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  1. #1
    Community Member Diyon's Avatar
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    Nov 2009
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    Default My big stick fighter build

    Just looking for some suggestions for the build I plan on TRing my current acrobat into. The skill stats are a little off in a few places where I didn't add all of the proper modifiers (like I didn't get the good luck +2 on all of them, or on the saves now that I think of it), but the rest should be okay.

    Code:
    Character Generated Using: DDO Character Generator
    Direct Link to Build: http://www.ddochargen.com/home.aspx?build=359
    
    Rogue 13 / Fighter 6 / Monk 1
    Female Half-Orc - Lawful Neutral
    ________________________________________________________________
    
    PAST LIVES SELECTED:
    Rogue (1)
    ________________________________________________________________
    
    LEVEL 1
    Race Selected: Female Half-Orc
    Alignment Selected: Lawful Neutral
    Class Selected: Rogue (Rogue 1)
    Abilities Raised: STR: 20, DEX: 10, CON: 16, INT: 12
    Skills Ranks Raised: Balance +4 (4), Diplomacy +4 (4), 
    Disable Device +4 (4), Jump +4 (4), Open Lock +4 (4), 
    Search +4 (4), Spot +4 (4), Tumble +4 (4), UMD +4 (4)
    Feats Selected: Toughness
    ________________________________________________________________
    
    LEVEL 2:
    Class Selected: Fighter (Fighter 1 / Rogue 1)
    Skills Ranks Raised: Jump +1 (5), UMD +1 (5)
    Feats Selected: Power Attack
    ________________________________________________________________
    
    LEVEL 3:
    Class Selected: Fighter (Fighter 2 / Rogue 1)
    Skills Ranks Raised: Jump +1 (6), UMD +1 (6)
    Feats Selected: Cleave, Stunning Blow
    Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1, 
    WIS: +1, CHA: +1
    ________________________________________________________________
    
    LEVEL 4:
    Class Selected: Rogue (Fighter 2 / Rogue 2)
    Abilities Raised: STR: 22
    Skills Ranks Raised: Disable Device +3 (7), 
    Search +3 (7), Tumble +2 (6), UMD +1 (7)
    ________________________________________________________________
    
    LEVEL 5:
    Class Selected: Rogue (Rogue 3 / Fighter 2)
    Skills Ranks Raised: Disable Device +1 (8), 
    Search +1 (8), Spot +4 (8), Tumble +2 (8), UMD +1 (8)
    ________________________________________________________________
    
    LEVEL 6:
    Class Selected: Rogue (Rogue 4 / Fighter 2)
    Skills Ranks Raised: Balance +4 (8), Disable Device +1 (9), 
    Search +1 (9), Spot +1 (9), Tumble +1 (9), UMD +1 (9)
    Feats Selected: Great Cleave
    ________________________________________________________________
    
    LEVEL 7:
    Class Selected: Fighter (Rogue 4 / Fighter 3)
    Skills Ranks Raised: Jump +3 (9)
    Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2, 
    WIS: +2, CHA: +2
    ________________________________________________________________
    
    LEVEL 8:
    Class Selected: Rogue (Rogue 5 / Fighter 3)
    Abilities Raised: STR: 24
    Skills Ranks Raised: Disable Device +2 (11), 
    Search +2 (11), Spot +2 (11), Tumble +2 (11), UMD +2 (11)
    ________________________________________________________________
    
    LEVEL 9:
    Class Selected: Rogue (Rogue 6 / Fighter 3)
    Skills Ranks Raised: Balance +4 (12), Disable Device +1 (12), 
    Open Lock +1 (5), Search +1 (12), Spot +1 (12), Tumble +1 (12), 
    UMD +1 (12)
    Feats Selected: Weapon Focus (Bludgeoning)
    ________________________________________________________________
    
    LEVEL 10:
    Class Selected: Fighter (Rogue 6 / Fighter 4)
    Skills Ranks Raised: Jump +4 (13)
    Feats Selected: Weapon Specialization (Bludgeoning)
    ________________________________________________________________
    
    LEVEL 11:
    Class Selected: Fighter (Rogue 6 / Fighter 5)
    Skills Ranks Raised: Jump +1 (14), UMD +1.5 (13.5)
    Tomes Applied: STR: +3
    ________________________________________________________________
    
    LEVEL 12:
    Class Selected: Fighter (Fighter 6 / Rogue 6)
    Abilities Raised: STR: 26
    Skills Ranks Raised: Open Lock +0.5 (5.5), UMD +1.5 (15)
    Feats Selected: Toughness, Improved Critical (Bludgeoning)
    ________________________________________________________________
    
    LEVEL 13:
    Class Selected: Rogue (Rogue 7 / Fighter 6)
    Skills Ranks Raised: Disable Device +4 (16), 
    Search +4 (16), Spot +1 (13), UMD +1 (16)
    ________________________________________________________________
    
    LEVEL 14:
    Class Selected: Rogue (Rogue 8 / Fighter 6)
    Skills Ranks Raised: Disable Device +1 (17), 
    Search +1 (17), Spot +4 (17), Tumble +3 (15), UMD +1 (17)
    ________________________________________________________________
    
    LEVEL 15:
    Class Selected: Rogue (Rogue 9 / Fighter 6)
    Skills Ranks Raised: Balance +3 (15), Disable Device +1 (18), 
    Search +1 (18), Spot +1 (18), Tumble +3 (18), UMD +1 (18)
    Feats Selected: Skill Focus (UMD)
    Favor Bonus Granted: Coin Lord Finishing School (400 Coin Lord Favor)
    Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)
    ________________________________________________________________
    
    LEVEL 16:
    Class Selected: Rogue (Rogue 10 / Fighter 6)
    Abilities Raised: STR: 27
    Skills Ranks Raised: Balance +4 (19), Disable Device +1 (19), 
    Open Lock +1 (6.5), Search +1 (19), Spot +1 (19), Tumble +1 (19), 
    UMD +1 (19)
    ________________________________________________________________
    
    LEVEL 17:
    Class Selected: Rogue (Rogue 11 / Fighter 6)
    Skills Ranks Raised: Balance +1 (20), Disable Device +1 (20), 
    Open Lock +4 (10.5), Search +1 (20), Spot +1 (20), 
    Tumble +1 (20), UMD +1 (20)
    ________________________________________________________________
    
    LEVEL 18:
    Class Selected: Rogue (Rogue 12 / Fighter 6)
    Skills Ranks Raised: Balance +1 (21), Diplomacy +4 (8), 
    Disable Device +1 (21), Search +1 (21), Spot +1 (21), 
    Tumble +1 (21), UMD +1 (21)
    Feats Selected: Quick Draw
    ________________________________________________________________
    
    LEVEL 19:
    Class Selected: Monk (Rogue 12 / Fighter 6 / Monk 1)
    Skills Ranks Raised: Balance +1 (22), Diplomacy +2 (10), 
    Open Lock +0.5 (11), Spot +1 (22), Tumble +1 (22)
    Feats Selected: Toughness
    ________________________________________________________________
    
    LEVEL 20:
    Class Selected: Rogue (Rogue 13 / Fighter 6 / Monk 1)
    Abilities Raised: STR: 28
    Skills Ranks Raised: Balance +1 (23), Diplomacy +1 (11), 
    Disable Device +2 (23), Search +2 (23), Spot +1 (23), 
    Tumble +1 (23), UMD +2 (23)
    Equipment Mods Changed To: Armor AC: 6, HP: 50, 
    STR: 12, DEX: 7, CON: 6, CHA: 6, FORT: 5, REFL: 5, 
    WILL: 5, Balance: 17, Bluff: 2, Concentration: 2, Diplomacy: 2, 
    Disable Device: 24, Open Lock: 24, Search: 20, Spot: 20, 
    Swim: 15, UMD: 8
    Enhancements Selected: Fighter Toughness I, 
    Improved Balance I, Improved Tumble I, Orcish Fury I, 
    Orcish Melee Damage I, Orcish Strength I, Racial Toughness I, 
    Fighter Strength I, Improved Balance II, Improved Tumble II, 
    Orcish Power Attack I, Fighter Critical Accuracy I, 
    Fighter Critical Accuracy II, Fighter Attack Boost I, 
    Fighter Strength II, Fighter Attack Boost II, Orcish Strength II, 
    Orcish Melee Damage II, Fighter Kensei I, Kensei Specified Weapon Mastery I, 
    Rogue Haste Boost I, Rogue Haste Boost II, Rogue Faster Sneaking I, 
    Rogue Sneak Attack Training I, Rogue Dexterity I, Rogue Dexterity II, 
    Rogue Dexterity III, Rogue Thief-Acrobat I, Rogue Thief-Acrobat II, 
    Rogue Sneak Attack Training II, Rogue Sneak Attack Training III, 
    Orcish Power Attack II, Fighter Strategy (Stunning Blow) I, 
    Fighter Strategy (Stunning Blow) II, Orcish Power Attack III, 
    Rogue Sneak Attack Training IV, Racial Toughness II, 
    Rogue Sneak Attack Accuracy I
    Stats at End of Level 20:
    HP:462 SP:0 AC:22 FORT:23 REFL:23 WILL:13 BAB:+16/+16/+21/+26
    STR:44(+17) DEX:22(+6) CON:24(+7) INT:14(+2) WIS:10(0) CHA:14(+2)
    Balance:52, Bluff:5, Concentration:10, Diplomacy:18, 
    Disable Device:49, Haggle:2, Heal:0, Hide:6, Intimidate:5, 
    Jump:35, Listen:0, Move Silently:6, Open Lock:41, Perform: n/a, 
    Repair:2, Search:45, Spot:43, Swim:32, Tumble:35, UMD:36
    Equipment of note (have this ready except for the toughness epic slot):
    Epic Souleater
    +5 True Chaos Quarterstaff of Stunning +10 with icy burst
    Epic Brawling Gloves T3
    Epic Bucaneer's Ring T3 heavy fort slotted
    Epic Spyglass T3
    Pirate hat with seeker +6 and +15 balance
    DT vestments with +5 res, corrosive salt guard, freezing ice guard
    GS earthgrab +45hp bracers
    TOD ring with +1 and +2 exp STR
    GS Rad II necklace (swaps with golden cartouche)
    Madstone Boots/striders (for when I want to use that UMD)
    Toughness to be slotted.

    Fighting in Sun Stance for +2 Str and the stunning dc boost that that makes.
    Basically how I play it now (not TR'd into H'orc with cleave) is front line melee'r, grabbing SA off of Stunning (will be DC 41 with just rage, 42/43 with madstone active, another +1 with guild buffs, without the stunner, standing at DC 31, 35 with the other buffs. Adding in Cleave and Great Cleave (I already jump into groups of monsters) will up the DPS for trash situations and also greatly boost HP recovery from the Epic Souleater's bodyfeeder and vampirism.

    One of the changes to this I'm considering is dropping one of those toughness feats for Two-handed fighting and changing enhancements (no clue which) to include the Orcish Great Weapon Aptitude line. Not sure if that's worth it though.

    Suggestions welcome.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  2. #2
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

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    Quote Originally Posted by Diyon View Post
    Suggestions welcome.
    I personally would take THF / ITHF / GTHF before cleave and greatcleave - they are passive and essentially zero opportunity cost to use.

    And for a half-orc, I'd consider trying to cram in all of them ;-) I think you can get by without SF:UMD and the extra toughnesses.

    (but that's how I'd build it)
    Ghallanda - now with fewer alts and more ghostbane

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