From the release notes:
Disruption, Banishing, and Smiting weapons have had their hit die caps and saving throws removed. These weapons now do 4d6 damage on a hit, and kill an eligible target on a confirmed vorpal hit (natural 20) if the target is below 1,000 hit points. If the target has more than 1,000 hit points, they will take 100 damage.
Does this mean Banishing rapiers and such now only Banish on a Natural 20? And only add the 100 damage to a banishable foe over 1000 hps on a Natural 20?
So my dual Banishing rapier weilding Ftr with Crit:Pierce now Banishes only on a confirmed 20 instead of a confirmed 15-20????
Please tell me I am reading this wrong!