I would love some feedback on this. I am not very comfortable with arcane casters, and U9 adds a whole new level of complexity to them. Still, I like the Archmage Pre, and I wanted to go enchantment with it:
Any pointers to obvious flaws in viability to end game (not necessarily epics, just lvl 20) and overall survivability would be fantastic. I tried to avoid taking the feats I understood to be less helpful with the U9 spell changes, such as Maximize.Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Greenskin The Mourner Level 20 Neutral Good Warforged Female (20 Wizard) Hit Points: 242 Spell Points: 1631 BAB: 10\10\15\20 Fortitude: 11 Reflex: 5 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 8 8 Dexterity 8 8 Constitution 20 20 Intelligence 18 28 Wisdom 6 6 Charisma 6 6 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 1 10 Bluff -2 -2 Concentration 9 32 Diplomacy -2 -2 Disable Device n/a n/a Haggle -2 -2 Heal -2 -2 Hide -1 -1 Intimidate -2 -2 Jump 1 10 Listen -2 -2 Move Silently -1 -1 Open Lock n/a n/a Perform n/a n/a Repair 4 32 Search 4 9 Spot 0 9 Swim -1 -1 Tumble 1 10 Use Magic Device 0 9 Level 1 (Wizard) Skill: Balance (+2) Skill: Concentration (+4) Skill: Jump (+2) Skill: Spot (+2) Skill: Tumble (+2) Skill: Use Magic Device (+2) Feat: (Wizard Bonus) Spell Focus: Enchantment Feat: (Selected) Toughness Enhancement: Improved Concentration I Enhancement: Flame Manipulation I Enhancement: Repair Manipulation I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Acid Manipulation I Enhancement: Wizard Intelligence I Enhancement: Warforged Inscribed Armor I Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Mental Toughness Enhancement: Racial Toughness I Enhancement: Corrosive Spellcasting I Enhancement: Combustive Spellcasting I Level 4 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Improved Concentration II Enhancement: Acid Manipulation II Enhancement: Flame Manipulation II Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Heighten Spell Enhancement: Wizard Spell Penetration I Enhancement: Wizard Energy of the Scholar II Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Focus: Enchantment Enhancement: Wizard Archmage I Enhancement: Archmage Spell Mastery I: Enchantment Enhancement: Enchantment I - Hypnotism Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Wizard Intelligence II Level 8 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Racial Toughness II Enhancement: Improved Concentration III Level 9 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Spell Focus: Transmutation Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Archmage II Enhancement: Enchantment II - Otto's Resistible Dance Level 10 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Extend Spell Enhancement: Wizard Spell Penetration II Level 11 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Acid Manipulation III Enhancement: Flame Manipulation III Level 12 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Focus: Transmutation Enhancement: Repair Manipulation II Enhancement: Wizard Archmage III Enhancement: Archmage Secondary Spell Mastery I: Transmutation Enhancement: Enchantment III - Hold Person Level 13 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Wizard Intelligence III Level 14 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Improved Concentration IV Level 15 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Empower Spell Feat: (Selected) Maximize Spell Enhancement: Wizard Energy of the Scholar IV Enhancement: Wizard Archmage IV Enhancement: Archmage Spell Mastery II: Enchantment Enhancement: Enchantment IV - Charm Monster Level 16 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+2) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Level 17 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+2) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Wizard Spell Penetration III Level 18 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+2) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Spell Penetration Enhancement: Acid Manipulation IV Enhancement: Acid Manipulation V Enhancement: Flame Manipulation IV Enhancement: Flame Manipulation V Enhancement: Wizard Archmage V Enhancement: Enchantment V - Hold Monster Level 19 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+2) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Acid Manipulation VI Enhancement: Acid Manipulation VII Enhancement: Flame Manipulation VI Enhancement: Flame Manipulation VII Level 20 (Wizard) Skill: Concentration (+1) Skill: Repair (+7) Feat: (Wizard Bonus) Quicken Spell Enhancement: Wizard Master of Magic Enhancement: Corrosive Spellcasting II Enhancement: Combustive Spellcasting II