This build is a balance between the Evoker with the offensive spells and high wisdom, Still being able to heal good and Survivability (high HP and Reflex+evasion).
This is not a build i would go for on first life or even 2nd.
stats for 36 points build(with final gear on):
STR: 20/18 (10 base +6 item +2 tome +2 ship buffs -2 water stance)
DEX: 28 (15 base +6 item +2 tome +2 ship buffs +1 tod ring +2 yugo pot <---- lower to 14 base for 34 and 32 points builds.
CON: 26 (13 base +7 item +2 tome +2 ship buffs +2 yugo pot)
INT: 14 (10 base +2 tome +2 ship buffs)
WIS: 42/44 (17 base +5 level ups +4 tome +7 item +3 exceptional TOD ring +2 yugo pot +2 ship buffs +2 enhancements +2 water stance)
CHA: 28 (14 base +7 item +3 tome +2 yugo pot +2 ship buffs) <----- lower to 13 for 32 points builds.
*note that the 2nd tod ring's +2 exceptional can be on dex for extra reflex / con for extra hp / cha for extra sp.
Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Level 20 Lawful Good Human Male (2 Monk \ 18 Favored Soul) Hit Points: 369 Spell Points: 1863 BAB: 14\14\19\24 Fortitude: 18 Reflex: 20 Will: 17 Feat/Enhancement Modified Skills Skills (Level 20) Balance 27 Concentration 28 Diplomacy 25 Feats ~~Level 1 (Human Bonus) Empower Healing Spell (Diety) Favored by the Sovereign Host (Past Life) Past Life: Favored Soul (Selected) Empower Spell ~~Level 2 (Monk Bonus) Lightning Reflexes ~~Level 3 (Selected) Extend Spell (Monk Bonus) Toughness ~~Level 6 (Selected) Mental Toughness ~~Level 7 (Favored Soul Bonus) Energy Resistance: Fire ~~Level 9 (Selected) Quicken Spell ~~Level 12 (Favored Soul Bonus) Energy Resistance: Electricity (Selected) Maximize Spell ~~Level 15 (Selected) Heighten Spell ~~Level 17 (Favored Soul Bonus) Energy Resistance: Cold ~~Level 18 (Selected) Empower Spell Leveling order + skills + a suggested end-game spell list: **note the spells are for endgame - not for leveling . Level 1 (Favored Soul) Skill: Balance (+2) Skill: Concentration (+4) Skill: Diplomacy (+3) Skill: Tumble (+0.5) Spell (1): Bless Spell (1): Protection From Evil Level 2 (Monk) Skill: Balance (+3) Skill: Concentration (+1) Skill: Diplomacy (+1) Level 3 (Monk) Skill: Balance (+3) Skill: Concentration (+1) Skill: Diplomacy (+1) Level 4 (Favored Soul) Ability Raise: WIS Skill: Concentration (+1) Skill: Diplomacy (+2) Spell (1): Nightshield Level 5 (Favored Soul) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Spell (1): Nimbus of Light Level 6 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Spell (2): Resist Energy Level 7 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Spell (2): Soundburst Level 8 (Favored Soul) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (3): Mass Aid Level 9 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (2): Cure Moderate Wounds Spell (3): Magic Circle Against Evil Level 10 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (4): Freedom of Movement Level 11 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (2): Deific Vengance Spell (3): Prayer Spell (4): Restoration Level 12 (Favored Soul) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (5): Stalwart Pact Level 13 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (3): Searing Light Spell (4): Recitation Spell (5): Divine Punishment Level 14 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (6): Blade Barrier Level 15 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (4): Mass Shield of Faith Spell (6): Heal Spell (5): Mass Cure Light Wounds Level 16 (Favored Soul) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (7): Destruction Level 17 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (5): True Seeing Spell (6): Banishment Spell (7): Mass Cure Serious Wounds Level 18 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (8): Holy Aura Level 19 (Favored Soul) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (7): Resurrection Spell (8): Mass Death Ward Level 20 (Favored Soul) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Spell (9): Mass Heal Enhancement: Unyielding Sovereignty Enhancement: Favored Soul Angel of Vengeance I Enhancement: Favored Soul Angel of Vengeance II Enhancement: Human Adaptability Wisdom I Enhancement: Favored Soul Improved Empowering I Enhancement: Way of the Patient Tortoise I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Favored Soul Prayer of Smiting I Enhancement: Favored Soul Prayer of Smiting II Enhancement: Favored Soul Prayer of Life I Enhancement: Favored Soul Prayer of Life II Enhancement: Favored Soul Prayer of Life III Enhancement: Favored Soul Prayer of Incredible Smiting I Enhancement: Favored Soul Prayer of Incredible Smiting II Enhancement: Favored Soul Prayer of Incredible Life I Enhancement: Favored Soul Prayer of Incredible Life II Enhancement: Favored Soul Smiting I Enhancement: Favored Soul Smiting II Enhancement: Favored Soul Smiting III Enhancement: Favored Soul Smiting IV Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Life Magic II Enhancement: Favored Soul Life Magic III Enhancement: Favored Soul Life Magic IV Enhancement: Favored Soul Spell Penetration I Enhancement: Favored Soul Spell penetration II Enhancement: Favored Soul Energy of the Scion I Enhancement: Favored Soul Energy of the Scion II Enhancement: Favored Soul Energy of the Scion III Enhancement: Favored Soul Energy of the Scion IV Enhancement: Favored Soul Wisdom I Enhancement: Favored Soul Toughness I Enhancement: Favored Soul Toughness II Enhancement: Favored Soul Toughness III Enhancement: Favored Soul Wand and Scroll Mastery I Enhancement: Favored Soul Wand and Scroll Mastery II
end-game gear
helmet:
[*]Epic Helm of the Mroranon - (Helmet) Wisdom +7, Intimidate +15, Immunity to Fear, Empty Yellow Augment Slot
necklace:
[*]Epic Hyena Claw Necklace[OLD IMAGE]- (Necklace) Intimidate +15, Constitution +7, Toughness, Empty Yellow Augment Slot
[*] Lorrik's Necklace - (Necklace) Lorikk's Champion, Wisdom +6, Wizardry VI, Efficient Metamagic - Empower Healing II [ML:13, BTC]
[*]Epic Torc of Prince Raiyum-de II - (Necklace) Greater Spell Penetration VIII, Wizardry VI, Transform Kinetic Energy, Empty Colorless Augment Slot - For soloing.
[*]Epic Vulkoorim Pendant - (Necklace) Improved Devotion VII, Superior Nullification VII, Devotion IX, Nullification IX, Taint of Evil, Empty Yellow Augment Slot - for the devotion IX for mass heals.
Goggles:
GS goggles with sp + con ops.
Trinket:
[*]Epic Dragon's Eye - (Trinket) Archmagi, Empty Yellow Augment Slot, Superior Efficacy IX (CL:1, 3/3 rest) [Exclusive]
[*] Litany of the Dead - (Trinket) Exclusive, Turn the Page (CL:12, 3/rest), Litany of the Dead - Ability Bonus, Taint of Evil, Litany of the Dead - Combat Bonus [BTC]
[*] Head of Good Fortune - (Trinket) Good Luck +2, Moderate Fortification [ML:13] (End Chest)
Cloak:
[*]Epic Cloak of the Silver Concord - (Cloak) Charisma +7, Haggle +15, Diplomacy +15, Persuasion, Empty Yellow Augment Slot
[*]Epic Envenomed Cloak - (Cloak) Resistance +5, Greater Poison Guard, Greater Might of the Abishai, Consitution +7, Empty Green Augment Slot
Belt:
[*]Epic Belt of the Mroranon - (Belt) Strength +7, Heavy Fortification, Toughness, Empty Yellow Augment Slot
or HP GS with heavy fort.
Gloves:
[*]Epic Gloves of the Falcon [OLD IMAGE]- (Gloves) Spot +15, Dexterity +7, [Heightened Awareness +2, Empty Colorless Augment Slot, Empty Yellow Augment Slot
or[*]Epic Spectral Gloves - (Gloves) Ethereal, Dexterity +7, Attack Bonus +4, Empty Yellow Augment Slot
for dex 7 (if you use Lotd/+3 tome) to get the number even.
or GS with +3 exceptional reflex saves
Bracers:
[*] Bracers of the Glacier - (Bracers) Glacial Assault, Spell Penetration VIII, Archmagi, Fire Shield(Cold) [ML:13, BTC] (End Chest)
didn't calculated sp/hp/reflex and i would like if some1 could do that for me
Thoughts and comments most welcome!