i like puzzels
its even my favorit part in the shroud only thing that is chalanging about the thing with out a solver trying to learn the top down thingy
i like puzzels
its even my favorit part in the shroud only thing that is chalanging about the thing with out a solver trying to learn the top down thingy
Virt II makes elujin smile!
/not signed.
I love the puzzles. If you can't do the puzzle, just group with someone else that can. Or, go run a slayer or a quest like Kobold Assault.
Just to be clear, I'm not saying that puzzles won't ever be part of the critical path! It's simply a matter of catering to a larger audience. We want to cater to the people who love puzzles, and we don't want to leave the people who don't like them in the dust.
Personally, I'm one of the people who love puzzles, and love to see levels where puzzles play a prominent role.
The sheer raw dps levels are already quickly devolving the game into dungeons that might as well be played on a flat plane with sacks of meat to beat on.
/Not in any way shape or form signed. Ever.
Just get rid of the Tomb of Tormented one. The rest of the game is fine, even the (very) Enter the Kobold one, which would benefit a LOT by a "viewing" room ahead, just to see if someone skipped a tile.
Thanks for the response The Rocking Dead! It's good to know that in the future I will not be angrily staring at yet another unavoidable force barrier while the pressure plates laugh at me
Or perhaps I still will, but hopefully, less. After all fewer "MUST DO" puzzles is better than more.
But do you think it likely that sometime in the future existing "MUST DO" puzzles could be bypassed in return for giving up some bonus exp/loot?
Last edited by Mr.Delightful; 04-29-2011 at 06:57 PM.
The following is not directed to The_Rocking_Dead but to Turbine in general.
Is this the same large audience that would like to see puzzles, traps remove from the game, want hp & spell regen, want mobs to drop loot and give xp, had lock doors and chest almost become non existent, had ability score runes lowered and group require quest nearly disappear, don't like platforming type quest?
If that is the larger audience turbine wants to cater to then just come out and say so , so those who like these aspects of the game came move on, while DDO becomes like the other hundred mmos on the market.
HEY, I'M TRYING TO SOLVE THAT!
STOP TOUCHING MY PUZZLE!
TOUCH MY PUZZLE ONE MORE TIME AND YOU'LL BE SORRY!
PEOPLE LIKE YOU ARE WHAT'S WRONG WITH THIS GAME -- I QUIT! AND YOU SHALL DIE!
Please don't remove the puzzles. I'd like more, actually.
- Founding member of The Firebrands of Caruja on Thelanis -Korrin Unterklippe / Miloc Maurvayne / Dinvak Massif / Iyflyn Godylyl(D&D player since '82)
/not signed
I can hack and slash all day without even thinking about it. The puzzles allow me to use my brain instead of just punching keys to kill a mob. Puzzles and intricate trap setups are one of my favorite tools as a DM. Unfortunately the puzzles are making some people use the weakest muscle in their bodies. I personally enjoy using that muscle(the brain) and reaping the benifits of the exercise I just gave it.
/not signed.
I like'm. This isn't WoW or Diablo II where all we do is hack and slash.
Toons:
Akidna - Foxshadow - Foxthread
If we are going to remove puzzles...
As soon as I click accept on the difficulty, I should get all contents of every chest in that quest with maximum XP and be put directly in front of the quest giver for my reward.
Soooooo.....
/not signed.
Just don't do those quests by yourself or run those quests with someone that can deal with the puzzle.
The puzzles in the quest are part of that quest. I would like to see a larger variety of puzzles beyond lights out or connect the line.
The Crucible is one of my favorite quests. The puzzles and challenges are great.
I just hate Inferno but that is from farming for a sigil and I hate the mephits because they just annoy me. I do like the idea behind the quest so I don't fault it too much and the quest itself is the puzzle...I still hate it because of the mephits and farming that last sigil I needed.
You will probably dislike Ascention Chamber. This is a great quest also and I really like Goggles and Ice puzzles. Meteors is just aim and shoot, not much of a puzzle.
I like Prove Your Worth. I like all the puzzles in Three Barrel Cove. This is one of my favorite packs...still wish there was more reason to run out there beyond favor...and I really like the quests in this pack, especially the puzzles.
Rainbow is really not difficult. Don't see your problem with it. Kind of lame I'll admit but they need something with a rainbow in that quest.
Puzzles are supposed to be part of the quest. Some have them as an optional, others require them to be solved.
Disappointed and without trust in the powers that be.
http://ddowiki.com/page/Fansites
Hah, what other thing will noobies want to take away from the game because it's too hard.
Raindbow in the dark ... puzzle genius required.. ok. I find I have nothing constructive to reply to that.
As to the devs: The odd must be solved puzzle here and there (Reaver's, for example) is just fine - using solvers for those who can't is just fine. As long as the rest of the quest is/was fun (Monastery, f.ex) the quest gets run, a lot. It adds an enormous amount of flavour and enjoyment to not just be able to zerg down every dungeon swinging a sword and getting a 'reward' .
Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.
The puzzles I dislike are the ones where one person works on the puzzle and the whole party/raid has almost nothing to do until they solve it - eg VON5, Monastery on difficulties below Elite, Tomb of the Tormented, Abbot (assuming Goggles takes 5 times as long as each other puzzle, as is usually the case).
The ones I like are the optional ones, or the ones where the puzzle is a component of a combat encounter. Sunken Parish, Siegebreaker, Elite Monastery (where you need party members 'guarding' the puzzle from unlimited respawns), and so on.
Last edited by sirgog; 04-29-2011 at 09:56 PM.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
My problem with the puzzles in DDO is they are completely opposite of RP and D&D and really dont belong in any game that uses RPG in its description.
Why? Well really because of 2 simple stats. Wis and Int. These stats are the facets of a character that alone should be taken into account. The cunning to solve puzzles, or the wisdom answer a riddle or some variance of that. Im all for a bardic lore skill or the like existing as well. But the fact is only bad DMs who where in fact meta gaming ever asked the players to think of answers to riddles, or figure out some puzzle. Typically done by DMs who found said riddles and puzzles elsewhere and thought it would be oh so clever to use them to stump his group.
I am sorry if you like the puzzles you need to play a puzzle game like puzzle quest, a rpg that uses puzzles in a way they belong without making some aspect of your character seem under used.
I say remove all puzzles and replace them with int or wis runes simple as that. Since quests which used to have parts that made those Essential have typically been dummied down it also shows people want thier characters to not be to clever either. However I would much rather the game punish smart people with simple minded characters rather then simple players who made smart or wise characters.
Put a required puzzle on every quest below level 7. That should weed out the monkeys that are ruining PUGs
ps: This is supposed to be a joke. Kind of.
More puzzles.. bring em on!
A quest filled only with random puzzles? Yes please.
A quest where puzzles have to be done simultaneously? Yes please.