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  1. #1
    Community Member TheKaige's Avatar
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    Dec 2009
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    Default 3 Divine Punishments per Caster?

    1 caster can stack divine punishment up to 3 times.

    With this update, single-target applied dots cast by different casters stack (Two wizards throwing Melf's Acid Arrow at a monster each get separate dots, where as only the strongest one used to apply)

    Can 2 clerics/FvS get 6 divine punishments on a target (With each one having the timer on his own spell I would imagine)?

    I imagine this would apply as well to the Wizard/Sorc stacking dots.

    I'd test it, but I'm the only divine caster in my very small guild.

    *Gah! Thought I was in Spellcaster thread. My bad; someone with the power to do so, please move this to the Spellcaster thread*
    Last edited by TheKaige; 04-28-2011 at 12:34 AM.
    Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.

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