Quote Originally Posted by The_Rocking_Dead View Post
These days, I tend to like putting puzzles outside of a dungeon's critical path, thus making them optional. We realize that puzzles aren't for everyone. At the same time, we also know that puzzles lend DDO part of its unique flavor.

By making puzzles optional, we allow the players who enjoy them to still experience them without diminishing the experience for people who hate being forced to solve puzzles. A good example of this is the puzzle in the new Update 9 dungeon, "In the Flesh." If you find it, you can solve it to get additional treasure, but by no means are you required to solve it to progress through the level.
So what you are saying here RD is that we that Those of us that like puzzles should just look for another game?

Because, I know that when puggin a quest where the puzzles are optional anyone who wants to solve them is harassed into not solving them/wasting others time (only exception I can think of is the shroud puzzles for loot). That is not fun for those of us that do not like the mindless Hack-n-Slash. So, please keep some quests that require puzzle solving for completion or at the very least make it so that solving them is not looked upon as waste of time by those that enjoy the mindless.