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Originally Posted by
EliahuTheMighty
Thanks everyone for all of the help and input!
A few more questions: Any idea of just how much more dps a khopesh rogue (I will be str based) will be doing than a rapier one?
Some DPS estimates suggest that rapiers are about 5% behind Khopeshes in damage dealt, depending of course on build, race, and other feat choices.
Also, is it feasible to use a rapier and in hand, and a khopesh in the other? Would it matter which was in which hand?
Not at all. Eventually, you want to pick up exactly one Improved Critical Feat, which comes in the slashing or piercing flavor. Picking one will favor that particular type of weapons, so mixing weapon types is not a good thing, as long as you are attacking mobs which are vulnerable to critical hits.
Someone mentioned making a LitII khopesh or something like that (GS I believe). Is that different than the radiance one? And what would it be under in the wiki?
The unique feature of a Radiance 2 weapon is the ability to blind mobs on crit and allow sneak attack damage, regardless of aggro. This is a huge boost to a rogue's dps. Lightning2's special feature is a Lighning Strike, dealing 600-650 with a chance of 2-3%. It enhances the DPS of any character, provided the mob attacked is not lightning immune.
In total, how many extra ap/feats would I need to be fully deadly/competent with each of these choices:
Double khopesh (khopesh, twf, how about the higher twf feats, and anything else?)
Double rapier (twf, also higher twf feats? Anything else?)
For both: TWF, ITWF, GTWF, Power Attack, Toughness (not a DPS issue, but I put it here so you don't forget it.)
For Rapiers additionally: Improved Critical: Piercing
For Khopeshs additionally: Exotic Weapon Proficiency: Khopesh
Optional for both to enhance to-hit chance: Oversized Two-Weapon Fighting.
Also, it sounds like picks are out :-). Were they nerfed in the last update or something?
Something like this. In generic situations, Picks were never a good choice, but in so-called autocrit situations their x4 crit multiplier was putting them ahead of all other weapons. U9 removed these situations.
I'm still working my way to a 32-point build, and then I'll probably make the rogue. After that, I've got a number of weapons saved up for him, because it will be a long while before I get to thinking about endgame play. I'm still only lvl 14 on my first toon after 2 months! (Any tips on xp farm quests 14-20?)
Gianthold (13-16ish) , Necropolis 4 (14-17ish) and the Vale of Twilight (16+) should contain enough quests to get you to 20.