Results 1 to 16 of 16
  1. #1
    Community Member Silver_Darkness's Avatar
    Join Date
    Oct 2009
    Posts
    76

    Default Improve These Feats

    My Improvements
    Acrobatics:
    Your jump and tumble skill are doubled
    Athletics: +25% movement and swim speed. you get +5 to balance and swim
    Alertness: Your spot and listen skills are doubled
    Bullheaded: Intimidationrange is doubled, you get +5 Intimidation and +3 to will saves
    Discipline: +5 to concentrate and +3 to will saves
    Negotiator:
    +5 to haggle and diplomacy, Diplomacy range is doubled.
    Nimble Fingers:
    +3 to disable device, pick lock, trap DCs (trapsmaking traps), and double the amount of trap parts received when disabling traps.
    Self Sufficient: +5 to Heal and repair skill. You heal 25% more from repair and heal spells and items.
    Stealthy:
    +5 to Hide and Move Silently, and +25% to sneaking movement speed
    There are only two mistakes one can make along the road to truth: not going all the way, and not starting. - Buddha

  2. #2
    Community Member kmau's Avatar
    Join Date
    Jul 2010
    Posts
    249

    Default

    I actually think they should avoid +XX% buffs. Doubling skill ranks is too much too.
    Feel free to contradict yourself!

  3. #3
    Community Member Asketes's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default

    Quote Originally Posted by Silver_Darkness View Post
    My Improvements
    Acrobatics:
    Your jump and tumble skill are doubled
    Athletics: +25% movement and swim speed. you get +5 to balance and swim
    Alertness: Your spot and listen skills are doubled
    Bullheaded: Intimidationrange is doubled, you get +5 Intimidation and +3 to will saves
    Discipline: +5 to concentrate and +3 to will saves
    Negotiator:
    +5 to haggle and diplomacy, Diplomacy range is doubled.
    Nimble Fingers:
    +3 to disable device, pick lock, trap DCs (trapsmaking traps), and double the amount of trap parts received when disabling traps.
    Self Sufficient: +5 to Heal and repair skill. You heal 25% more from repair and heal spells and items.
    Stealthy:
    +5 to Hide and Move Silently, and +25% to sneaking movement speed

    OP much?

    lol @ self sufficient
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  4. #4
    Community Member t0r012's Avatar
    Join Date
    Jul 2009
    Posts
    1,770

    Default

    Wow , just bit over the top there.

    OMG
    Athletics: +25% movement and swim speed. you get +5 to balance and swim
    And I thought my capped monk already moved at ludicrous speed.
    Move along , Nothing to see here

  5. #5
    Community Member
    Join Date
    Sep 2009
    Posts
    0

    Default

    3 things

    1: 25% movement speed is quite high. I would reduce this to 5 or 10%. This reduction is mostly based on the differences between fighters and barbarians. Barbs get a 10% boost for being a barb to match the pnp roots. If this change were to be implemented then fighters with their extra feats would be faster than the barbs who couldn't afford an additional feat.

    2: 25% healing and repair amp is incredibly powerful. There is currently nothing that boosts repair, so this would be out of line with the rest of the game. And again, just thinking of the difference between fighter and barb, it would be too much to give this away for just a single feat.

    3: you seem to be having trouble with your will saves (since you suggested that both Discipline and Bullheaded be directly more potent than Iron Will) so I suggest that you get buffed in situations where your will save is being assaulted. Freedom of Movement will make holds powerless, Protection From Evil should prevent charms/domination and Greater Heroism protects from fear.

  6. #6
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    WoW is on the shelf at the end.. Large Display.. lotsa boxes....
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  7. #7
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    Funny.. even looking at them, I still wouldn't take most of them on any toon/build.

    I dunno, that's the thing about "choices". There has to be a wrong choice in order for there to be a right one.

  8. #8
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default Counter Offer

    Acrobatics: +2 to Balance and Tumble. If you put 10 ranks in this skill the bonuses improve to +4. If you put 20 Ranks in this skill the bonus improves to +6

    Athletics: +2 to Jump and Swim. If you put 10 ranks in this skill the bonuses improve to +4. If you put 20 Ranks in this skill the bonus improves to +6.

    Alertness: +2 to Spot and Listen. If you put 10 ranks in this skill the bonuses improve to +4. If you put 20 Ranks in this skill the bonus improves to +6

    Bullheaded: Intimidation Duration is increased by 3sec, you get +2 Intimidation and +2 to will saves vs Fear. If you put 10 ranks into Intimidate the bonus increases to +4. If you put 20 Ranks in this skill the bonus improves to +6


    Discipline: +2 to concentrate and +2 to will saves. If you put 10 ranks into Concentratio the bonus increases to +4. If you put 20 Ranks in this skill the bonus improves to +6


    Negotiator: Diplomacy Duration is increased by 3sec, you get +2 Diplomacy and +2 to will saves vs Enchantments. If you put 10 ranks into Diplomacy the bonus increases to +4. If you put 20 Ranks in this skill the bonus improves to +6

    Nimble Fingers: Chance of getting Trap Parts is increased by 10%, you get +2 to Disable Device and Open Locks. If you put 10 ranks in this skill the bonuses improve to +4. If you put 20 Ranks in this skill the bonus improves to +6

    Self Sufficient: You gain a stacking 10% to Healing Amplification. +2 to Heal and Repair. If you put 10 ranks in this skill the bonuses improve to +4. If you put 20 Ranks in this skill the bonus improves to +6

    Stealthy: You gain a stacking 10% to movement while Stealthed. +2 to Hide and Move Silently. If you put 10 ranks in this skill the bonuses improve to +4. If you put 20 Ranks in this skill the bonus improves to +6


    added


    Skill Focus (x): +3 to (x). If you put 10 ranks in this skill the bonuses improve to +6. If you put 20 Ranks in this skill the bonus improves to +10

    Iron Will, Great Fortitude, Lightning Reflexes: +2 to Relative Save increases to +4 at Character level 10 and +6 at Character level 20

    Aesop
    Last edited by Aesop; 05-02-2011 at 04:34 PM.
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  9. #9
    Community Member kmau's Avatar
    Join Date
    Jul 2010
    Posts
    249

    Default

    Quote Originally Posted by Aesop View Post
    Acrobatics: +2 to Balance and Tumble. If you put 10 ranks in this skill the bonuses improve to +4. If you put 20 Ranks in this skill the bonus improves to +6

    Athletics: +2 to Jump and Swim. If you put 10 ranks in this skill the bonuses improve to +4. If you put 20 Ranks in this skill the bonus improves to +6.

    Alertness: +2 to Spot and Listen. If you put 10 ranks in this skill the bonuses improve to +4. If you put 20 Ranks in this skill the bonus improves to +6

    Bullheaded: Intimidation Duration is increased by 3sec, you get +2 Intimidation and +2 to will saves vs Fear. If you put 10 ranks into Intimidate the bonus increases to +4. If you put 20 Ranks in this skill the bonus improves to +6


    Discipline: +2 to concentrate and +2 to will saves. If you put 10 ranks into Concentratio the bonus increases to +4. If you put 20 Ranks in this skill the bonus improves to +6


    Negotiator: Diplomacy Duration is increased by 3sec, you get +2 Diplomacy and +2 to will saves vs Enchantments. If you put 10 ranks into Diplomacy the bonus increases to +4. If you put 20 Ranks in this skill the bonus improves to +6

    Nimble Fingers: Chance of getting Trap Parts is increased by 10%, you get +2 to Disable Device and Open Locks. If you put 10 ranks in this skill the bonuses improve to +4. If you put 20 Ranks in this skill the bonus improves to +6

    Self Sufficient: You gain a stacking 10% to Healing Amplification. +2 to Heal and Repair. If you put 10 ranks in this skill the bonuses improve to +4. If you put 20 Ranks in this skill the bonus improves to +6

    Stealthy: You gain a stacking 10% to movement while Stealthed. +2 to Hide and Move Silently. If you put 10 ranks in this skill the bonuses improve to +4. If you put 20 Ranks in this skill the bonus improves to +6


    added


    Skill Focus (x): +3 to (x). If you put 10 ranks in this skill the bonuses improve to +6. If you put 20 Ranks in this skill the bonus improves to +10



    Aesop
    Wow that could actually work. Only exception would be Skill Focus: Umd.
    Feel free to contradict yourself!

  10. #10
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    Quote Originally Posted by Aesop View Post
    Skill Focus (x): +3 to (x). If you put 10 ranks in this skill the bonuses improve to +6. If you put 20 Ranks in this skill the bonus improves to +10

    Aesop
    Take this...
    apply it to UMD...
    watch your head explode.

    We'd see Barb 18/Rogue 2's out there capable of UMDing Meteor Swarm.

  11. #11
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by TheDearLeader View Post
    Take this...
    apply it to UMD...
    watch your head explode.

    We'd see Barb 18/Rogue 2's out there capable of UMDing Meteor Swarm.
    Yeah that's true. Well my head wouldn't explode but someones might. Though honestly that specific example doesn't really disturb me much... I mean that wouldn't be able to do that while enraged and they'd have to actually dedicate the points to UMD. Also with the equipment available I belive they already can do that... On the top of that if Feats in general start actually be ing choices instead of the same build ove and over again then this is less of an issue anyway... What is the Barb giving up for that feat?

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  12. #12
    Community Member Asketes's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default

    Quote Originally Posted by Impaqt View Post
    WoW is on the shelf at the end.. Large Display.. lotsa boxes....
    You never dissapoint me Impaqt
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  13. #13
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default Further

    Snake Blood: +2 Reflex Save +2 Fort Save vs Poison. At Character Level 10 the bonus increases to +4 Fort Save vs Poison. At Character Level 20 the character becomes immune to Poison.


    Mobility: +4 Bonus to AC while Tumbling. +2 AC while Moving. If The character has 10 Ranks in the Tumble Skill these bonuses increase to +6 AC while Tumbling and +3 AC while moving. At 20 Ranks of Tumble the bonuses become +8 AC while Tumbling +4 AC While moving.

    Spring Attack: Rate of Attack while moving improves by 10% and attacks don't suffer the -4 penalty to hit.

    Weapon Finesse: Dexterity Modifier replaces Strength Modifier for determining to hit of Light and Finesse weapons when Dexterity exceeds Strength. When Dexterity exceeds Strength the DC of Combat Feats are based off of Dexterity instead of Strength. When a critical hit is confirmed with a Light or Finesse weapon and Dexterity exceeds Strength then Dexterity is added to the damage before the Critical Multiplier is applied (similar to Seeker Bonuses).

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  14. #14
    Community Member Kahless_of_Cannith's Avatar
    Join Date
    Feb 2010
    Posts
    104

    Default

    Quote Originally Posted by TheDearLeader View Post
    Take this...
    apply it to UMD...
    watch your head explode.

    We'd see Barb 18/Rogue 2's out there capable of UMDing Meteor Swarm.
    You could just make umd a special case, as we already do with regard to enhancements and items.

  15. #15
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    Quote Originally Posted by Aesop View Post
    Snake Blood: +2 Reflex Save +2 Fort Save vs Poison. At Character Level 10 the bonus increases to +4 Fort Save vs Poison. At Character Level 20 the character becomes immune to Poison.


    Mobility: +4 Bonus to AC while Tumbling. +2 AC while Moving. If The character has 10 Ranks in the Tumble Skill these bonuses increase to +6 AC while Tumbling and +3 AC while moving. At 20 Ranks of Tumble the bonuses become +8 AC while Tumbling +4 AC While moving.

    Spring Attack: Rate of Attack while moving improves by 10% and attacks don't suffer the -4 penalty to hit.

    Weapon Finesse: Dexterity Modifier replaces Strength Modifier for determining to hit of Light and Finesse weapons when Dexterity exceeds Strength. When Dexterity exceeds Strength the DC of Combat Feats are based off of Dexterity instead of Strength. When a critical hit is confirmed with a Light or Finesse weapon and Dexterity exceeds Strength then Dexterity is added to the damage before the Critical Multiplier is applied (similar to Seeker Bonuses).

    Aesop
    Now you're just getting further unrealistic. God, there are 20-page threads on the Weapon Finesse thing alone.

  16. #16
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by TheDearLeader View Post
    Now you're just getting further unrealistic. God, there are 20-page threads on the Weapon Finesse thing alone.
    Yeah the bottom three are ones I've suggested in some form or another a number of times in the past 5.5-6 years when this topic comes up.

    You should see some of the other threads I've been in. 200 pages of Archery or Sword and Board suggestions. Damage mitigation threads as a method of supplimenting AC from Shields and heavier Armors.

    Mobility I just added in the Tumble benefit because its similar to what is actually in PnP as far as Defensive Fighting... I just applied it to Mobility instead.



    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload