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  1. #1
    Eternally Mediocre Girl Maelodic's Avatar
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    Feb 2010
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    Default Pure Pally vs Ranger/Pally

    I'm about to roll a melee class, and I'm looking for something with high survivability, and very good dps. I'll be duoing the game with a pale master.

    I'm thinking either 20 pally or 14/6 pally/ranger. Pros and cons of each, and which one shall I pick?

  2. #2
    Build Constructionist unbongwah's Avatar
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    Aug 2009
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    I would go pure pally unless maybe the archery feats from rgr really appeal to you. The appeal of ranger 6 / pally 14 was that +10% atk speed from Tempest I and +10% atk speed from Zeal stacked. Sadly, both got nerfed in U5 and now it's +10% offhand proc and +10% double-strike chance, respectively, which is way less awesome DPS-wise but still costs 3 feats (D/M/SA for Tempest pre-reqs) as well as higher-lvl pally abilities. Pure pally would get you pally capstone, 3rd-tier PrE, Divine Might III or IV (depending on how high your base CHA gets), etc.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Eternally Mediocre Girl Maelodic's Avatar
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    Quote Originally Posted by unbongwah View Post
    I would go pure pally unless maybe the archery feats from rgr really appeal to you. The appeal of ranger 6 / pally 14 was that +10% atk speed from Tempest I and +10% atk speed from Zeal stacked. Sadly, both got nerfed in U5 and now it's +10% offhand proc and +10% double-strike chance, respectively, which is way less awesome DPS-wise but still costs 3 feats (D/M/SA for Tempest pre-reqs) as well as higher-lvl pally abilities. Pure pally would get you pally capstone, 3rd-tier PrE, Divine Might III or IV (depending on how high your base CHA gets), etc.
    Aight, thanks a bunch.

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