Originally Posted by
Forzah
It's really simple to make pvp work well. It only requires disabling of some spells and abilities in public areas, which has been done for spells like firewall and bladebarrier already. The following spells/abilities should be disabled in public/brawling areas:
-(Past life) magic missile (auto aim spells that do 200-300 dmg aren't fair)
-Meteor swarm (does too much dmg and can't be dodged properly in the arena)
-Imbue slaying arrow (rangers still have many shot, a great ability in pvp)
-The new cleric spell (100 dmg a tick that can't be mitigated and dodged is a bit too much)
-Any insta-kill ability (vorpals, fod, implosion are boring... we want to see a real fight)
-Song of capering (bards still get to fascinate, but 1 minute of dancing is a bit too good)
Some other suggestions that should make pvp more balanced, but that will affect pve a bit:
-Guards should do half damage on a save, or have increased procrate but lower damage.
-Reduce the number of charges on an ioun stone to 25.
Most of these changes are extremely simple to code, do not affect pve in any way and make pvp more fun. There is no loss for anyone, but a gain for some pvp'ers. Let's do this!