Greetings forum.
I have a level 20 wizard (32 pt. build) that has been somewhat neglected as I've primarily been using him as a shroud alt/farmer. I'm not ready to commit to TR him at this point so I'd like some advice on tweaking my character with an LR to make him (more?) viable to start getting around and making him a playable endgame(raid & epics) character. Here is where I'm at today:
Code:
Character Plan by DDO Character Planner Version 3.9.1
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Human
True Neutral
Hit Points: 202
Spell Points: 2090
Tomes Used
Ate a whole set of +1s at level 3
Ate a whole set of +2s at level 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 8 10
Constitution 16 18
Intelligence 18 30
Wisdom 8 10
Charisma 12 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 11
Concentration 7 31
Diplomacy 3 13
Haggle 3 13
Hide -1 11
Jump 2 10
Move Silently -1 11
Repair 4 11
Search 4 10
Spot -1 9
Tumble 1 2
Use Magic Device 3 13
Notable Equipment
Stormreaver's Napkin
Rahkir's Sash
Regalia of the Phoenix (not upgraded)
Epic Ornamented Dagger
Feats
Feat: (Human Bonus) Toughness
Feat: (Wizard Bonus) Empower Spell
Feat: (Wizard Bonus) Extend Spell
Feat: (Wizard Bonus) Heighten Spell
Feat: (Wizard Bonus) Maximize Spell
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Improved Mental Toughness
Feat: (Selected) Spell Focus: Evocation
Feat: (Selected) Greater Spell Focus: Evocation
Feat: (Selected) Spell Focus: Enchantment
Feat: (Selected) Greater Spell Focus: Enchantment
Feat: (Selected) Spell Penetration
Feat: (Selected) Greater Spell Penetration
Enhancements (All 80 points used, trimmed list to save space)
Enhancement: Improved Concentration IV
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence III
Enhancement: Wizard Archmage V
Enhancement: Archmage Spell Mastery II: Enchantment
Enhancement: Archmage Secondary Spell Mastery I: Evocation
Enhancement: Frost Manipulation VII
Enhancement: Glacial Spellcasting VI
Enhancement: Storm Manipulation VII
Enhancement: Charged Spellcasting VI
Enhancement: Force Manipulation VII
Enhancement: Kinetic Spellcasting VI
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Master of Magic
From a gear perspective I have a pretty good idea of things I need (ConcOp SP glasses, MinII HP bracers, Minos helm, Rhakir ring from ToD, upgrade my robe, Torq from DQ, and a Litany) and realize it will take time to get these. While I welcome any suggestions for additional gear I am really looking for input about the feats and enhancements focus.
My thinking based on the changes is that I still want to be able to do some encounter control with mass holds and dancing balls. So the spell focus and greater spell focus in enchantment seems like a requirement. I'd like my meteor swarm, cold ray, and lightning to inflict above average to great damage. I'm not sure if the spell focus and greater spell focus in evocation helps this or not. This includes taking Archmage for the DC enhancments for enchantment mastery, and secondary mastery of evocation.
The elemental enhancements I took were focused on upping base damage and the chance of a crit. I obviously eschewed the lines that multiply the crits. I suspect that if I limited myself to two focuses (cold/elec?) I could add in the crit multipliers but I'm hoping that my current selections allow me to be a little more well rounded in the death dealing dept. While I won't do as much damage on the crits when I do, I think they are now rolled with every damage tick instead of once when the spell is cast for things like ice storm so it seemed less important than trying to land the crit more frequently regardless of what I cast.
Thanks for taking your time to read this and provide feedback.