I wasn't aware this game had PvP.
I thought it just had PkP.
I wasn't aware this game had PvP.
I thought it just had PkP.
Those are not pebbles surrounding the urn filled with Human teeth. They are megaliths!
This is my stock answer now for players of PvP who dont like the gameplay atm.... funny it rarely gets commented on....
I think turbine should set up a focus group. Find out what seems to be a general agreement on playstyle in PvP then employ X number of programmers.
Dont use existing staff, hire more. Give the the basic code for DDO and allow them to change it to suit the PvP pit. Have that code come on when you walk in the door, the rest of the game uses the PvE code.
Then make PvP a DDO store item to cover the cost of the new programming team.
Allow 1 PvP pit to remain open to all players under PvE rules so that the general populace can test etc but only people that pay for the PvP pass can play PvP rules.
As far as i can see everyone gets what they want.
Non PvPers dont lose dev time being spent on new stuff.
PvPers get the rule set they want.
Turbine get more money and employ a couple of new programmers.
In every respectable fantasy game/story casters are way more powerful than melees. D&D and DDO are no exceptions, melee are more powerful than casters only at low lvls, so why getting upset about this? Just roll a caster or an AA(this one only if you want to play for 20 seconds every 2 minutes ) if you want to pvp.
Cannith: Hazrael--Nyal--Thalax
Thats the correct answer! Thank you thats exactly something I have been thinking for a long time now. Therefore that whole argument if pvp changes pve changes argument is out the window. All im asking is just a little bit of tweaking on both parts to just make it balanced again. It was qusai balanced before im sure they can do something for the pit.
thank you
I see it as the sensible work around. set up a PvP department. Let them liease with the "normal" dev team then they will all be on the same song sheet that end.... I cant really see any major problems then. Everyone ends up with what they want.
The physical enviroment in DDO has plenty of space, we can all fit in..... and as with any society we should do our best to make sure all "cultures" have their space to practice they playstyle as they choose.... obviously, if you want something outside the normal you have to pay for it yourself.
Instead of complaining, you could just accept the fact that the biggest waste of time in the game is never going to be important to Turbine. I PvP quite often, and frankly I never go into it with a frown on, because I'll just freak out and post things like this. You can't have yer cake and eat it too my friend.
AMBUSH! don't play fair and then laugh when they wine.
really, playing a melee in the pit is a contest of if you can get a trip/stun off before they can hit you with a spell.
also, it is extremely important that you follow the rules of PvP.
You're leaving? Can I have your stuuu.... Wait... You said melee? Never mind...
Remember, there are no stupid questions, just stupid people. -Mrmrsmr Garrison
Go get a set of plate from the new chain. It has a melee carrier that can prevent casting.
I think Turbine will someday give pvp some love, but it's basically still in beta testing and has been since it was released. I wouldn't hold my breath on any changes happening but I'm sure it's on a very long "to do" list.
Kaarloe - Degenerate Matter - Argonnessen
neh, PvP wont be balanced until they introduce a PvP server that changes the values of all the spells, and frankly, i think more content is paramount atm :/, especially f2p (need at least enough to semi-comfortably get to level 20)
in a while, when the game is bigger, and the content is plentiful, they might do a PvP server, and perhaps PvP might even become something a good portion of people do :/, until then, no such ?luck. (i was never really that big on PvP, but i can envision how balanced PvP might be fun)