![Quote](images/misc/quote_icon.png)
Originally Posted by
The_Rocking_Dead
These days, I tend to like putting puzzles outside of a dungeon's critical path, thus making them optional. We realize that puzzles aren't for everyone. At the same time, we also know that puzzles lend DDO part of its unique flavor.
By making puzzles optional, we allow the players who enjoy them to still experience them without diminishing the experience for people who hate being forced to solve puzzles. A good example of this is the puzzle in the new Update 9 dungeon, "In the Flesh." If you find it, you can solve it to get additional treasure, but by no means are you required to solve it to progress through the level.