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  1. #1
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    Default Make Succesful Concentration check prevent from being interrupted while pulling lever

    Let's say you want to pull a lever or open a chest, but enemy is hitting you with some pesky arrows that barely pierce your DR. Yet, this succesfully prevents you from doing that. Say, I've got a barbarian, I have more than 400 hitpoints at lvl13, yet attack that deals 1 damage after my DR is taken into account prevents me from opening the door. That's simply annoying. I believe many people face similar 'problem' sometimes, and I believe adding more use to Concentration would improve the gameplay.

    List of actions that should continue on succesful concetration check just like spellcasting:
    Pulling levers, switches, valves
    Opening doors
    Opening locks
    Opening chests
    Disabling devices
    Using various quest thingies, like gongs

    I think there might be some other actions that should be given concentration check as well, but I'll leave it open to public opinion.

  2. #2
    Community Member articwarrior's Avatar
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    /signed I get so frustrated when I'm being pew pewed by archers who I cant kill and have to open a door
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  3. #3
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    If casters+monks can open doors in battle but barbs+paladins can't open doors in battle, that is bad.

    If the devs want to let you open doors while getting hit, they should just simply let you open doors while getting hit. (Hint: the devs don't want you to open doors while getting hit)

  4. #4
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    Quote Originally Posted by Angelus_dead View Post
    If casters+monks can open doors in battle but barbs+paladins can't open doors in battle, that is bad.
    Say, how much con does a barbarian have? and how much does he need to ignore low damage attacks?
    I expected more on "get a decent AC and stop whining" topic, but this? no sir, even with 0 ranks in concentration I'd open that door with my barbarian DR and loads of con.
    Also, consider that most people use cross-class skills, like UMD, or balance, or even tumble. This change only would add concentration to "reasonable" cross-class skill choices.

  5. #5
    Community Member Antheal's Avatar
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    How about, instead of requiring a concentration check, anyone who is damaged while opening a door or pulling a lever takes double damage if they're hit during the process.

    You have your back to all the enemies, leaving yourself vulnerable, and it's an incentive to try and kill everything before opening the door, with an acceptable risk if you're unable to kill them and REALLY need the door open in a hurry.

    Being "interrupted" while pulling a lever or pushing a door open just doesn't make any sense.
    Those are not pebbles surrounding the urn filled with Human teeth. They are megaliths!

  6. #6
    Community Member Puppetian's Avatar
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    This is actually a valid suggestion! I swear dungeon designers have littered them with archers just to laugh at our frustration - delera's and wizking being the prime examples.

    /signed!
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  7. #7
    Community Member kmau's Avatar
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    Quote Originally Posted by Antheal View Post
    How about, instead of requiring a concentration check, anyone who is damaged while opening a door or pulling a lever takes double damage if they're hit during the process.
    Good approach.
    Turning away to pull a lever should provoke Attacks of Opportunity from enemies. While these aren't implemented in DDO this could be an equal solution, maybe not double but x1.5 damage.
    Feel free to contradict yourself!

  8. #8
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    Quote Originally Posted by Antheal View Post
    How about, instead of requiring a concentration check, anyone who is damaged while opening a door or pulling a lever takes double damage if they're hit during the process.

    You have your back to all the enemies, leaving yourself vulnerable, and it's an incentive to try and kill everything before opening the door, with an acceptable risk if you're unable to kill them and REALLY need the door open in a hurry.

    Being "interrupted" while pulling a lever or pushing a door open just doesn't make any sense.
    However sensible and reasonable it might seem, double damage is too much. Especially if you consider that being helpless does not add this much damage, and you are not helpless in that case. When you do open a door or something, you are vunerable to sneak attacks and flanking, and that alone is proper bonus to the attackers. And against that, there's improved uncanny dodge. Makes sense, huh?

    Concentration skill measures how well can you focus on given goal despite difficulties. Why limit that goal to casting spells?

  9. #9
    Community Member redspecter23's Avatar
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    I have the feeling that the pew pew preventing door opening was basically just an early attempt to slow players down and force them to deal with threats before proceeding. Since we have dungeon alert now, perhaps the need for knocking players out of opening doors is lessened. High ac and/or evasion characters can already open these doors without threat at least on lower levels, adding more ways for other non ac characters to have the same benefit seems fine with me. Concentration checks seem a very reasonable way to accomplish this. With low incoming damage even a +item and 0 ranks will get that door open I'd think. For heavy damage, characters that are naturally better at concentrating like monks and casters should have an easier time of it.
    Kaarloe - Degenerate Matter - Argonnessen

  10. #10
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    Hooray for +6 conc Min2 items.

  11. #11
    Community Member MrWizard's Avatar
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    Quote Originally Posted by redspecter23 View Post
    I have the feeling that the pew pew preventing door opening was basically just an early attempt to slow players down and force them to deal with threats before proceeding. Since we have dungeon alert now, perhaps the need for knocking players out of opening doors is lessened. High ac and/or evasion characters can already open these doors without threat at least on lower levels, adding more ways for other non ac characters to have the same benefit seems fine with me. Concentration checks seem a very reasonable way to accomplish this. With low incoming damage even a +item and 0 ranks will get that door open I'd think. For heavy damage, characters that are naturally better at concentrating like monks and casters should have an easier time of it.
    http://www.youtube.com/watch?v=MnoaT9WH6lQ
    yea, it took me from about 3:24 in this vid, all the way to 9:10 trying to open two door levers. Eventually had to kill a mess of things to be able to open it.....grrr
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  12. #12
    Community Member Talon_Moonshadow's Avatar
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    They should add an additional check box, right after Normal, Hard and Elite... that says: "just teleport me to the end chest so I can get my loot without having to kill any monsters."

    It would proably be easier to code that.
    I gave up a life of farming to become an Adventurer.

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    ..., but I honestly think the solution is to group with less whiny people.

  13. #13
    Community Member Jahmin's Avatar
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    /signed
    Quote Originally Posted by Angelus_dead View Post
    If casters+monks can open doors in battle but barbs+paladins can't open doors in battle, that is bad.
    One is forced to question just how much you play this game. A raging Barb has a higher Conc than a Wizard

  14. #14
    Community Member hityawithastick's Avatar
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    Displacement = door opening goodness.
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  15. #15
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    That's a good idea. /Signed
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
    Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010

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