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Thread: Raids Hate Me

  1. #41
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    I'm normally not hit by Harry in Part 4 and 5 also.
    Just have your back to the wall in part 4, and the blades never getcha.
    Same in Part 5, I can be far back as possible in a pool of water and still hit him just fine.

    The only threat is random meteor shots and when blades spawn in part 5.

  2. #42
    Community Member hityawithastick's Avatar
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    Quote Originally Posted by MsEricka View Post
    It doesn't matter what class or race you are, it's possible for ANY class/race to easily hit 425HP. There's no excuse for having less than 400.
    How would this work on a drow wizard?
    Quote Originally Posted by Chai View Post
    Dragons cant be vorped.
    Wait! Where are you going? Come back here and die for my fleeting tactical advantage!
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    Hityawithastick, the super-naked dragon-slayer.

  3. #43
    Community Member johnnyputrid's Avatar
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    Quote Originally Posted by hityawithastick View Post
    How would this work on a drow wizard?
    Assuming a starting Constitution of 14, a +2 tome and going the Pale Master route:
    Con 14 +2 tome +6 item = 22 (+6) for 120 extra hit points

    80 wizard
    20 Heroic Durability-----------------------------100
    120 Constitution--------------------------------220
    20 Racial Toughness enhancements--------------240
    20 Minos Legens--------------------------------260
    30 Greater False Life----------------------------290
    10 Draconic Vitality (150 Agents favor reward)----300
    45 greensteel hit point item----------------------345
    22 Toughness feat------------------------------367
    20 Pale Master bonus----------------------------387
    40 Lich form (+4 Con)--------------------------- 427
    20 self-cast Rage spell---------------------------447

    It may take some time to grind out the mats for a greensteel hit point item, but otherwise easily do-able. Even without the Pale Master enhancements (as a generalist wizard or an Archmage), you are still over 350 hit points, which is better than some of the squishies out there.

  4. #44
    Founder Solmage's Avatar
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    Quote Originally Posted by hityawithastick View Post
    How would this work on a drow wizard?
    My drow wizard from ... oh about 1 week after drow were released is sitting right now at 420, no TRing, no LRing, just the original wizard since then. He could be better. I keep him as is for nostalgia's sake.
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  5. #45
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    Quote Originally Posted by NaturalHazard View Post
    well he didnt die, so I guess he wasnt getting hit, if he was in sneak attack range I dont know, maybe part of the time?

    but people say ranged is gimp even for people who build for it, AA's, repeater rogues, but for someone without any feats or enhancements into ranged to use it in this situation? It seems like a waste of dps, I dont think he even really needs to get to 400, to melee harry with his evasion. would 300+ be enough and so difficult for a halfling rogue to acheive? say 340?
    I had a halfling 16 thief-acrobat/3mnk/1ftr, prior to making a greensteel and getting argo favour I had about 360 HP (unbuffed) and never died in melee with Harry.

  6. #46

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    Quote Originally Posted by Ytteri View Post
    I had a halfling 16 thief-acrobat/3mnk/1ftr, prior to making a greensteel and getting argo favour I had about 360 HP (unbuffed) and never died in melee with Harry.
    improved evasion and high ac mitigates most of the damage. a better comparison would be how you would stand up to a failed roll on a disintegrate in tod boss fight
    If you want to know why...

  7. #47
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    True, but the post I quoted in turn quoted another post that gave the context of talking about Arraetrikos specifically.

    By the time I ran Tod I had my greensteel and argo favour done and with buffs I ran at about 450.

  8. #48
    Community Member Ungood's Avatar
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    Quote Originally Posted by CaptainCameo View Post
    Shame you want him to fix his short comings
    This.

    Dear OP.

    I hate to say this, but, you have short comings and it might not be your play style, or your skill, but it is your gear and stats via MyDDO.

    While I am sure many would take you, some won't. It is just the way it is. Now, to fix this, mainly you need heavy fort and 400+ HP if you plan to be any kind of Melee class. That should give you something to shoot for and a direction to work in.

    I hope this helps you out.

  9. #49
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    Quote Originally Posted by Ungood View Post
    This.

    Dear OP.

    I hate to say this, but, you have short comings and it might not be your play style, or your skill, but it is your gear and stats via MyDDO.

    While I am sure many would take you, some won't. It is just the way it is. Now, to fix this, mainly you need heavy fort and 400+ HP if you plan to be any kind of Melee class. That should give you something to shoot for and a direction to work in.

    I hope this helps you out.
    I only Melee to vorpal...
    Other than that its pew pew pew.

  10. #50
    Community Member Chris79's Avatar
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    Quote Originally Posted by SynnMG View Post
    I only Melee to vorpal...
    Other than that its pew pew pew.
    So why would I take you on a raid if you are essentially piking during manyshot cooldown? Get some holy PG weaps at least and run in and beat on him....

    .... (after you get more hp)

    KHYBER: Drilltex WF Monk 20 (TRx2), Pyrric Human Wiz (20), Drilltor WF Wiz (20), Drillsworn WF FvS (18)

  11. #51
    Community Member nbennet's Avatar
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    Quote Originally Posted by Veileira View Post
    Unbuffed without greensteel, with greater false life, +6 item and +2 tome I have 372 base hp at level 20. +45 greensteel +20 exceptional con +10 argo favor comes to 447 unbuffed at my max. My guild doesn't have ship buffs so I just run without. How do you have 20 more unbuffed after starting with less con? Superior false life + 10 from Warchanter would only make us even.

    Spell crit in an epic is now 400+ damage. Regular spells in epics are hitting for 230, some hit 2x at once. Evasion would be save for half, which is not available to a pure bard. Right now I'm getting one-shotted in epics on a spell crit @392 hp because I only have partial shroud gear (on my DT).
    +1 Human Con
    +1 Exceptional Con (on DT)
    = +20hp

    +10hp Human Toughness III
    +10hp Warchanter

    That's where the extra hp is coming from.

    Haven't done any Epics on her recently, so not sure what her survivability is like, but my intuition is she'll be fine.

  12. #52
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    Quote Originally Posted by Aranticus View Post
    improved evasion and high ac mitigates most of the damage. a better comparison would be how you wouldn't stand up to a failed roll on a disintegrate in tod boss fight
    Fixed!
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
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    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  13. #53
    Community Member jydog100's Avatar
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    Quote Originally Posted by Veileira View Post
    my bard now can't be built any better and even once she's fully geared she's going to die now not through any fault of my own but simply because she's pure 20 bard with only 16 starting con. "Only" 16 starting con.
    a pure bard can get over 600 hp at level 20 !! if thats not enough to survive then it is "your" fault

    hmm, even my "squishy" max cha spell singer drow rolls with 507 hp. (that is currently maxed out, no ms boots of course)

    back on topic: HP is important...nuff said
    Last edited by jydog100; 05-02-2011 at 06:29 PM.
    Badlass 20/10 Bard, Wc....Badlazz 20/10 Bard, Sb....Havnt got a clue 20/10 Bard SS....Slyfoxx 20/10 ranger dex/tempest....Stillgot no clue 20/10 ranger AA in limbo.....22 others, mostly mules.

  14. #54
    Community Member Ungood's Avatar
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    Quote Originally Posted by SynnMG View Post
    I only Melee to vorpal...
    Other than that its pew pew pew.
    I understand, But please understand, I said "Melee Class" your play-style can't be seen on MyDDO, only your class and your stats.

    As it stands, you asked a question, as we have tried to help you and steer you in the right direction, now what you do, is up to you.

    Happy Gaming.

  15. #55

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    Quote Originally Posted by toughguyjoe View Post
    Fixed!
    yeah i remember how i died the first time i tanked her when the ac tank died. i was on 500hp then....
    If you want to know why...

  16. #56

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    Quote Originally Posted by SynnMG View Post
    I only Melee to vorpal...
    Other than that its pew pew pew.
    this is the reason why so many raid leaders hate AA rangers. take it from me, i run TWO rangers, one tempest, one AA

    my tempest carry bows! wow almost unheard of for a lot of players. the reason is simple. there are times when healing becomes a problem, ie i took out arraetrikos in part 4 with the help of a wf tank and wiz when both healers we had died to which the rest of the fleshies died. had i tried to melee arraetrikos, i'd take a ton more damage from the blades that ignore my 70+ ac

    my AA carries melee weapons and a shield! heck, she could even tank suulomades on normal after being buffed using a min2 +4 insight rapier and lorriks shield. there are times when melee is going to be more effective, ie instead of shooting at portals in shroud, try hitting them with 2 anarchic pure good weapons (gcb is even better)

    if you could use both ranged and melee, you add more dimension into your play. people will look at you much more differently, you will also find ddo more intricate than just pew pew pew
    If you want to know why...

  17. #57
    Community Member Sarisa's Avatar
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    It's nice to see you've improved your equipment and attitude since the VoD fiasco.

    You're just barely able to do Abbot as you currently are. Like mentioned above, it's easy to fail, and without training and a good reputation, it's not easy to get into many of the LFM's. This applies to Sarlona, but I'm sure it applies to your server as well. Training tends to happen in guild/private groups, so you will rarely have a chance to do it normally via PUG'ing.

    In addition, the Abbot is a caster, and you need to be able to survive some massive damage coming your way. Yes, you have evasion, which will help a good deal in keeping you alive. However, he also spews Disintegrates and Horrid Wilting around like mad. Those can't be evaded, and while you have a reasonable fort save, it's still not enough to save on everything besides rolling a 1. His Disintegrates can hit for 350 or so damage, which can mean death after a failed save on lightning bolt, chain lightning, meteor swarm, delayed blast fireball, getting hit by a Quell, and so on.

    Abbot is also a raid where people are spread out so much that it's difficult to heal. One of the divine casters may also be on wand/inferno duty, so they're less likely to be able to heal everyone in the room. It's a raid where you should be able to take at least partial care of yourself. You're a ranger, use an Ardor clickie, get some healing amp, and heal yourself if the divine casters aren't able to get to you on time.

    As a ranged ranger, you're not going to be breaking his DR, and even with greater undead bane arrows, you're not going to be doing a lot. His DR is around 20/Bludgeon, maybe more on elite, so most divines are going to be concentrating on the ones actually doing damage to the Abbot, or simply healing the Abbot and any melee around him. Casters are DPS in this raid. You're better off grabbing a pair of Holy/Undead Bane maces, warhammers, or morningstars and melee'ing him, or tossing the Asteroids at the Abbot than "pew-pew'ing" him (outside of Manyshot of course). He's also immune to Lightning, so leave your LitII (if you've made it yet) in your bag.

    From MyDDO, you started with a 12 con, which is low (especially on a Drow) but not dangerously low. Your tome you said you used made a big difference, as well as getting equipment to compensate. Keep gathering equipment, and you'll be a lot more survivable.

  18. #58
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    Quote Originally Posted by Sarisa View Post
    It's nice to see you've improved your equipment and attitude since the VoD fiasco.

    You're just barely able to do Abbot as you currently are. Like mentioned above, it's easy to fail, and without training and a good reputation, it's not easy to get into many of the LFM's. This applies to Sarlona, but I'm sure it applies to your server as well. Training tends to happen in guild/private groups, so you will rarely have a chance to do it normally via PUG'ing.

    In addition, the Abbot is a caster, and you need to be able to survive some massive damage coming your way. Yes, you have evasion, which will help a good deal in keeping you alive. However, he also spews Disintegrates and Horrid Wilting around like mad. Those can't be evaded, and while you have a reasonable fort save, it's still not enough to save on everything besides rolling a 1. His Disintegrates can hit for 350 or so damage, which can mean death after a failed save on lightning bolt, chain lightning, meteor swarm, delayed blast fireball, getting hit by a Quell, and so on.

    Abbot is also a raid where people are spread out so much that it's difficult to heal. One of the divine casters may also be on wand/inferno duty, so they're less likely to be able to heal everyone in the room. It's a raid where you should be able to take at least partial care of yourself. You're a ranger, use an Ardor clickie, get some healing amp, and heal yourself if the divine casters aren't able to get to you on time.

    As a ranged ranger, you're not going to be breaking his DR, and even with greater undead bane arrows, you're not going to be doing a lot. His DR is around 20/Bludgeon, maybe more on elite, so most divines are going to be concentrating on the ones actually doing damage to the Abbot, or simply healing the Abbot and any melee around him. Casters are DPS in this raid. You're better off grabbing a pair of Holy/Undead Bane maces, warhammers, or morningstars and melee'ing him, or tossing the Asteroids at the Abbot than "pew-pew'ing" him (outside of Manyshot of course). He's also immune to Lightning, so leave your LitII (if you've made it yet) in your bag.

    From MyDDO, you started with a 12 con, which is low (especially on a Drow) but not dangerously low. Your tome you said you used made a big difference, as well as getting equipment to compensate. Keep gathering equipment, and you'll be a lot more survivable.
    About the con, I been entering the Daily lottery in hopes for the lesser heart. Would it be possible to reset lv 1 starting ability points with it?

    Also, what would you recommend I do if the abbot hits me with that stone encasement thing?

  19. #59
    Community Member Sarisa's Avatar
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    Quote Originally Posted by SynnMG View Post
    About the con, I been entering the Daily lottery in hopes for the lesser heart. Would it be possible to reset lv 1 starting ability points with it?

    Also, what would you recommend I do if the abbot hits me with that stone encasement thing?
    LR'ing does allow you to reset your stats and skills, from initial creation and on each level. If you do get a heart that way, please don't neglect strength either.

    When you get encased, there is nothing you personally can do except call out "X is encased in the north/east/centre/etc.". If someone who has any remaining Asteroids is free, he or she will toss a few at you to free you. Likewise, if you're one of the ones with Asteroids, you can break someone out the same way.

    Your 301HP build was not Abbot ready. Your current one can still participate without too much trouble, just remember that you are squishy in there and you won't do much damage with your bow due to his DR.

  20. #60
    Community Member Emili's Avatar
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    Quote Originally Posted by Aranticus View Post
    L20 ranger can get more hp. if you can, do a LR

    L20 ranger 20x8 = 160
    con 14+2+6+2: 7x20 = 140
    draconic = 20
    heroic = 10
    toughness = 22
    enh = 20
    gfl = 30

    total = 422. add minos = 442, add shroud = 487

    what con did you start with? have you got all those bonuses i mentioned? if not look how you can get them
    Shugar the character he's speaking of has a 20 con... so I think it started with a 12 = (12 +2 tome +6 item) as I see no exceptional + item.

    The OP is speaking of an drow ranger... the build is not without ample con and just under-favour'd and under geared. I took liberties to myDDO it (something I do not readily do) but to offer advice you have to have an idea of equipment... the toon looks in need str and hp items really...

    I believe I'm looking at what appears to be an AA?

    • Minos legen - good
    • Tharns goggle - good
    • epic dualist leater - questionable
    • wind howler bracer - blah (you're a ranger and half that redundant)
    • epic ring of buccanerr - OK
    • Madstone boots - good
    • tumbleweed - redundant
    • +4 dex gloves - redundant
    • Morgana's - ok ... may do much better
    • Envenomed - blah unless epic
    • Greater nimbleness trinket - are you really persuing AC on a pure ranger?
    • necklace of venom - blah


    1. Epic dualist leather does not do much here - and really part of stacking AC married items but on a pure ranger?
    2. Wearing three primarily dex items - makes it look like you're lost in gearing and if people used myDDO I could understand why they'd be skepical.
    3. Your str is low side and looks like you started with 12 con is a dex build with finesse I suppose - that's workable but I do prefer 13-14 on drow/elves on a lighter d8 melee/ranged build 12 is fine but needs items to compensate a bit more.


    I've three rangers - Einin (human tempest), Misbehaven(elf exploiter) and Ambyre(elf AA) the former two tempests (and splahed) and the later an archer(and still pure).

    Ambyre being closest to the OP build... she an AA and used to be Deeps at one time and prior stems back to the days of mod 2 - Yes a mod 2 build which is still for all purposes totally usable and if not flexible in todays game.

    Starting stats - 16 18 14 9 9 8 and at level 20 she typically runs at 32 33 24 10 18 10 ... 507hp 563sp with no epic gear and before buffs (no rage, GH etc...) . She's ic: pierce and PA aside from her AA and range feats because I believe all rangers should melee and range.

    Summary for the OP: you yet to sort out your gear.

    Some people assume drows/elves as frail races. What is funny when come to dex races - they're flexible, while toughness enhancements are married to con people do not realize what dex pay back in the start. Spend for 16 on one and is like 14 on a non dex race, pay for 18 is equivaleant to 16 on another race so twf chains much more reasonable a gain on the drows/elves/halfing races... the trade of con on drow/elf is just so, instead of maxing dex if you pick moderate high and place the saved points in con, tends to balance out - the result ample HP and fort save and you still have a reasonable melee/ranged build. I know pure elven fighters who when raid buffed breach 800hp. I also know the difference between human and elf when come scimitar/rapier/ranged specs and the balance surely exists... there is no doubt the elven races are competive in melee/ranged specs - fact is the shear dps of a scimi based elf will out pace a DA wielding twf dwarf on averages and the trade off in hp is typically only 20-30 hp.
    Last edited by Emili; 05-03-2011 at 06:28 PM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

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