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  1. #61
    Community Member Synnestar35791's Avatar
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    Exclamation Limited few...

    have commented in this thread,
    the debate of the few attempting to speak for the MOJORITY is moot.
    I've seen threads with well over 100 replies from different sources,
    meanwhilethese few attempt to invoke more modifications while the rest of the free DDO community doesn't seem aware of it...
    What I'd say is MORE implementation of VOTING...
    before any change is made, the votes should equal a majority of PLAYER counts and agree to the suggested change....

  2. #62
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    Quote Originally Posted by Synnestar35791 View Post
    have commented in this thread,
    the debate of the few attempting to speak for the MOJORITY is moot.
    I've seen threads with well over 100 replies from different sources,
    meanwhilethese few attempt to invoke more modifications while the rest of the free DDO community doesn't seem aware of it...
    What I'd say is MORE implementation of VOTING...
    before any change is made, the votes should equal a majority of PLAYER counts and agree to the suggested change....
    The devs dont make changes because of 100 replies in a thread
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  3. #63
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Impaqt View Post
    The devs dont make changes because of 100 replies in a thread
    The devs don't make changes unless it affects their cash flow.

  4. #64
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    Quote Originally Posted by grodon9999 View Post
    The devs don't make changes unless it affects their cash flow.
    I wouldnt agree with that one either....
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  5. #65
    Community Member Synnestar35791's Avatar
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    Default Obviously...

    Quote Originally Posted by Impaqt View Post
    The devs dont make changes because of 100 replies in a thread
    But then it's not like a democracy anyway,,,
    we don't see what they see,
    know what they know,
    or get the office mandates they do....

    We just suffer the ILL effects and occasionaly reap reward...

  6. #66
    Community Member Ebuddy's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Why? If you aren't breaking DR you are piking. What is wrong with asking people if they can break DR?
    This is funny...guess you were never new to the game. Guess you were never part of the group where the bard, rogue or sorc scroll-rezzed or scroll healed the party 'cause the healers died or ran out of mana. Or the raid that completed thanks to the ranger pew-pewing. Or perhaps you're one of those that thinks gear > play style and/or paying attention. That's fine.

    I would much rather do an elite VoD with an entire group where not one person has a DR-breaker but where everyone plays thier toon well and communicates rather than one where the leader thinks that anyone without a DR-breaker is "piking".
    Thelanis - Lightbearer - Cleric 20, Sareeshi - Ranger 20 (TR from AA to AA, yea, that's right), Roggiegal - 16/2/2 Rogue, Pally, Fighter, Pyranas - TR Sorceres 19, Pallyguy - Pally 19, Littlebigman - 20/2 (dwarf) Ranger/Fighter (tempest), Locksmythe - 11 Rogue and others...

  7. #67
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Ebuddy View Post
    This is funny...guess you were never new to the game. Guess you were never part of the group where the bard, rogue or sorc scroll-rezzed or scroll healed the party 'cause the healers died or ran out of mana. Or the raid that completed thanks to the ranger pew-pewing. Or perhaps you're one of those that thinks gear > play style and/or paying attention. That's fine.

    I would much rather do an elite VoD with an entire group where not one person has a DR-breaker but where everyone plays thier toon well and communicates rather than one where the leader thinks that anyone without a DR-breaker is "piking".
    You're out of your mind. I'm sorry, if you're too cheap/lazy/stupid to have DR-breaking weapons in hard/elite stuff you're a waste of a party slot. If you're too poor/cheap/stupid/new it's why we have a normal setting.

    And i'm talking about the melees.

  8. #68
    Community Member Astraghal's Avatar
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    I'd be happy to see vorpal do a limb chopper effect on a confirmed 20 and insta-kill at 50% or below HP on a confirmed 20.

  9. #69
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by MrWizard View Post
    the reason they did this to disruptors, banishers, smiters, and vorpals was to effectively take them out of the game. They are mostly just a 'extra' damage weapon if you happen to have one that also breaks DR somehow...

    basically useless...too bad some wasted plat on high crit banishers.

    the big 5 are pretty much dead, although paralyzers still work when someone uses them...

    On the plus side, TWFers have a ton of back space now since they can get rid of 4 sets of useless weapons...8 backpack slots..so, bright side of the cloud I guess
    Have to disagree on disruptors; while lower level stuff got pwned by em, lots of midrange, you'd see that durned blue hex most of the time. They were almost vorpal, since you had to wait for them to roll a 1 on the save, which is almost as bad as having to roll 20/confirm. Now they do damage every swing

  10. #70
    Community Member grodon9999's Avatar
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    What I'd love to see is if for a weekend they raised the vorpal threshold to say 3000 to see what happens. It looks like that 1000 HP number was pulled from thin-air without any testing.

    Do an Epic Devil Assault with two TWFing melee dual-wielding vorpals, two necro-specced casters, a war-chanter bard, and something to heal people under these conditions and see what happens. From what I've observered so far I'm betting the casters will still do most of the killing.

    I first thought the DOOOOOOOMMM!!!!!!-sayers were wrong about the melee now being about as important as the dialogue in a porn film, but after some more recent runs were kinda just there for conversation. dont' get me wrong I think what we have now is better than what was before U9 but some tweakage is needed for melees to be a bit more viable. I'm not sure what, and I know my own biases point me towards what I want to see. I think the following shouldn't happen:

    - Do not restore the death-spell immunity. All the bad-assed necro builds in this game should remain viable.
    - Can't really lower mob HP. AoE nuking will make things more of a joke than they are currently.
    - Saves are about right, don't increase them. I think if you put the work into getting that 45 necro DC more power to you. Raising fort saves kinda screws melees anyway since it hurts their ability to stun.

    The more I think about it the more it looks like raising the HP threshold on vorpals will give melee a leg up without breaking anything else worse than it's already broken.

  11. #71
    Community Member Astraghal's Avatar
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    It needs to be a percentage of total HP, otherwise it won't scale properly

  12. #72
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Astraghal View Post
    It needs to be a percentage of total HP, otherwise it won't scale properly

    I'm not sure scaling is such a hot idea either, I mean should we really be able to vorp that 76,000 HP giant in the beginning of claw? I understand the point of an HP threshold to give some mobs some resistance to being vorped, I just think 1000 HP is too low.

  13. #73
    Community Member Astraghal's Avatar
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    Quote Originally Posted by grodon9999 View Post
    I'm not sure scaling is such a hot idea either, I mean should we really be able to vorp that 76,000 HP giant in the beginning of claw? I understand the point of an HP threshold to give some mobs some resistance to being vorped, I just think 1000 HP is too low.
    Okay, well maybe vorpal should be downgraded to Limb Chopper or something similar on red named.

    Although if you have DPS'd 38k HP off an Epic red named, I don't have too much of a problem to him becoming vulnerable to insta-kill after that.

    After all he can be insta-killed by an arcane at full HP can't he?

  14. #74
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Astraghal View Post
    After all he can be insta-killed by an arcane at full HP can't he?
    Which is kinda the point, melee need some better mean if insta-killing. Again, I'm not really sure what would work best.

  15. #75
    Community Member grodon9999's Avatar
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    Another crazy idea . . . make the number of "vorps" required to kill a target equal to it's starting HP divided by 1000 (rounded down). Say a target has 5000 HP, it takes 5 vorps to kill it regardless of how many HP it currently has.

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