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  1. #1
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    Default Wizard's Next Life

    Hi guys... I need help... I want to TR my wiz... Can you tell me som builds in U9? PM and AM, so i can choose what i like it much... I'm a vip, so WF it's a possible choose... TY for yours helps! :-)

  2. #2
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    According to what I've heard, tr into a human pale master. 31 spell penetration is enough and you won't need higher. But I wont advise you to do so if you haven't got litany of the dead and tod ring with +3 exceptionl intelligence (and I would highly recommend staff of petitioner and epic robe of diabolist, and epic 9 spell penetration ring to make an awesome caster).
    Last edited by danlan; 04-28-2011 at 05:46 AM.

  3. #3
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    Default

    But I highly suspect dev will nerf pale master soon.

  4. #4
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    Can i have a build of a PM human wiz? with ench and feats? coz i haven't ever done it... :-) Ty for helps...

  5. #5
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    Personally I would choose: maximize, empower, heighten, quicken, wizard past life feat, necromancy focus, greater necromancy focus, enchantment focus, greater enchantment focus, toughness, mental toughness, spell penetration and greater spell penetration. 13 feats in total.

  6. #6
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    In which order? and what about extend?

  7. #7
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    My current feat order is:
    1H tough
    1 extend
    1M maximize

    3 past life wiz

    5M sf:necro

    6 empower

    9 insightful reflexes

    10M sf:ench

    12 gsf:necro

    15M heighten
    15 spell pen

    18 gdf:ench

    20M quicken

    M=mage feat
    H=human bonus feat

    You might consider switching extend for greater spell pen or anything else it suits you at 20 but i like extend while levelling up
    Last edited by Mrmorphling; 04-28-2011 at 09:27 AM.

  8. #8
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    i just started my pm and my first caster i made a drow 28 build pm
    i went with
    lvl1 > toughness > mental toughness
    lvl3 > insightfull reflexes
    lvl5 > spell focus necro
    lvl6 > empower
    lvl9 > greater spell focus necro
    lvl10 > extend
    as far as i got so far still lvlin in the progress and plan
    lvl12 > spell focus enchantment
    lvl15 > maximise > spell pen
    lvl18 > quicken
    lvl20 > highten

    as for feats i havent changed them yet as of u9, but plan on goin fire line till lvl 18 and then switch to ice ( most mobs immune to fire) at lvl 18 amarath
    this is a very fun class from playing a monk18lvl tr only toons i have wiz now and my main monk

  9. #9
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    I had choosen to take this feats, in a human mage build:

    Level 1 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Human Bonus) Mental Toughness
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness

    Level 3 (Wizard)
    Feat: (Selected) Past Life: Arcane Initiate

    Level 5 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell

    Level 6 (Wizard)
    Feat: (Selected) Spell Focus: Enchantment

    Level 9 (Wizard)
    Feat: (Selected) Greater Spell Focus: Enchantment

    Level 10 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy

    Level 12 (Wizard)
    Ability Raise: INT
    Feat: (Selected) Heighten Spell

    Level 15 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Feat: (Selected) Spell Penetration

    Level 18 (Wizard)
    Feat: (Selected) Greater Spell Penetration

    Level 20 (Wizard)
    Ability Raise: INT
    Feat: (Wizard Bonus) Empower Spell

    In liv 20 i could change extended for GSF Necro...
    But what ench i should take for an AM build? What elemental line?
    TY for yours anzwers

  10. #10
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    What do you think about it?

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Wizard) 
    Hit Points: 222
    Spell Points: 2035 
    BAB: 10\10\15\20
    Fortitude: 10
    Reflex: 5
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity             8                     8
    Constitution         18                    19
    Intelligence         18                    31
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 4
    +3 Tome of Intelligence used at level 8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                -1                    -1
    Concentration         4                     8
    Diplomacy            -1                    -1
    Disable Device        n/a                  n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate           -1                    -1
    Jump                  0                     0
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                4                    10
    Search                4                    10
    Spot                 -1                    -1
    Swim                  0                     0
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Human Bonus) Mental Toughness
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 6 (Wizard)
    Feat: (Selected) Spell Focus: Enchantment
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Racial Toughness I
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Kinetic Spellcasting I
    Enhancement: Deadly Kinetics I
    Enhancement: Flame Manipulation I
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Archmage I
    
    
    Level 7 (Wizard)
    Enhancement: Racial Toughness II
    
    
    Level 8 (Wizard)
    Enhancement: Improved Concentration III
    Enhancement: Force Manipulation III
    Enhancement: Wizard Intelligence II
    
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Spell Focus: Enchantment
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Archmage II
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Enhancement: Wizard Spell Penetration II
    
    
    Level 11 (Wizard)
    Enhancement: Archmage Spell Mastery I: Enchantment
    
    
    Level 12 (Wizard)
    Feat: (Selected) Heighten Spell
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Archmage III
    
    
    Level 13 (Wizard)
    Enhancement: Improved Concentration IV
    
    
    Level 14 (Wizard)
    Enhancement: Wizard Energy of the Scholar IV
    
    
    Level 15 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Feat: (Selected) Spell Penetration
    Enhancement: Wizard Spell Penetration III
    Enhancement: Wizard Archmage IV
    
    
    Level 16 (Wizard)
    Enhancement: Archmage Spell Mastery II: Enchantment
    
    
    Level 17 (Wizard)
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Force Manipulation IV
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Force Manipulation V
    Enhancement: Wizard Archmage V
    
    
    Level 19 (Wizard)
    Enhancement: Kinetic Spellcasting II
    Enhancement: Kinetic Spellcasting III
    Enhancement: Kinetic Spellcasting IV
    Enhancement: Deadly Kinetics II
    Enhancement: Deadly Kinetics III
    Enhancement: Deadly Kinetics IV
    Enhancement: Force Manipulation VI
    Enhancement: Force Manipulation VII
    
    
    Level 20 (Wizard)
    Enhancement: Wizard Master of Magic
    Enhancement: Kinetic Spellcasting V
    Enhancement: Deadly Kinetics V
    Last edited by Elceleb; 05-03-2011 at 10:51 AM.

  11. #11
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    Default

    New build: PM version

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Wizard) 
    Hit Points: 242
    Spell Points: 1634 
    BAB: 10\10\15\20
    Fortitude: 10
    Reflex: 5
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity             8                     8
    Constitution         18                    19
    Intelligence         18                    32
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 4
    +3 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                -1                    -1
    Concentration         4                     4
    Diplomacy            -1                    -1
    Disable Device        n/a                  n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate           -1                    -1
    Jump                  0                     0
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                4                    11
    Search                4                    11
    Spot                 -1                    -1
    Swim                  0                     0
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Human Bonus) Maximize Spell
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    Enhancement: Frost Manipulation I
    Enhancement: Flame Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 2 (Wizard)
    Enhancement: Force Manipulation I
    Enhancement: Wizard Intelligence I
    
    
    Level 3 (Wizard)
    Feat: (Selected) Past Life: Arcane Initiate
    Enhancement: Racial Toughness I
    Enhancement: Glacial Spellcasting I
    Enhancement: Combustive Spellcasting I
    Enhancement: Deadly Ice I
    Enhancement: Frost Manipulation II
    Enhancement: Flame Manipulation II
    
    
    Level 4 (Wizard)
    Enhancement: Deadly Flame I
    Enhancement: Force Manipulation II
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 6 (Wizard)
    Feat: (Selected) Spell Focus: Enchantment
    Enhancement: Wizard Pale Master I
    
    
    Level 7 (Wizard)
    Enhancement: Racial Toughness II
    Enhancement: Flame Manipulation III
    Enhancement: Force Manipulation III
    
    
    Level 8 (Wizard)
    Enhancement: Wizard Intelligence II
    
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Flame Manipulation IV
    Enhancement: Force Manipulation IV
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Wizard Energy of the Scholar III
    
    
    Level 11 (Wizard)
    Enhancement: Wizard Spell Penetration II
    
    
    Level 12 (Wizard)
    Feat: (Selected) Spell Penetration
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Vampire
    
    
    Level 13 (Wizard)
    Enhancement: Deadly Ice II
    Enhancement: Deadly Flame II
    Enhancement: Frost Manipulation V
    Enhancement: Flame Manipulation V
    Enhancement: Force Manipulation V
    Enhancement: Force Manipulation VI
    
    
    Level 14 (Wizard)
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 15 (Wizard)
    Feat: (Selected) Greater Spell Focus: Enchantment
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Wizard Energy of the Scholar IV
    
    
    Level 16 (Wizard)
    Enhancement: Frost Manipulation VI
    Enhancement: Flame Manipulation VI
    
    
    Level 17 (Wizard)
    Enhancement: Wizard Intelligence III
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master III
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Enhancement: Wizard Master of Magic
    Enhancement: Deadly Ice III
    Enhancement: Deadly Ice IV
    Enhancement: Deadly Ice V
    Enhancement: Deadly Flame III
    Enhancement: Deadly Flame IV
    Enhancement: Deadly Flame V

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