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  1. #1
    Community Member Cyr's Avatar
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    Mar 2006
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    Default BtA and unbound Crafting

    This is a suggestion on how to implement BtA and unbound crafting in simple terms for the developers.

    Step (1)
    Redo funky ML formula in game now fo BtC items to instead make BtC items the same ML as a looted item of the same combination would give.

    Step (2)
    Remove prefix/suffix limits on loot and craftable items and add all craftable effects to the random loot tables. Make the true limiting factor be the ML of the item.

    Step (3)
    Allow effects that are not normally found on a slot to be allowed on a slot, but at the cost of the modifier adjusting the item's ML up by two for each such unusual mod. Apply to loot tables as well as crafting tables.

    Step (4)
    Add BtA craftable items that are the same as BtC loot except with a ML of +1 (total for the item).

    Step (5)
    Add Unbound craftable items that are the same as BtA loot except with a ML of +2 (total for the item).

    In simple terms here....

    Trash loot can then be better then crafted loot (RR would be two levels lower then BtC).
    BtC is better then BtA with a one lower ML.
    BtA is better then unbound with a two lower ML.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  2. #2
    Community Member khaldan's Avatar
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    May 2006
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    Default

    Quote Originally Posted by Cyr View Post
    Step (1)
    Redo funky ML formula in game now fo BtC items to instead make BtC items the same ML as a looted item of the same combination would give.

    Alright.
    Quote Originally Posted by Cyr View Post
    Step (2)
    Remove prefix/suffix limits on loot and craftable items and add all craftable effects to the random loot tables. Make the true limiting factor be the ML of the item.

    Effectively stack what you need onto an item until it hits 20 for a weapon or 19 for an item, not a terrible idea, but tehre would need to be some restrictions. Multiple bane type effects (thinking mostly about greater lawful/evil outsider bane, for those of us too lazy to get up to holy burst), possibly holy/holy burst as well.
    Quote Originally Posted by Cyr View Post
    Step (3)
    Allow effects that are not normally found on a slot to be allowed on a slot, but at the cost of the modifier adjusting the item's ML up by two for each such unusual mod. Apply to loot tables as well as crafting tables.

    Hmm. Stick seeker 6 on a robe, and you've got a marilith chain. Not super abusable, and with the prefix/suffix limit gone, it's a nice bonus
    Quote Originally Posted by Cyr View Post
    Step (4)
    Add BtA craftable items that are the same as BtC loot except with a ML of +1 (total for the item).

    How would you get a BtA item?
    Quote Originally Posted by Cyr View Post
    Step (5)
    Add Unbound craftable items that are the same as BtA loot except with a ML of +2 (total for the item).

    See last point
    Some good ideas, and I'd certainly like to see them implemented.

  3. #3
    Community Member Cyr's Avatar
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    Default

    Quote Originally Posted by khaldan View Post
    Some good ideas, and I'd certainly like to see them implemented.
    Some clarifications on the idea.

    Basically the shards would always be BtC. With the final items being BtC, BtA, or unbound. You would then use the same shards as you would for a BtC recipe to add property X except hit the BtA or unbound recipe version of it. The item made would then have the higher ML based upon how restrictive it's binding is (BtA or unbound).
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

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