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  1. #1
    Community Member
    Join Date
    Mar 2006
    Posts
    47

    Red face Un-Gimp my Human Wizard

    Greetings forum.

    I have a level 20 wizard (32 pt. build) that has been somewhat neglected as I've primarily been using him as a shroud alt/farmer. I'm not ready to commit to TR him at this point so I'd like some advice on tweaking my character with an LR to make him (more?) viable to start getting around and making him a playable endgame(raid & epics) character. Here is where I'm at today:

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Human
    True Neutral
    Hit Points: 202
    Spell Points: 2090 
    
    Tomes Used
    Ate a whole set of +1s at level 3
    Ate a whole set of +2s at level 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             10                    12
    Dexterity             8                    10
    Constitution         16                    18
    Intelligence         18                    30
    Wisdom                8                    10
    Charisma             12                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    11
    Concentration         7                    31
    Diplomacy             3                    13
    Haggle                3                    13
    Hide                 -1                    11
    Jump                  2                    10
    Move Silently        -1                    11
    Repair                4                    11
    Search                4                    10
    Spot                 -1                     9
    Tumble                1                     2
    Use Magic Device      3                    13
    
    
    
    Notable Equipment
    Stormreaver's Napkin
    Rahkir's Sash
    Regalia of the Phoenix (not upgraded)
    Epic Ornamented Dagger
    
    
    Feats
    Feat: (Human Bonus) Toughness
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Wizard Bonus) Heighten Spell
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Selected) Improved Mental Toughness
    Feat: (Selected) Spell Focus: Evocation
    Feat: (Selected) Greater Spell Focus: Evocation
    Feat: (Selected) Spell Focus: Enchantment
    Feat: (Selected) Greater Spell Focus: Enchantment
    Feat: (Selected) Spell Penetration
    Feat: (Selected) Greater Spell Penetration
    
    
    Enhancements (All 80 points used, trimmed list to save space)
    Enhancement: Improved Concentration IV
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Archmage V
    Enhancement: Archmage Spell Mastery II: Enchantment
    Enhancement: Archmage Secondary Spell Mastery I: Evocation
    Enhancement: Frost Manipulation VII
    Enhancement: Glacial Spellcasting VI
    Enhancement: Storm Manipulation VII
    Enhancement: Charged Spellcasting VI
    Enhancement: Force Manipulation VII
    Enhancement: Kinetic Spellcasting VI
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Master of Magic
    From a gear perspective I have a pretty good idea of things I need (ConcOp SP glasses, MinII HP bracers, Minos helm, Rhakir ring from ToD, upgrade my robe, Torq from DQ, and a Litany) and realize it will take time to get these. While I welcome any suggestions for additional gear I am really looking for input about the feats and enhancements focus.

    My thinking based on the changes is that I still want to be able to do some encounter control with mass holds and dancing balls. So the spell focus and greater spell focus in enchantment seems like a requirement. I'd like my meteor swarm, cold ray, and lightning to inflict above average to great damage. I'm not sure if the spell focus and greater spell focus in evocation helps this or not. This includes taking Archmage for the DC enhancments for enchantment mastery, and secondary mastery of evocation.

    The elemental enhancements I took were focused on upping base damage and the chance of a crit. I obviously eschewed the lines that multiply the crits. I suspect that if I limited myself to two focuses (cold/elec?) I could add in the crit multipliers but I'm hoping that my current selections allow me to be a little more well rounded in the death dealing dept. While I won't do as much damage on the crits when I do, I think they are now rolled with every damage tick instead of once when the spell is cast for things like ice storm so it seemed less important than trying to land the crit more frequently regardless of what I cast.

    Thanks for taking your time to read this and provide feedback.
    Last edited by sloejack; 04-29-2011 at 07:57 PM. Reason: Updated skill selection based on advice

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