcish Extra Action Boost III, 20,
    Orcish Fury I, 20,
    Orcish Fury II, 20,
    Orcish Fury III, 20,
    Orcish Power Attack I, 20,
    Orcish Power Attack II, 20,
    Orcish Power Attack III, 20,
    Orcish Strength I, 20,
    Orcish Strength II, 20,
    Fighter Strength I, 20,
    Fighter Strength II, 20,

  14. #14
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    I'd drop the spring attack feat line, opening up 3 feats. For these i probably just take toughness feats; you can never have enough HP.

    For enhancements i'd drop the flanking mastery and half orc fury. These can be useful while levelling as healers aren't great and/or your attack bonus may be a bit low, but at the higher levels these are unnecessary and there are better enhancements to spend your ap on. One such enhancement in fighter haste boost. You'll want to gain all levels in this for a nice increase to your dps. This will also allow you to take fighter extra action boosts. You could swap the 3rd half orc extra action boost for the 1st fighter extra action boost and save yourself an ap.

    A few toughness enhancements are also worth taking and are quite cheap to start off with. You'll probably want to swap different things about at 20 to find a balance your comfortable with anyway. Until you get greater two weapon fighting, at level 12, two handed fighting may do more damage for you. Because of this you should pick up the racial damage enhancements half orc get to THF. At 12 swap these out and switch to khopeshes.

    Tumble isn't a great skill. I put at least one rank into it just so i can tumble, but have yet to be in a situation where i've actually needed it With 6 int you'll only receive one skill point per level anyway. I usually place 2 points in tumble and 2 in jump at creation. I then place my points into jump until level 6ish and from there put them into balance. Jump is an important skill while leveling and a few points into should allow you to come close to the max of 40 anyway. Intimidate is also worth considering, but personally i've never found it to be worth the trouble.

    If you really want two skill points a level you could drop your con to 14, increase your int to 8 and pick up a +2 int tome at lvl 7. Personally I wouldn't but it's up to you and shouldn't make a big difference either way.

  15. #15
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    Quote Originally Posted by Cold_Stele View Post
    IIRC top 2 TWF DPS builds are -

    Pure Ftr
    Ftr12/Barb6/Rog2 'Blitz' build - needs Barb PL feat.

    HOrc of course (and no I'm not pleased that the other races are so far behind).

    Blitz build will be on page 1 or 2 of 'custom character classes' forum. For pure Ftr just search any of my posts in the numerous 'help with my Ftr, etc' threads.

    *edit* don't forget Rogues are super high TWF DPS of course. Many people aren't keen on them because the damage comes from SA and you can't guarantee it all the time.
    As I recall, the monster (with rogue splash over monk) showed fairly high on the last dps charts that were out. I'm pretty sure that it showed higher then blitz.

  16. #16
    Community Member Cold_Stele's Avatar
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    The link to the DPS comparison thread is right there in post #11.

    Aaxeyu added 2/6 FE damage to his calcs as he says FE damage can't be added into everything anymore because there's greater diversity in end game mobs now with Epics.

    Prior to Epics, when everything was Evil Outsider, I guess it was a lot stronger.

  17. #17
    The Hatchery
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    Quote Originally Posted by Alex301 View Post
    I'd drop the spring attack feat line, opening up 3 feats. For these i probably just take toughness feats; you can never have enough HP.
    You can't. On a 2 ROG / 6 RNG / 12 Fighter this means loosing Tempest I and with it a huge part of going 6 ranger in the first place. If you want HP go dwarf or warforged.
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  18. #18
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    Quote Originally Posted by Kahath View Post
    You can't. On a 2 ROG / 6 RNG / 12 Fighter this means loosing Tempest I and with it a huge part of going 6 ranger in the first place. If you want HP go dwarf or warforged.
    I was responding to the pure fighter build he posted. And everybody wants hp

  19. #19
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    Quote Originally Posted by Kahath View Post
    For a two man static group I have built the exact same class split. 32pt warforged: here

    ...

    1 Rogue, 6 Level Ranger, 1 Rogue, 12 Fighter

    Why so much INT? Well I wanted to be able to max both UMD, Intimidate and put half points into search for traps. With twink gear I haven't failed any trap so far, but if you wish to go full DPS route I'd look something like this:

    ...
    I am working on something similar; but want to get more out of my INT so

    1 Rogue 6 fighter 6 ranger 1 rogue 6 fighter - if you can stand pushing the rogue back even farther, your skill points will thank you. However, I tend to solo /duo and don't actually enter Giant Hold before 14 - so delaying my evasion works for me - YMMV

  20. #20
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    Quote Originally Posted by Waylayer View Post
    1 Rogue 6 fighter 6 ranger 1 rogue 6 fighter - if you can stand pushing the rogue back even farther, your skill points will thank you. However, I tend to solo /duo and don't actually enter Giant Hold before 14 - so delaying my evasion works for me - YMMV
    True hat. I'd still stick with 1 Rogue 6 Ranger 6 Fighter 1 Rogue 6 Fighter then. Why? Well at low levels ranger gives access to wands (healing wands), which helps alot (especially soloing and duoing). And should you play around with getting an even INT score (16 or 14) and want to apply a +2 Tome at 7: Ranger gets more skill points, and has search as a class skill. And once the tome applies you have more skill points when doing the fighter.

    How useful this is depends largely on your setup and plans (base int, leveling plans), but might be worth considering.
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