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  1. #1
    Community Member ~SyZoRe's Avatar
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    Default Reflexable Angle of Vengeances - The Vengeancefull Healer.

    This build is a balance between the Evoker with the offensive spells and high wisdom, Still being able to heal good and Survivability (high HP and Reflex+evasion).

    This is not a build i would go for on first life or even 2nd.

    stats for 36 points build(with final gear on):
    STR: 20/18 (10 base +6 item +2 tome +2 ship buffs -2 water stance)
    DEX: 28 (15 base +6 item +2 tome +2 ship buffs +1 tod ring +2 yugo pot <---- lower to 14 base for 34 and 32 points builds.
    CON: 26 (13 base +7 item +2 tome +2 ship buffs +2 yugo pot)
    INT: 14 (10 base +2 tome +2 ship buffs)
    WIS: 42/44 (17 base +5 level ups +4 tome +7 item +3 exceptional TOD ring +2 yugo pot +2 ship buffs +2 enhancements +2 water stance)
    CHA: 28 (14 base +7 item +3 tome +2 yugo pot +2 ship buffs) <----- lower to 13 for 32 points builds.

    *note that the 2nd tod ring's +2 exceptional can be on dex for extra reflex / con for extra hp / cha for extra sp.


    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Monk \ 18 Favored Soul) 
    Hit Points: 369
    Spell Points: 1863 
    BAB: 14\14\19\24
    Fortitude: 18
    Reflex: 20
    Will: 17
    
                     Feat/Enhancement
                      Modified Skills
    Skills             (Level 20)
    Balance                 27
    Concentration           28
    Diplomacy               25
    
    
    Feats
    ~~Level 1
    (Human Bonus) Empower Healing Spell
    (Diety) Favored by the Sovereign Host
    (Past Life) Past Life: Favored Soul
    (Selected) Empower Spell
    ~~Level 2
    (Monk Bonus) Lightning Reflexes
    ~~Level 3
    (Selected) Extend Spell
    (Monk Bonus) Toughness
    ~~Level 6
    (Selected) Mental Toughness
    ~~Level 7
    (Favored Soul Bonus) Energy Resistance: Fire
    ~~Level 9
    (Selected) Quicken Spell
    ~~Level 12
    (Favored Soul Bonus) Energy Resistance: Electricity
    (Selected) Maximize Spell
    ~~Level 15
    (Selected) Heighten Spell
    ~~Level 17
    (Favored Soul Bonus) Energy Resistance: Cold
    ~~Level 18
    (Selected) Empower Spell
    
    
    Leveling order + skills + a suggested end-game spell list:
    
    **note the spells are for endgame - not for leveling .
    
    Level 1 (Favored Soul)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Diplomacy (+3)
    Skill: Tumble (+0.5)
    Spell (1): Bless
    Spell (1): Protection From Evil
    
    
    Level 2 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    
    
    Level 3 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Spell (1): Nightshield
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Spell (1): Nimbus of Light
    
    
    Level 6 (Favored Soul)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Spell (2): Resist Energy
    
    
    Level 7 (Favored Soul)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Spell (2): Soundburst
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (3): Mass Aid
    
    
    Level 9 (Favored Soul)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (2): Cure Moderate Wounds
    Spell (3): Magic Circle Against Evil
    
    
    Level 10 (Favored Soul)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (4): Freedom of Movement
    
    
    Level 11 (Favored Soul)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (2): Deific Vengance
    Spell (3): Prayer
    Spell (4): Restoration
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (5): Stalwart Pact
    
    
    Level 13 (Favored Soul)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (3): Searing Light
    Spell (4): Recitation
    Spell (5): Divine Punishment
    
    
    Level 14 (Favored Soul)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (6): Blade Barrier
    
    
    Level 15 (Favored Soul)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (4): Mass Shield of Faith
    Spell (6): Heal
    Spell (5): Mass Cure Light Wounds
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (7): Destruction
    
    
    Level 17 (Favored Soul)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (5): True Seeing
    Spell (6): Banishment
    Spell (7): Mass Cure Serious Wounds
    
    
    Level 18 (Favored Soul)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (8): Holy Aura
    
    
    Level 19 (Favored Soul)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (7): Resurrection
    Spell (8): Mass Death Ward
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Spell (9): Mass Heal
    Enhancement: Unyielding Sovereignty
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Smiting II
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Prayer of Incredible Smiting II
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Smiting IV
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Spell penetration II
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Energy of the Scion IV
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II

    end-game gear

    helmet:
    [*]Epic Helm of the Mroranon - (Helmet) Wisdom +7, Intimidate +15, Immunity to Fear, Empty Yellow Augment Slot
    necklace:
    [*]Epic Hyena Claw Necklace[OLD IMAGE]- (Necklace) Intimidate +15, Constitution +7, Toughness, Empty Yellow Augment Slot
    [*] Lorrik's Necklace - (Necklace) Lorikk's Champion, Wisdom +6, Wizardry VI, Efficient Metamagic - Empower Healing II [ML:13, BTC]
    [*]Epic Torc of Prince Raiyum-de II - (Necklace) Greater Spell Penetration VIII, Wizardry VI, Transform Kinetic Energy, Empty Colorless Augment Slot - For soloing.
    [*]Epic Vulkoorim Pendant - (Necklace) Improved Devotion VII, Superior Nullification VII, Devotion IX, Nullification IX, Taint of Evil, Empty Yellow Augment Slot - for the devotion IX for mass heals.
    Goggles:
    GS goggles with sp + con ops.
    Trinket:
    [*]Epic Dragon's Eye - (Trinket) Archmagi, Empty Yellow Augment Slot, Superior Efficacy IX (CL:1, 3/3 rest) [Exclusive]
    [*] Litany of the Dead - (Trinket) Exclusive, Turn the Page (CL:12, 3/rest), Litany of the Dead - Ability Bonus, Taint of Evil, Litany of the Dead - Combat Bonus [BTC]
    [*] Head of Good Fortune - (Trinket) Good Luck +2, Moderate Fortification [ML:13] (End Chest)

    Cloak:
    [*]Epic Cloak of the Silver Concord - (Cloak) Charisma +7, Haggle +15, Diplomacy +15, Persuasion, Empty Yellow Augment Slot
    [*]Epic Envenomed Cloak - (Cloak) Resistance +5, Greater Poison Guard, Greater Might of the Abishai, Consitution +7, Empty Green Augment Slot

    Belt:
    [*]Epic Belt of the Mroranon - (Belt) Strength +7, Heavy Fortification, Toughness, Empty Yellow Augment Slot

    or HP GS with heavy fort.

    Gloves:
    [*]Epic Gloves of the Falcon [OLD IMAGE]- (Gloves) Spot +15, Dexterity +7, [Heightened Awareness +2, Empty Colorless Augment Slot, Empty Yellow Augment Slot
    or[*]Epic Spectral Gloves - (Gloves) Ethereal, Dexterity +7, Attack Bonus +4, Empty Yellow Augment Slot
    for dex 7 (if you use Lotd/+3 tome) to get the number even.

    or GS with +3 exceptional reflex saves

    Bracers:
    [*] Bracers of the Glacier - (Bracers) Glacial Assault, Spell Penetration VIII, Archmagi, Fire Shield(Cold) [ML:13, BTC] (End Chest)





    didn't calculated sp/hp/reflex and i would like if some1 could do that for me

    Thoughts and comments most welcome!
    Last edited by SyZoRe; 05-01-2011 at 06:20 AM.
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  2. #2
    Community Member ~SyZoRe's Avatar
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    bump
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  3. #3
    Community Member Calebro's Avatar
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    First, a monk splash on what's basically a pure caster is a bad idea. Monk splashes are for melee types that need the feats.
    Second, the 2 feats that you get from monk are a second toughness and lightning reflexes. Both can be considered wasted, making the monk splash even worse.
    Third, your 36 point build and 28 point builds are two COMPLETELY different builds. One is wisdom based, and one dumps wisdom AND strength, making him a healbot.
    Fourth, you have a splash without a Spell Pen feat and only one enhancement for it. This may prove to be a problem.
    Last edited by Calebro; 04-29-2011 at 04:48 PM.
    .

  4. #4
    Community Member ~SyZoRe's Avatar
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    Quote Originally Posted by calebro View Post
    first, A Monk Splash On What's Basically A Pure Caster Is A Bad Idea. Monk Splashes Are For Melee Types That Need The Feats.
    not Constantly.. I Like Having The 50+ Reflex And Evasion On My Healer, I Find It Easier To Heal And Solo When You Can Survive Better (somewhy.....).
    Second, The 2 Feats That You Get From Monk Are A Second Toughness And Lightning Reflexes. Both Can Be Considered Wasted, Making The Monk Splash Even Worse.
    i Dont See How More Hp And Reflex Is A Waste.
    Third, Your 36 Point Build And 28 Point Builds Are Two Completely Different Builds. One Is Wisdom Based, And One Dumps Wisdom And Strength, Making Him A Healbot.
    having Low Wisdom Wont Change The Experience As An Angle Of Vengeance Since most Of Your Spells Wont Have Dc Anyhow. So Your Bbs Wont Be Perfect.. Nor Your Destruction, But The 600+ Damage From Divine Punishment Will Not Change. Remember, Its Not An Evocation Base Build.
    Fourth, You Have A Splash Without A Spell Pen Feat And Only One Enhancement For It. This May Prove To Be A Problem.
    i Just Found Out Lately That My Healer Doesnt Have Them At All (not Sure Why) But The Matter Is That I Didnt Have A Single Time Of Spell Pen Problem In The Past 2+ Months. End Of Story.
    .. ^
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  5. #5
    Community Member Calebro's Avatar
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    Quote Originally Posted by SyZoRe View Post
    Thoughts and comments most welcome!
    Don't ask for them is you don't really want them.
    .

  6. #6
    Community Member ~SyZoRe's Avatar
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    Quote Originally Posted by Calebro View Post
    Don't ask for them is you don't really want them.
    did you actually look again before you said it?
    i took off the 28p build and posted how the build will be on 32-34p.
    and i took off 1 toughness enhancement for spell pen II.

    just chill dude
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  7. #7
    Hero Arlathen's Avatar
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    Quote Originally Posted by Calebro View Post
    First, a monk splash on what's basically a pure caster is a bad idea. Monk splashes are for melee types that need the feats.
    Tbh, just plain wrong. There are plenty of Divine Casters who take a monk splash for the Water stance, an easy way to acheieve +2 Wisdom and thus +1 DCs on spell casting. The additional feat also allows a Divine caster to fit in toughness, allowing for another metamagic/spell focus/spell pen feat to be fit into the standard feat layout.

    While the OP may have some 'interesting' build ideas, think about what your posting too, and especially how you writing it. Your post wasn't worded very constructively.
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  8. #8
    Community Member ~SyZoRe's Avatar
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    Quote Originally Posted by Arlathen View Post
    Tbh, just plain wrong. There are plenty of Divine Casters who take a monk splash for the Water stance, an easy way to acheieve +2 Wisdom and thus +1 DCs on spell casting. The additional feat also allows a Divine caster to fit in toughness, allowing for another metamagic/spell focus/spell pen feat to be fit into the standard feat layout.

    While the OP may have some 'interesting' build ideas, think about what your posting too, and especially how you writing it. Your post wasn't worded very constructively.
    Yea i changed the toughness i took in the first lvl of fvs to a empower spell since the toughness is in the monk special feat.

    Well i changed a bit the interface of the post, i hope its better.

    syz-
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  9. #9
    Community Member Hobgoblin's Avatar
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    now a concern that i have is the fvs capstone is very very nice, and fvs already get good saves.

    is evasion worth losing that?

    hob

  10. #10
    Community Member elujin's Avatar
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    would laje a decent meele split
    Virt II makes elujin smile !

  11. #11
    Community Member Calebro's Avatar
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    Quote Originally Posted by Hobgoblin View Post
    now a concern that i have is the fvs capstone is very very nice, and fvs already get good saves.

    is evasion worth losing that?

    hob
    For two feats that were basically wasted. That was exactly my point.
    Taking a 2 monk dip isn't a bad idea on some builds. Taking that same 2 level dip on a caster build really hurts, especially since the choices made with those two levels were less than optimal. You're giving up much more then you're gaining, so I don't see the point.
    .

  12. #12
    Community Member Calebro's Avatar
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    Quote Originally Posted by Arlathen View Post
    Tbh, just plain wrong. There are plenty of Divine Casters who take a monk splash for the Water stance, an easy way to acheieve +2 Wisdom and thus +1 DCs on spell casting. The additional feat also allows a Divine caster to fit in toughness, allowing for another metamagic/spell focus/spell pen feat to be fit into the standard feat layout.
    The DC raise only applies when wielding kama/qs/wraps. Good divine caster kamas are hard to find. QS only allows for one weapon held. Wraps for casters are almost non-existent.
    None of those are exactly shining options, so you can't count on them unless you already have that gear.
    I see nothing in his gear set-up about weapons at all, so I'm going to assume he doesn't have them. If he doesn't have them, we can safely assume he won't be getting that +1 DC.

    In the adjusted build:
    Lighting Reflexes, Mental Toughness and Extend are all wasted feats.
    Reflex save is already good enough. He'll be making that save much more often than not once he's geared up, if he isn't already.
    Mental Toughness is a COMPLETE waste of a feat unles you need it as a prereq, which this build doesn't.
    Extend can be taken early if you really want it, for ease of buffing, but in late game it will be useless on this build. So take it early and later swap it for Toughness.
    There. Now you have Toughness as well.

    With that in mind, all the monk splash does on this build is lose 2 spell pen. That's it. That's ALL it does for this build.
    And you're giving up your best spells and a bunch of SP and the capstone.
    For what? To lose 2 spell pen, that's what.
    The monk splash here is a bad idea.
    .

  13. #13
    Community Member Ridag's Avatar
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    I don't understand why you have 15 starting dex, I don't see any twf feats. It seems like you can drop some dex and max wis at creation and your reflex will still be killer. Unless I'm missing something else that the dex is pre-req for? I've never played a build like this so I'm not sure, and it is difficult to read out of the character planner window.

  14. #14
    Community Member ~SyZoRe's Avatar
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    Quote Originally Posted by Hobgoblin View Post
    now a concern that i have is the fvs capstone is very very nice, and fvs already get good saves.

    is evasion worth losing that?

    hob

    Well, let me tell you this - if you have evasion , then tons of times in end game raids you wont need to heal your self which means - first of all you can focus on healing the other team mates and secondly saving SP for self healing.


    Quote Originally Posted by Calebro View Post
    The DC raise only applies when wielding kama/qs/wraps. Good divine caster kamas are hard to find. QS only allows for one weapon held. Wraps for casters are almost non-existent.
    None of those are exactly shining options, so you can't count on them unless you already have that gear.
    I see nothing in his gear set-up about weapons at all, so I'm going to assume he doesn't have them. If he doesn't have them, we can safely assume he won't be getting that +1 DC.

    if you think endgame - having the abbot staff/the epic staff with +2 DC and water stance is probably the way for highest DC for a fvs.

    Quote Originally Posted by Calebro View Post
    In the adjusted build:
    Lighting Reflexes, Mental Toughness and Extend are all wasted feats.
    Reflex save is already good enough. He'll be making that save much more often than not once he's geared up, if he isn't already.
    Mental Toughness is a COMPLETE waste of a feat unles you need it as a prereq, which this build doesn't.
    Extend can be taken early if you really want it, for ease of buffing, but in late game it will be useless on this build. So take it early and later swap it for Toughness.
    There. Now you have Toughness as well.

    Extend isnt really wasted.. you still have some low timed spells like holy aura for example thou i suppose it could be replaced for evocation focus, and to change the mental toughness to G.Spell pen.

    I guess it could work..


    Quote Originally Posted by Ridag View Post
    I don't understand why you have 15 starting dex, I don't see any twf feats. It seems like you can drop some dex and max wis at creation and your reflex will still be killer. Unless I'm missing something else that the dex is pre-req for? I've never played a build like this so I'm not sure, and it is difficult to read out of the character planner window.

    Mmm as for now my wisdom is even.. but if you get LoTD or you have only +3 tome i guess you can lower the dex to 13 base and wisdom to 18.



    syz-
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  15. #15
    Founder Matuse's Avatar
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    You add in 2 monk, which costs you several hundred spellpoints, your DR, and 2 points of spell pen (plus the spells themselves).

    And then you use the feats to take mental toughness and greater spell pen?

    Seems counterintuitive for just Evasion. Evasion is nifty (and only nifty, it's a long way from required) if you can get it easily, but this isn't easily. It would be one thing if this was a melee focused build, but you're trying to be a caster with it.

    Also, you have way too much balance, and nowhere near enough jump.
    Kobold sentient jewel still hate you.

  16. #16
    Community Member Riorik's Avatar
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    Quote Originally Posted by SyZoRe View Post
    did you actually look again before you said it?
    i took off the 28p build and posted how the build will be on 32-34p.
    and i took off 1 toughness enhancement for spell pen II.

    just chill dude
    But did you actually state that you had considered the feedback and made adjustments or did you opt to be defensive?



    I think just about any fvs/cleric build can be a survivable healer. It's really not hard for builds. However, your build just looks a bit unfocused. Intelligence instead of Strength, weaker on Constititution...all that Dexterity unless you're planning to make a melee TWF?!?
    Ghallanda ReRolled Naxy-Transil-Kottol-Nax-Riorsil-Riorik-Kaol

  17. #17
    Community Member ~SyZoRe's Avatar
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    Quote Originally Posted by Matuse View Post
    You add in 2 monk, which costs you several hundred spellpoints, your DR, and 2 points of spell pen (plus the spells themselves).

    And then you use the feats to take mental toughness and greater spell pen?

    Seems counterintuitive for just Evasion. Evasion is nifty (and only nifty, it's a long way from required) if you can get it easily, but this isn't easily. It would be one thing if this was a melee focused build, but you're trying to be a caster with it.

    Also, you have way too much balance, and nowhere near enough jump.


    SP is not an issue at all tbh, at all.

    about the jump and balance,
    as how i see it, i rather have high balance and get my jump from the morah's belt, thou it sure can be an issue in the progress of leveling..
    how much do you think i should actually get jump for the lvling? 15? 20?



    Quote Originally Posted by Riorik View Post
    But did you actually state that you had considered the feedback and made adjustments or did you opt to be defensive?

    i always take feedbacks and made adjustments if i see it necessary .. this is probably the highest priority reason for posting builds TBH.
    But i would like if those feedbacks will come and stay in a good atmosphere, no matter how much you dis-agree with me.

    Quote Originally Posted by Riorik View Post
    I think just about any fvs/cleric build can be a survivable healer. It's really not hard for builds. However, your build just looks a bit unfocused. Intelligence instead of Strength, weaker on Constititution...all that Dexterity unless you're planning to make a melee TWF?!?
    STR: 10
    DEX: 15 <---- lower to 14 base for 34 and 32 points builds.
    CON: 13
    INT: 10
    WIS: 17
    CHA: 14 <----- lower to 13 for 32 points builds.

    This is how it is ATM

    i had few thoughts and i would like to know what you think

    STR: 10
    DEX: 13<---- lower to 11 base for 34 and 32 points builds.
    CON: 13
    INT: 10
    WIS: 18
    CHA: 14 <----- lower to 13 for 32 points builds.

    or

    STR: 10
    DEX: 10
    CON: 15 <---- lower to 14 base for 34 and 32 points builds.
    INT: 10
    WIS: 18
    CHA: 14 <----- lower to 13 for 32 points builds.
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  18. #18
    Founder Matuse's Avatar
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    SP is not an issue at all tbh, at all.
    18 FvS = 1485 base SP
    20 FvS with capstone = 1769 base SP

    That's not a small difference. You're also losing 10% of the SP boost provided by archmagi, greensteel, etc.

    Also, 1 8th and 2 9th level spells.

    Evasion is not worth those things. Especially not when you are using the "bonus" monk feats to get back (and not even as well) the abilities you gave up by taking the monk levels in the first place.

    about the jump and balance,
    as how i see it, i rather have high balance and get my jump from the morah's belt, thou it sure can be an issue in the progress of leveling..
    how much do you think i should actually get jump for the lvling? 15? 20?
    Neither Balance nor Jump should ever be taken above 10. 10 + 30 from a jump spell = hardcap jump height. 10 balance + 10 base dex + +6 dex item = 13, and you only fail to stand up on a 1. 12 base dex, and it's no fail. If balance actually stopped you from being knocked down in the first place...well, that'd be something else. But it doesn't.
    Kobold sentient jewel still hate you.

  19. #19
    Community Member Riorik's Avatar
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    Quote Originally Posted by SyZoRe View Post
    i had few thoughts and i would like to know what you think
    Quickest retreat is to admit my error. Misread your starting Int as 14 and didn't connect your Dex as part of your reflex saving throw plan. The actual starting INT 10 seems dead on for maxing out 3 skills with a little bit of leftover depending on when you took the monk levels.

    Being nitpicky, there's nothing low level you can't brute force your way through with gear and zerging. Take the monk levels a little later to optimize your balance skill purchase. You likely can shave a point of INT off the build.

    I think for your stated goal, a survivable healer, you've probably hit or exceeded all the minimums. I'm estimating about REF+31 with regular end-game gear (can be higher) and low 400's for HP. At this point, I think that only if you were to add or alter your goal would you need to adjust stats.
    Ghallanda ReRolled Naxy-Transil-Kottol-Nax-Riorsil-Riorik-Kaol

  20. #20
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    My experience is more with Cleric-Monks, but some of the comments regarding item restrictions might benefit from considering the new crafting. Efficient Metamagic + healing lore can be put onto one Kama (currently), while spell penetration and spell school focus can be put onto another. In the future, Superior Potency VI kamas should be craftable...However I am not sure that there are any specific Lore type items for Light/Alignment spells, and since Arcane lore is the type you'd already be using for Blade Barrier, Elfcrafted Robes would remain useful.

    I *think* that the way casting boost items work now is that you can cast something (eg. Blade Barrier) with your Lore items on and then switch items after the spell is cast, it retains the Crit chance on each tick from when it was cast. I'm not sure though, and would welcome verification.

    Rather than Lightning Reflexes, have you considered Stunning Fist? Provided that you compensate for the build's low Str/BAB via lots of to-hit buffs, you can stun an enemy, then hit them for amplified spell damage. It's pretty fun . Bestow Curse now being only 10 SP is also quite nifty - helps in providing a quick 'target' to aid your Stuns and party tactics.

    I have a few Cleric-Monks that update 9 has been kind to, have put Efficient Empower Healing on some handwraps, while still able to stun enemy casters. I have not experimented yet with adding Stunning, have read that it is currently bugged (for handwraps) though.

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