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  1. #1
    Community Member Kyln's Avatar
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    Default AM specialization post U9

    Which school(s) do you think are the best and why now that U9 is live?

    I ask this as I have been working on retooling my WF wiz/rog and I have noticed a lot of different and even conflicting opinions on the state of AM since the update.

    Some points to help get discussion started.

    Evocation- do the nerfs make it no longer viable for content pre-epic, or does it still work?
    Enchanment- did the hit to Mass Hold and Hypnotism change the way an AM should spec for enchant?
    Necromancy- is this the new king for all content, starting pre lvl 20 and through epics? If so, what SLA's of any?

  2. #2
    Founder ellamonster's Avatar
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    I have a level 18 AM:Evocation I took all the kinetic enhancements and he absolutely rocks. The kinetic enhancements help his disintegrate too, regularly seeing hits of 890 and I am not geared out at all.

  3. #3
    Community Member voodoogroves's Avatar
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    I've got an inkling of an idea for a next-life on one of my toons as a Transmuter/Evoker. Warforged, spec'ing force and repair plus the first level of enough of the others to power various DoTs adequately.

    SF Evocation
    GSF Evocation
    SF Transmuation
    GSF Transmutation
    Toughness
    PL Wizard
    Mental Toughness

    Maximize
    Empower
    Extend
    Quicken
    Heighten
    Ghallanda - now with fewer alts and more ghostbane

  4. #4
    Community Member bashemgud's Avatar
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    I really like the force line. You get a high dmg single target untyped dmg ray (disintegrate) as well as a strong AOE (Ice storm). Missile spells are also very strong when chain cast between SLAs and spells, even more with arcane initiate.

    Also, as much as necromancy seems to be so useful now, the SLAs are useless. Enervation could be useful I guess, but the amount of spell points you lose to get it is huge. The real beauty with AM and taking Greater Spell Focus is being able to use the SLAs of the corresponding school. I believe 4 schools have good SLAs options : enchantment, conjuration, evocation and transmutation.

    GSF necro is good for the +1 DC, and that's about it.

  5. #5
    Community Member bashemgud's Avatar
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    Quote Originally Posted by Kyln View Post
    ...
    Evocation- do the nerfs make it no longer viable for content pre-epic, or does it still work?
    Enchanment- did the hit to Mass Hold and Hypnotism change the way an AM should spec for enchant?
    Necromancy- is this the new king for all content, starting pre lvl 20 and through epics? If so, what SLA's of any?
    Hypnotism got a upgrade imo, simply because of the -3 to will saves it now gives.

  6. #6
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    I hit 18 right after the update on my WF Evoker. I had loved the SLA line up until that point but I had already began to see it becoming less potent. It is tremendous for soloing IMO but I had planned to repec Enchantment anyway due to the content from 18-20. Running with parties more now, I find that I can contribute more through crowd control than with the force SLA line. Sure from about 12-16 dolling out 600-900 damage while spending (pre-update) 8 sp was killer, but so is stopping a stronger mob in its tracks and letting the horc with a big green axe kill them even faster than my chain missles could have.

    I was also in the habit of running with max/emp always on; because of the SLA's this becomes trickier now with the other high level spells following the force line. Max/Emp meteor storms get expensive in a hurry especially for a SP challenged Archmage IV spec'd evoker. Another U9 drawback, at least for WF, is the separation of force and repair. Although this might not be as bad as it seemed at first to me because of the flexibility it now gives us. Another positive for AM evokers is we gained a free feat in a way...enlarged chain missiles were awesome, but now we don't need the feat.

    On to enchanter. I followed the enchant/conjur suggestions of some CC builds, only taking the first two SLAs of each gives me more SP than I had as an evoker and I can spam hypnotize quickly followed by webs, what gets thru that gets to dance to a heightened Otto's for 6 SP. I love it, I honestly hardly bother with mass hold now that its not insta crit, with heighten always on and the hyp/dance/web trio so effective its a waste of SP. I run with heighten always on and throw a ball if it takes the party longer than a couple webs to kill a mob. I keep max on most of the time because when the party actually needs me to kill something it needs to be done quickly.

    I'm loving it although as you can imagine it has been quite an adjustment. I first tried it out in Vale, and sure enough I could stop mobs in an instant but then I found myself wondering how to kill them lol. My good old MM/bolt/chain clickies were gone! I've since adjusted. This enchanter is still viable for soloing as well although it takes a lot longer than my evoker did, its been a while since I had Masters Touch in my book

    I've absolutely no interest in the necro line... pre or post update. If I did I wouldn't be a WF and I wouldn't be a AM. IMO the update changes some things for the archmages but there are pros and cons (gosh I miss extend). The devs gave us more flexibility and are pretty much forcing us to be very specialized or very generalized. I tend to like that approach as cookie cutter wizzies are about as appealing as cookie cutter McMansions.

  7. #7
    Community Member Kyln's Avatar
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    Interesting. Some advocacy of evocation, conjuration, and enchant, but no love for necromancy.

    How would an evocation/enchantment combination work then. Damage and CC?

    I am surprised at the enchant/conj suggestion. Is the discount to web and the increased DC worth it? It would seem from someone who hasn't tested it that web is already fairly inexpensive.

  8. #8
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    "I am surprised at the enchant/conj suggestion. Is the discount to web and the increased DC worth it? It would seem from someone who hasn't tested it that web is already fairly inexpensive. "

    Not when you heighten your web 7 levels (28-35 mana) so that it sticks to high level mobs.

  9. #9
    The Hatchery
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    Enchanment- did the hit to Mass Hold and Hypnotism change the way an AM should spec for enchant?
    Not at all. Enchantment is still the king of CC; Necro is also very close but it targets a save that is usually higher (fort), but which is better if you have a very high DC (outright killing a mob is a form of controling them).

    Some say hypno got buffed with the -3 to will, but the way I used it, it got severely nerfed. I used it on harder, more SP intensive quests: SLA hypno, then single-target SLA resistable dance for supreme SP conservation.

  10. #10
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    The ench/conj idea came from NoidRoid's epic CC build - The Controller - http://forums.ddo.com/showthread.php?t=281875.

    I checked and a heightened web at 18 would cost me 50 SP, so yeah its well worth it. If I still wanted to keep my Evoker SLA's while picking up some CC, I think I'd take conjuration vice enchant. Web gets along much better with chain missiles than hypnotize and is the better cc spell for far more situations. The down side would be loosing Otto's Resistible, which while heightened tends to be virtually irresistible

    Or you could take all three: 4 feats and a net -75 spell points (I think on first calcs) would get you MM, Chain Missiles, Hypno, and web. Playing it would be straightforward, all metas all the time. That could be a nice soloing combo. Cast hypno, follow with a web or two, and start firing off missiles. Fitting the feats might be tricky though, but I guess extend is no longer a must have so I suppose it could be done.

  11. #11
    Community Member bashemgud's Avatar
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    Quote Originally Posted by Hesterre View Post
    The ench/conj idea came from NoidRoid's epic CC build - The Controller - http://forums.ddo.com/showthread.php?t=281875.

    I checked and a heightened web at 18 would cost me 50 SP, so yeah its well worth it. If I still wanted to keep my Evoker SLA's while picking up some CC, I think I'd take conjuration vice enchant. Web gets along much better with chain missiles than hypnotize and is the better cc spell for far more situations. The down side would be loosing Otto's Resistible, which while heightened tends to be virtually irresistible

    Or you could take all three: 4 feats and a net -75 spell points (I think on first calcs) would get you MM, Chain Missiles, Hypno, and web. Playing it would be straightforward, all metas all the time. That could be a nice soloing combo. Cast hypno, follow with a web or two, and start firing off missiles. Fitting the feats might be tricky though, but I guess extend is no longer a must have so I suppose it could be done.
    This.
    Enchantment/evocation/conjuration and you get all the useful SLAs this way. It's also the best way to take advantage of the free metas also. i just dropped toughness and I save some precious AP this way.

  12. #12
    Community Member Kyln's Avatar
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    Quote Originally Posted by bashemgud View Post
    This.
    Enchantment/evocation/conjuration and you get all the useful SLAs this way. It's also the best way to take advantage of the free metas also. i just dropped toughness and I save some precious AP this way.
    I didn't even know that you could do SLA's from three schools. Interesting idea.

  13. #13
    Community Member fluffybunnywilson's Avatar
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    Quote Originally Posted by Kyln View Post
    Interesting. Some advocacy of evocation, conjuration, and enchant, but no love for necromancy.
    I would guess that's because Necromancy AM's usually have a sickly purple glow that trails behind them and can't be healed by positive energy.

    I recently switched from AM to PM with the help of the Flawless Syberis Dragonshard I got for 75 Argonessen favor and the free feat respec that I got from the Dragonmark quest.

    I'm honestly shocked at how good the Necromancy spells are, even against enemies that have good Fort saves. Even spells that "shouldn't" be good like Circle of Death. In Normal content, it ends up being a Wail of the Banshee that I can throw from across the room even though it allows both a Reflex and a Fort save.

  14. #14
    Community Member haku-ba's Avatar
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    Quote Originally Posted by Kyln View Post
    I am surprised at the enchant/conj suggestion. Is the discount to web and the increased DC worth it? It would seem from someone who hasn't tested it that web is already fairly inexpensive.
    As stated 3sp webs are much nicer than 50sp ones! If you run epics, heightened web is EXTREMELY useful. So much so, that I am thinking of TRing into a conj/necro based AM instead of conj/enchant. Get web dc's as high as possible, then just blow stuff away that is stuck in the the webs while melee is smacking it down for speed as needed. Web is also easy to get a +3 item for (epic chrono), which makes it even nicer

  15. #15
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    Quote Originally Posted by haku-ba View Post
    As stated 3sp webs are much nicer than 50sp ones! If you run epics, heightened web is EXTREMELY useful. So much so, that I am thinking of TRing into a conj/necro based AM instead of conj/enchant. Get web dc's as high as possible, then just blow stuff away that is stuck in the the webs while melee is smacking it down for speed as needed. Web is also easy to get a +3 item for (epic chrono), which makes it even nicer
    Not a fan of enchant anymore?
    Q&A is the business of pointing out others' failures. Optimists need not apply.

  16. #16
    Community Member thegreatneil's Avatar
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    Here is my odd take:

    Illusion,evocation,enchantment

    Illusion-4 Invis. ,blur, displacement, PK

    Evo-3 MM, gust of wind, CM

    Enchantment-1 hypno

    Both arcane bolt and blast.

    yes it eats my SP up, but that doesn't matter does it?

    I blame echoes of power for giving me three buffs, four damage, one crowd control and one insta-kill spell i will ALWAYS be able to cast.

    All on a half elf with cleric dilettante.
    You'll bend to my will - With or without your precious sanity.

    Neilus Soul of the Phoenix - Completionist - Orien

    Quote Originally Posted by blerkington View Post
    Everyone who is more effective than me is OP, and should be nerfed.
    Everyone who has more stuff than me cheated to get it, and should be punished.
    Everyone who plays differently to me is a bad person, and should be mistreated.

  17. #17
    Community Member haku-ba's Avatar
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    Quote Originally Posted by Maegin View Post
    Not a fan of enchant anymore?
    Let's just say not as much! With the change to mass holds I don't see the reason for using it as much. Epic mobs now go down fast, real fast, so web is enough to let the divine pike through most of the trash encounters. 3sp webs verses 60sp holds that pretty much do the same thing (sure +50% is nice) means I can do whatever I want with the oodles of sp I now have left over. Since the update I have been seeing the casters dominate with damage and instakills, or melee just roll through stuff with DPS. Time is much less a factor now for mitigating damage, so enchantment looses some of its gloss.

  18. #18
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    Quote Originally Posted by thegreatneil View Post
    Here is my odd take:

    Illusion,evocation,enchantment

    Illusion-4 Invis. ,blur, displacement, PK

    Evo-3 MM, gust of wind, CM

    Enchantment-1 hypno

    Both arcane bolt and blast.

    yes it eats my SP up, but that doesn't matter does it?

    I blame echoes of power for giving me three buffs, four damage, one crowd control and one insta-kill spell i will ALWAYS be able to cast.

    All on a half elf with cleric dilettante.
    Nice. Thats definitely an interesting approach! Requires 5 feats + MT right? 6 Feats total. I'd love to see your build and see how you pulled it off.

  19. #19
    Community Member thegreatneil's Avatar
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    Quote Originally Posted by Hesterre View Post
    Nice. Thats definitely an interesting approach! Requires 5 feats + MT right? 6 Feats total. I'd love to see your build and see how you pulled it off.
    Keep in mind its a 34pt build. (cus thats what my wiz is, lol)

    I'm sure it could be improved, but, meh.


    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Half-Elf Male
    (20 Wizard) 
    Hit Points: 192
    Spell Points: 1335 
    BAB: 10\10\15\20
    Fortitude: 9
    Reflex: 5
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             11                    11
    Dexterity             8                     8
    Constitution         16                    16
    Intelligence         18                    30
    Wisdom               13                    13
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    10
    Bluff                -1                    -1
    Concentration         7                    30
    Diplomacy             1                    10
    Disable Device        n/a                  n/a
    Haggle               -1                     6
    Heal                  1                     1
    Hide                  1                    10
    Intimidate           -1                    -1
    Jump                  2                    11
    Listen                1                     1
    Move Silently         1                    10
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                4                    10
    Search                4                    10
    Spot                  3                    12
    Swim                  0                     0
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    {\b {\ul Notable Equipment }} \par Minos Legens \par Health Belt of Greater False Life \par Clever Goggles \par Rahkir's Sash \par  \par Level 1 (Wizard)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
    Feat: (Selected) Mental Toughness
    Feat: (Past Life) Past Life: Wizard
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 6 (Wizard)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Greater Spell Focus: Illusion
    Feat: (Wizard Bonus) Spell Focus: Illusion
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Toughness
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Wizard Master of Magic
    Enhancement: Improved Cleric Dilettante I
    Enhancement: Improved Cleric Dilettante II
    Enhancement: Improved Cleric Dilettante III
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Improved Concentration IV
    Enhancement: Kinetic Spellcasting I
    Enhancement: Kinetic Spellcasting II
    Enhancement: Kinetic Spellcasting III
    Enhancement: Kinetic Spellcasting IV
    Enhancement: Kinetic Spellcasting V
    Enhancement: Kinetic Spellcasting VI
    Enhancement: Deadly Kinetics I
    Enhancement: Deadly Kinetics II
    Enhancement: Deadly Kinetics III
    Enhancement: Deadly Kinetics IV
    Enhancement: Deadly Kinetics V
    Enhancement: Deadly Kinetics VI
    Enhancement: Frost Manipulation I
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Force Manipulation VI
    Enhancement: Force Manipulation VII
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Arcane Blast
    Enhancement: Arcane Bolt
    Enhancement: Wizard Archmage I
    Enhancement: Wizard Archmage II
    Enhancement: Wizard Archmage III
    Enhancement: Wizard Archmage IV
    Enhancement: Archmage Secondary Spell Mastery I: Evocation
    Enhancement: Archmage Spell Mastery I: Illusion
    Enhancement: Archmage Spell Mastery II: Illusion
    Enhancement: Enchantment I - Hypnotism
    Enhancement: Evocation I - Magic Missle
    Enhancement: Evocation II - Gust of Wind
    Enhancement: Evocation III - Chain Missles
    Enhancement: Illusion I - Invisibility
    Enhancement: Illusion II - Blur
    Enhancement: Illusion III - Displacement
    Enhancement: Illusion IV - Phantasmal Killer
    You'll bend to my will - With or without your precious sanity.

    Neilus Soul of the Phoenix - Completionist - Orien

    Quote Originally Posted by blerkington View Post
    Everyone who is more effective than me is OP, and should be nerfed.
    Everyone who has more stuff than me cheated to get it, and should be punished.
    Everyone who plays differently to me is a bad person, and should be mistreated.

  20. #20
    Community Member Kyln's Avatar
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    Quote Originally Posted by bashemgud View Post
    This.
    Enchantment/evocation/conjuration and you get all the useful SLAs this way. It's also the best way to take advantage of the free metas also. i just dropped toughness and I save some precious AP this way.
    I imagine that you would have to have past lives to get the spell penetration high enough to really use these right? I am assuming that you have to take GSF enchant for the DC's, so counting mental toughness that is 5 required feats, and doesn't leave much room for spell pen feats once you take the metas.

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