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  1. #1
    Community Member HanTheMan's Avatar
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    Jan 2010
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    Default Bugs and issues since U9 update

    I've been encountering a bunch of issues on older content since the U9 patch on my various toons. Here's a list of my problems and problems others have encountered:

    A Man Named Baudry Cartamon Quest Chain: 1st quest in the chain will kick you out into the street after you try to zone in the quest - have not tried the other 2, not Hiding in Plain Sight which shares the same entrance.

    Three Barrel Cove: Trying to enter 3BC will have your character returned to harbor master after loading screen.

    The Red Fens: Officially down.

    Green Steel Min2 Weapon crafting: Various individuals have not been getting their Min2 on weapons after correctly crafting with dual shard. A guildie has successfully crafted a Min2 accessory during this time however.

    The Twelve Patron: The door to the Twelve patron is blocked and he cannot be accessed.
    Solution: To access the Twelve Patron, go directly next to the door on the left side against the wall. Turn right to face the door and click.

    I will update this as I come across any other issues, or until U9 is patched.
    Last edited by HanTheMan; 05-01-2011 at 11:26 PM.

  2. #2
    The Hatchery zwiebelring's Avatar
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    Three Barrel Cove: Trying to enter 3BC will have your character returned to harbor master after loading screen.
    Intelligent fun detetctor decided to save your time for soemthing better, maybe Catacombs.^^

    The Twelve patron: The door to the Twelve patron is blocked and he cannot be accessed.
    Somehwere here is a thread with screenshot how to access the door. It can be passed. If you go to left side corner and look to door from this side you can use it.

    Issues I have now are with the mouse wheel and ingredient/collectable bags. Search function in large collectable bags is buggy. If you put in a keyword and then use x-button inventory will not reset. Only after starting another keyword otherwise it seems your whole collectable bag has no collectables in it (collector names are shown though).

    A GM confirmed it is not supposed to work like this, using x-button should show full collectable list. Restarting game will solve it as well.

  3. #3
    Community Member HanTheMan's Avatar
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    Quote Originally Posted by zwiebelring View Post
    Intelligent fun detetctor decided to save your time for soemthing better, maybe Catacombs.^^
    Its a change of pace and some quests there have good xp/min - the outdoor zone is visually nice though the quests there spoil it really. And yes - sadly I have done Catacombs... one of my most boring hours this week.

    Quote Originally Posted by zwiebelring View Post
    Somehwere here is a thread with screenshot how to access the door. It can be passed. If you go to left side corner and look to door from this side you can use it.
    I'll look for this - if I can find this I'll update the post to include the solution as well.

    Quote Originally Posted by zwiebelring View Post
    Issues I have now are with the mouse wheel and ingredient/collectable bags. Search function in large collectable bags is buggy. If you put in a keyword and then use x-button inventory will not reset. Only after starting another keyword otherwise it seems your whole collectable bag has no collectables in it (collector names are shown though).

    A GM confirmed it is not supposed to work like this, using x-button should show full collectable list. Restarting game will solve it as well.
    I have avoided new functions such as this - Maybe I wasn't clear but I intended this to be a resource for stuff that has been around but is now broken by the U9 patch as a player resource.

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